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Cone Of Fire Proposal (With Pictures!) [Update: Examples]


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#961 TexAce

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Posted 14 February 2016 - 04:46 AM

View PostMystere, on 13 February 2016 - 08:44 PM, said:


Not at all. But, I myself want this to be Mechwarrior Online and not AlphaWarrior Online, which is a super set of LaserVomit Online. Posted Image

<And I also sense the start of a deliberate effort to sabotage this thread. How sad.>


Its funny how they try to derail the thread because they have no arguments against the convergence/cof/heat penalties crowd.

But with doing that, they just bump the thread up again, which in turn makes more people read it and agree with it.

Edited by TexAce, 14 February 2016 - 04:46 AM.


#962 pyrocomp

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Posted 14 February 2016 - 04:55 AM

View PostKuritaclan, on 13 February 2016 - 08:02 PM, said:

Sry i don't blew it out of proportion. I only say what are the consequences, if Hotthedd statement would mean with Cof or Cconvergency would be translated into game mechanics. It would essentially make it a unpredictable shotgun shooter.

You know, to my opninion as people are arguing through this thread everybody keeps some picture and numbers in his/her head, uses it as a measure of any others words and does not care to share it. So who's blowing out of proportions or both or noone I already start to doubt.

View PostKuritaclan, on 13 February 2016 - 08:02 PM, said:

Well it is some more pixels in best case like 1 meter in the game engine is equal to 33 pixel @ 4k/32" screen, what makes a deviation by 6,22 mm on the actuall screen. However not all gamers have such good gaming rigs. With 1080p and 24" it is 4,68 mm. Roughly 1/4 less accuracy for the same player with different rigs if the mouse is the same.

Lasers are quite awesome. If you say they have a deviation to each other with a radius of 5cm this is 1pixel at 1080p/24" @ 1000m. If you say it is 30cm (Looks high to me since it is 3 times what the "real life" laser system had to explode the 8,5 cm mortar shell) you have 5 pixel you won't notice the difference, since you need to move the mouse only a bit more than 1mm for it. And 25 to 30cm deviation is pretty much the COF radius of modern Tank Ammunition @ 1000m.

See all i wanna have is some "realism" in this simulation. And out of my understanding, even many have another approach, our eye hand coordination on the pc simulates somewhat the inaccuracy enough as shown by those examples.

The modern tank fires a single shot from a single barrel. In your examples those were the tests of giudance and gun itself. E.g. looks like from stationary tank with lots of time to aim and to give the cannon time to 'settle'. I'd really like to see live firing tests on full-forward across the field as there are different systems involved. If memory serves at 4 km normal accuracy (for a crew, not a just the barrel) is 2 out of 3 to the targeted tank (need to update, might be reaaaally old norms for older tanks).
And now a new round of arguments on what is aiming, e.g. what to you really control with that crosshair, the throgh-the-barrel-view or position to which some mech systems must adjust weapons positions? There comes dabates on how accurate those are and how fast and... well, the problem of this game is instant pinpoint convergence (and I still think that testing of correlated shots should be done or reall spreading damage opponent). Not just convergence (weapons should converge), not just pinpoint (mechs move, distances change, for ballistics there is no pinpoint unless the target is stationary, bu it is targets problems, honestly) not just instant (same argument as for pinpoint). In the end to get to a better place it can suffice to breake a single chain. Either convergence altogether (number of threads why it solves something for all to much dumbing the game) or intant (we have problems with HRS and hitreg and traffic, as PGI claimed) or pinpoint. Now, if not to bring into game more Ghost Mechanincs what part of instant pinpoint converegence it is easier to adress with least impact on the overall game?

View PostKuritaclan, on 13 February 2016 - 08:02 PM, said:

The least thing i want the game to become is a rng/dice simulator. I mean i'm pretty much amused. There are ideas floating around to make "alphas" bigger than ~20 - 25 bad, i get it that some people have problem with it (I also get caught in bad situations), however a Stock KGC with dual AC 20 get the short stick, if we come around with such things. I mean you need to stretch Cof and or convergence pretty much to not let two rounds of AC 20 hit the same Torso section. And allways be remembered, if you fix one thing another creeps upward, see FupDups post #957.

Well, here is where I disagree with parts of the CoF crowd that CoF should be always noticable. IMHO, the removal of pinpoint (see above why just pinpoint) accuracy at 800-1000 m will be enough (4-5 m at 1000-1200 m ?). This means that AC20 will fire on that pixel (or next one to it). Since AC20 has extremely low speed and short range it requires leading, often against 'infinity' distance meaning no convergence at all, unless the target is stationary, but then the 'target' deserves what's coming. Same for SLs and MLs (well to some extent). Affected are LLs only, every other weapon that reaches those 1000 m require leading.
How CoF should behave on mivement/heat is another matter, but fast degradation past some 50-70% will be a good way to limit laser spam (lasers a good strong hit-scan weapons, just not that reliable and certain situations, bring back up weapons).
Lastly, if something goes down another thing is standing in place and goes up only in comparision. The idea is not to kill lasers entirely, but to tone down the LL family a bit.

View PostKuritaclan, on 13 February 2016 - 08:02 PM, said:

Maybe we should also think about environmental parameters. Every map has certain conditions. Dust (Tourmaline) or Fog (Vidrian) could give penalties. So there's that. Then also the timeline will come up with some pretty nasty armor - unfortunately not yet in time. And then there are other ideas like the reactor power idea to refil capacitors of lasers. Or the innard idea, where wasting a high damage alpha into one spot do not help you at all to kill the enemy effective.

Proposed environmental effects on weapons (there was a thread) such as 'dust eats base laser range (all ranges)' and 'gravity affects ballistics' and 'wind affects missiles' met even less support than CoF is I remember correctly. While grouds for those statements were 'no bad visibility maps/I hate fog', 'ACs already suck' and 'noob tubes are OP/UP nerf/buff' respectively, proposed effects add to simulation, but also with map selection in mind will lead to severe drop in maps general popularity. Would've been great if not the general rejection.

The reactor draw has some points but... well, if you can power those 100 tons running you can power all weapons just by comparision. And if the power becomes a shortage why the hell the mech does not collapse immediately since there is not enough power to keep it upright? Not counting that it is based on a single occurence in (not a good one) fluff, this is still arbitrary mechanics that needs to be coded as it looks like the general architecture of weapons handling is as simple as possible. We do not have selectable ammo types in-game for LBX. Simplier is to enforce chainfire or make every energy weapon to have charge up and limit the number of charged weapons to some degree (2 or 3) and overcharging produces the risk of explosion. This is already incoded for GR and is transferable. But, both option strongly affect lights that rely mostly on boating small lasers (as the cannot afford those ballistics, just look at AC2 mass) and not so the main offeders that run mostly LL family in not so large numbers.

Idea that concentration of lasers on one spot does not translate lineary into damage might have a point (looks like Ghost Armor), but it should be really strong an effect to negate damage or it will change nothing.

#963 AEgg

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Posted 14 February 2016 - 05:46 AM

To put it simply, what's the point of having COF when we could just have fixed (set in mechlab) or no convergence at all?

No or fixed convergence still solves pinpoint, more effectively than cone of fire, and to boot, it's never random.

#964 pyrocomp

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Posted 14 February 2016 - 06:32 AM

View PostAEgg, on 14 February 2016 - 05:46 AM, said:

To put it simply, what's the point of having COF when we could just have fixed (set in mechlab) or no convergence at all?

No or fixed convergence still solves pinpoint, more effectively than cone of fire, and to boot, it's never random.


Fixed convergence... well, here is demo, thanks to the Troutmonkey. Test it yourself.

View PostTroutmonkey, on 10 February 2016 - 02:50 AM, said:

Step 1:
Download this demo: https://dl.dropboxus...ergenceTest.rar
Step 2:
Press Enter until it says "MANUAL CONVERGENCE"
Step 3.
Walking around while constantly adjusting your manual convergence point, taking care not to set it too low less all your shots go cross eyed
Step 4.
Give up on manual/ fixed/ no convergence as any kind of viable idea.


No convergence is the same as fixed convergence. so, just unplayble.

There should be preferable no instant pinpoint convergence. Since 'slow' is technically bad (PGI statement) and 'no covergence' is unplayable, hence 'no pinpoint' is left. Well, to be honest the true offender is long range high damage alpha plus the instant pinpoint convergence, so you need a way to kill that. Suffice to down any single link in the chain. For that we have Ghost heat already, but it's not enough it seems.

Edited by pyrocomp, 14 February 2016 - 06:33 AM.


#965 Imperius

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Posted 14 February 2016 - 06:40 AM

I got the solution right here. The 10 or so TT guys that want non-convergence we will just turn it off on their accounts, the rest of will continue to enjoy the game?

It's a win/win situation they get their "hard-mode sim" and we get to keep playing mechwarrior like it has been since forever!

#966 oldradagast

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Posted 14 February 2016 - 07:13 AM

View PostAEgg, on 14 February 2016 - 05:46 AM, said:

To put it simply, what's the point of having COF when we could just have fixed (set in mechlab) or no convergence at all?

No or fixed convergence still solves pinpoint, more effectively than cone of fire, and to boot, it's never random.


Because zero convergence that you have to manually adjust is unworkable, as demos prove, and would be immediately "solved" with macros that would put us right back to where we are today, except anyone without a macro would be dead meat.

The slight scatter from a cone of fire at long ranges is the only logical solution. It does not fundamentally break any core game mechanics or add another level of complexity, but it reduces the overwhelming effectiveness of long-range, pinpoint alphas. It also adds a bit of the damage scatter that Battletech rules require to work and offers more design space: if you have a target lock, the cone narrows and your shots become more accurate, but if you're almost overheating, the cone wides a bit, and your shots become less accurate. It makes sense and is rather like Battletech.

#967 Hotthedd

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Posted 14 February 2016 - 07:16 AM

View PostImperius, on 14 February 2016 - 06:40 AM, said:

I got the solution right here. The 10 or so TT guys that want non-convergence we will just turn it off on their accounts, the rest of will continue to enjoy the game?

It's a win/win situation they get their "hard-mode sim" and we get to keep playing mechwarrior like it has been since forever!

Split the queues and I could actually agree to that, but without splitting, the arcade players would have too much of an advantage over the sim players.

#968 Burktross

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Posted 14 February 2016 - 07:27 AM

View PostSpheroid, on 08 February 2016 - 08:10 AM, said:

Anybody advocating a CoF (which I am not entire against) needs to simply ask themselves how stupid said system would look on a Hunchback-4P. The answer is very.

What's the point of installing weapon arrays if each element has huge independent accuracy errors?

If they have a shared gimbal then that just obsoletes every other design with widely spaced hardpoints.


Its lose-lose, don't even go there.

Posted Image
Can't stop wont stop. 4P will always be OP. Give me CoF or give me death.

#969 Imperius

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Posted 14 February 2016 - 07:47 AM

View PostHotthedd, on 14 February 2016 - 07:16 AM, said:

Split the queues and I could actually agree to that, but without splitting, the arcade players would have too much of an advantage over the sim players.


Nope because they would complain wait times are too long.

There is no advantage since they obviously think they have so much more skill than us "point clickers"

#970 pyrocomp

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Posted 14 February 2016 - 07:49 AM

View PostImperius, on 14 February 2016 - 07:47 AM, said:

Nope because they would complain wait times are too long.

There is no advantage since they obviously think they have so much more skill than us "point clickers"

And there is no proof right now that they are completely wrong. ;)

#971 Mystere

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Posted 14 February 2016 - 07:52 AM

View Postoldradagast, on 14 February 2016 - 07:13 AM, said:

Because zero convergence that you have to manually adjust is unworkable, as demos prove, and would be immediately "solved" with macros that would put us right back to where we are today, except anyone without a macro would be dead meat.


Don't exaggerate. The vehemently anti-CoF "Random Numbers are the Devil Incarnate" crowd are doing that already. A mouse scroll wheel, keyboard key pair, or joystick/throttle hat switch can do that well enough. And you're not supposed to be wildly adjusting convergence distance anyway.

#972 Gorgo7

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Posted 14 February 2016 - 07:57 AM

Cone of fire will not improve peoples poor play. It will punish skill and improvement through practice. It will reduce the fun of exploring new builds in an effort to improve individual game play. In no way, shape, or form will it improve this game. Introducing chaos to cosmos will be the death of this game.

Refute, rebut, renounce and oppose these foolish proposals. Instead of supporting the OP, finance a new game using these proposals and watch your money go up in smoke.

The day COF is instituted is the day I leave my beloved MWO.

Go play Tetris.

#973 Imperius

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Posted 14 February 2016 - 07:59 AM

View PostGorgo7, on 14 February 2016 - 07:57 AM, said:

Cone of fire will not improve peoples poor play. It will punish skill and improvement through practice. It will reduce the fun of exploring new builds in an effort to improve individual game play. In no way, shape, or form will it improve this game. Introducing chaos to cosmos will be the death of this game.

Refute, rebut, renounce and oppose these foolish proposals. Instead of supporting the OP, finance a new game using these proposals and watch your money go up in smoke.

The day COF is instituted is the day I leave my beloved MWO.

Go play Tetris.


TRUTH

#974 Ratpoison

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Posted 14 February 2016 - 08:05 AM

View PostMystere, on 14 February 2016 - 07:52 AM, said:

Don't exaggerate. The vehemently anti-CoF "Random Numbers are the Devil Incarnate" crowd are doing that already. A mouse scroll wheel, keyboard key pair, or joystick/throttle hat switch can do that well enough. And you're not supposed to be wildly adjusting convergence distance anyway.

You can stop pretending the people against this are an agenda driven sub group of players. All of the CoF proponents came out to back these new ideas, and they were not even close to gathering a significant number of players to support it. This forum certainly doesn't care for it anymore, as you can see by the fact that this topic is only being bumped by the same handful of proponents, patting each other on the back about how good their idea is. Outreach HPG rejected the idea of adding CoF under any circumstance with a very visibly strong majority. This idea is dead, stop playing up your position.

Edited by tortuousGoddess, 14 February 2016 - 08:06 AM.


#975 Mystere

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Posted 14 February 2016 - 08:40 AM

View PosttortuousGoddess, on 14 February 2016 - 08:05 AM, said:

You can stop pretending the people against this are an agenda driven sub group of players.


Hilarious considering this post and others before it.

And as I have said in this and other threads, Reddit is not exactly known as a good repository of human intelligence. Posted Image

Edited by Mystere, 14 February 2016 - 08:41 AM.


#976 Hotthedd

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Posted 14 February 2016 - 08:48 AM

View PostGorgo7, on 14 February 2016 - 07:57 AM, said:

Cone of fire will not improve peoples poor play. It will punish skill and improvement through practice. It will reduce the fun of exploring new builds in an effort to improve individual game play. In no way, shape, or form will it improve this game. Introducing chaos to cosmos will be the death of this game.

Refute, rebut, renounce and oppose these foolish proposals. Instead of supporting the OP, finance a new game using these proposals and watch your money go up in smoke.

The day COF is instituted is the day I leave my beloved MWO.

Go play Tetris.

Imagine what you say is true.
If PGI were to make either play style available, and there was no split queue, which mode would most people pick in PvP? The answer to that tells you which one requires more skill, as nobody would purposefully play at a disadvantage.

#977 Imperius

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Posted 14 February 2016 - 08:51 AM

View PostMystere, on 14 February 2016 - 08:40 AM, said:


Hilarious considering this post and others before it.

And as I have said in this and other threads, Reddit is not exactly known as a good repository of human intelligence. Posted Image


What's wrong with the macho man? I think it's relevant to this thread. He was crazy just like this proposal.


#978 Imperius

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Posted 14 February 2016 - 09:00 AM

View PostHotthedd, on 14 February 2016 - 08:48 AM, said:

Imagine what you say is true.
If PGI were to make either play style available, and there was no split queue, which mode would most people pick in PvP? The answer to that tells you which one requires more skill, as nobody would purposefully play at a disadvantage.


That's why everyone uses LRM's right because they are so easy and OP? *sarcasm*

Maybe just maybe people realize it's a bad mechanic.

If you were discussing auto-aim / lock on weapons like Armored Core or Mechassault then I could agree with you.

#979 Hotthedd

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Posted 14 February 2016 - 09:12 AM

View PostImperius, on 14 February 2016 - 09:00 AM, said:

That's why everyone uses LRM's right because they are so easy and OP? *sarcasm*

Maybe just maybe people realize it's a bad mechanic.

If you were discussing auto-aim / lock on weapons like Armored Core or Mechassault then I could agree with you.

I disagree that it is a bad mechanic. The question is: Is it an easier or harder mechanic?

#980 Imperius

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Posted 14 February 2016 - 09:32 AM

View PostHotthedd, on 14 February 2016 - 09:12 AM, said:

I disagree that it is a bad mechanic. The question is: Is it an easier or harder mechanic?


I'll list off a few negatives if this was implemented.

HSR panic attack
Close grouped weapon clusters become meta chassis
Tutorial has to be rewritten
Implemented AI rewrite
All mech rigs readjusted

Or you could just make lasers a little more hot or equipment more sought after.
Increase CT armor on all mechs or lower all DMG numbers by x percent and buff ammo.

Simple fix to increase TTK I mean after all that is the main agenda right?





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