1453 R, on 08 February 2016 - 08:22 AM, said:
So Fup alluded to it, but I'm going to spell it out.
'Cone of Fire', as very nicely illustrated by the original poster (nice work on that by the way, Tex), is a concept that does not work with Mechwarrior Online because, while everyone is just super-ultra quick to go "YOU MEAN LIKE EVERY OTHER FPS HAS?!?!?!" whenever someone mentions that CoF would be problematic in MWO...there are numerous underlying mechanical differences between MWO and the Modern AAA Shooter (MAAAS). As I posted in the last convergence thread that p!ssed me off, and as I will now post here, and as will be posted in every other convergence thread I spot that manages to p!ss me off:
Imagine you're playing a MAAAS game, with the normal MAAAS cone of fire nonsense, except you are no longer able to ADS. You have no ability, whatsoever, to mitigate your hipfire inaccuracy, you're forced to hipfire every single shot you make.
Now, take that same hipfire-only MAAAS, and give everyone in it a bolt-action rifle. You can take one, singular shoot every second or two tops, and you cannot aim that shot. No ADS or scope, remember? You have a bolt gun you can hipfire, and your job is to kill other players with it.
Now. Take that hipfire-boltgun MAAAS, and give every player in it thirty times more health than they normally have. You have players with 3000% increased health, using bolt-action rifles to try and kill their enemies, which they are unable to aim.
Does that sound like a fun time to anyone here? Does that sound like the next MAAAS mega-hit series?
Because that's what cone of fire/Convergence Fix adherents are constantly, constantly, constantly, CONSTANTLY trying to turn MWO into. A sad bad game where everyone is trying to kill people with un-aimable bolt-action rifles through several tons of armor.
You. Cannot. Remove. A. Player's. Ability. To. Aim. And. Hit. Their. Target. In. An. FPS.
The MAAAS uses several interlocking mechanics to allow players to mitigate or eliminate cone-of-fire inaccuracy and allow them to take aimed shots. I have seen zero MWO cone-of-fire proposals that include the same - they simply expect the player to eat the newly introduced, HSR-killing randomized inaccuracy with a smile on their face and go "THIS IS SO MUCH BETTER!" because they're salty and bitter over lasers actually being good for the first time in MWO history.
Well, guess what. Not so much.
Koniving, a long while back, introduced the perfect plan for defusing the whole pinpoint issue. The third-person camera's reticle bobs and sways with the natural movements of a 'Mech - simply introduce that reticle motion to the first-person cockpit view as well. Fire still goes exactly where it's aimed, as is only right and proper, but the aimpoint itself shifts with the motion of the machine - also right and proper. Players need to time their shots with the movements of their rides to hit precisely, and the motion of the reticle spreads laser damage naturally over the course of a shot. Clean, simple, does not invalidate HSR like randomized-cone-of-fire does, does not eliminate snipers from the game like randomized-cone-of-fire does, and is pretty much already in the system.
What's wrong with that? Why do we have to turn MWO into a sad bad MAAAS where nobody hits anything they aim at ever again?
Only one problem with your whole argument is that there is a game existing out there right now that uses CoF and has similar types of movement and makes a tremendous amount of money with a huge following.
World of Tanks/World of Warships
I might not like the way that tanks has shots that deflect at angles and I might not like the tier system of tanks to level through, but WoT has a solid gameplay schematic with a robust community all over the world.
Would it work for MWO? I think certain aspects of it can if done well like the OP has said and I have posted about since this forum were brand new.
Thing is, WoT has a competitive scene, Russ even referenced it when they were talking about figuring out the tournie and the amount of players each team can have. I think WoT/WoWS has the closest analogue to this game as far as gameplay, online, and combat and could borrow ideas from it without causing super revolts in this community.... well maybe, this community sometimes revolts over the smallest thing...
Just because mechs have legs doesn't mean we should compare it to infantry shooters, these mechs are vehicles and I think that games that heavily use vehicles should be the model, not infantry.