TexAce, on 08 February 2016 - 05:34 AM, said:
you mean like in any other FPS?
What we have at the moment is an exception, not the rule, also a really bad exception.
Plus even fully alpha'd the CoF is so minimal to just reduce pinpointing, its no where as big to miss a mech by thousand miles and shoot a teammate.
Moomtazz, on 08 February 2016 - 05:46 AM, said:
Planetside 1 had CoF and it was pretty crappy. However, those players with good aim would still consistently beat those with bad aim.
If the goal is to increase TTK, why not simply reduce weapon damage? Unless you go with a system that randomly places shots or the cone is the size of a mech, the more skilled player will win. But who would want to play in a system like that?
Greyhart, on 08 February 2016 - 05:51 AM, said:
Ok I see the argument on the loss of skill with a CoF BUT can anyone name a FPS where there is not a CoF?
If no one can name a good FPS without a CoF it means that everyone is used to a CoF and expects it.
Of Course I would say all the 12 year olds playing CoD lack skillz as well as intelligence, but that isn't to do with CoF.
Greyhart, on 08 February 2016 - 06:40 AM, said:
Ok which other FPS has pin point fire?
Bishop Steiner, on 08 February 2016 - 07:25 AM, said:
actually pixel perfection aiming is more arcadey, just putting that out there.....
So Fup alluded to it, but I'm going to spell it out.
'Cone of Fire', as very nicely illustrated by the original poster (nice work on that by the way, Tex), is a concept that does not work with Mechwarrior Online because, while everyone is just super-ultra quick to go "YOU MEAN LIKE EVERY OTHER FPS HAS?!?!?!" whenever someone mentions that CoF would be problematic in MWO...there are numerous underlying mechanical differences between MWO and the Modern AAA Shooter (MAAAS). As I posted in the last convergence thread that p!ssed me off, and as I will now post here, and as will be posted in every other convergence thread I spot that manages to p!ss me off:
Imagine you're playing a MAAAS game, with the normal MAAAS cone of fire nonsense, except you are no longer able to ADS. You have no ability, whatsoever, to mitigate your hipfire inaccuracy, you're forced to hipfire every single shot you make.
Now, take that same hipfire-only MAAAS, and give everyone in it a bolt-action rifle. You can take one, singular shoot every second or two tops, and you cannot aim that shot. No ADS or scope, remember? You have a bolt gun you can hipfire, and your job is to kill other players with it.
Now. Take that hipfire-boltgun MAAAS, and give every player in it thirty times more health than they normally have. You have players with 3000% increased health, using bolt-action rifles to try and kill their enemies,
which they are unable to aim.
Does that sound like a fun time to anyone here? Does that sound like the next MAAAS mega-hit series?
Because that's what cone of fire/Convergence Fix adherents are constantly, constantly,
constantly, CONSTANTLY trying to turn MWO into. A sad bad game where everyone is trying to kill people with un-aimable bolt-action rifles through several tons of armor.
You. Cannot. Remove. A. Player's. Ability. To. Aim. And. Hit. Their. Target. In. An. FPS.
The MAAAS uses several interlocking mechanics to allow players to mitigate or eliminate cone-of-fire inaccuracy and allow them to take aimed shots. I have seen
zero MWO cone-of-fire proposals that include the same - they simply expect the player to eat the newly introduced, HSR-killing randomized inaccuracy with a smile on their face and go "THIS IS SO MUCH BETTER!" because they're salty and bitter over lasers actually being good for the first time in MWO history.
Well, guess what. Not so much.
Koniving, a
long while back, introduced the perfect plan for defusing the whole pinpoint issue. The third-person camera's reticle bobs and sways with the natural movements of a 'Mech - simply introduce that reticle motion to the first-person cockpit view as well. Fire still goes exactly where it's aimed, as is only right and proper, but the aimpoint itself shifts with the motion of the machine - also right and proper. Players need to time their shots with the movements of their rides to hit precisely, and the motion of the reticle spreads laser damage naturally over the course of a shot. Clean, simple, does
not invalidate HSR like randomized-cone-of-fire does, does
not eliminate snipers from the game like randomized-cone-of-fire does, and is pretty much already in the system.
What's wrong with that? Why do we have to turn MWO into a sad bad MAAAS where nobody hits anything they aim at ever again?