New Map Metropolitan Ruins
#101
Posted 06 April 2016 - 09:08 PM
#102
Posted 10 April 2016 - 05:22 PM
LakeDaemon, on 06 April 2016 - 09:08 PM, said:
That last bit is an excellent reason for making a city ruins map.
#103
Posted 12 April 2016 - 10:08 AM
TheArisen, on 29 February 2016 - 11:22 PM, said:
Not sure it would be that awesome, unless it was a futuresports oversized stadium.
Here's a scale drawing of an american football pitch (was the first thing that came with sizes on). Actually it's three of them, and a Commando.
#104
Posted 24 April 2016 - 04:53 AM
#105
Posted 25 April 2016 - 01:38 PM
Ano, on 12 April 2016 - 10:08 AM, said:
Not sure it would be that awesome, unless it was a futuresports oversized stadium.
Here's a scale drawing of an american football pitch (was the first thing that came with sizes on). Actually it's three of them, and a Commando.
Maybe a Solaris type stadium...
#106
Posted 25 April 2016 - 03:56 PM
I'm uncertain a city map would play well enough on most computers, especially at the sizes you're talking about. I would love to have one, to see how PGI would do it, as their maps are creative, I think, but I also think it would be so large and so full of buildings that it wouldn't run on any bet the most robust of computers.
#107
Posted 25 April 2016 - 09:23 PM
This is the type of map we need next, for both queued games and Faction War.
#108
Posted 26 April 2016 - 08:33 PM
#109
Posted 02 May 2016 - 12:07 AM
The problem with MWO is variety, yes we have quite a few maps, but many of them are similar. Hills, valleys, inserted cover, etc. Many of them are long range oriented maps with short range 'locations' scattered around the maps.
#110
Posted 16 May 2016 - 06:39 AM
#111
Posted 16 May 2016 - 07:36 AM
The tunnel on Crimson Straight is an ideal example, however it is short for what I have in mind. A really long tunnel.
#112
Posted 16 May 2016 - 08:24 AM
#113
Posted 16 May 2016 - 09:28 AM
#114
Posted 16 May 2016 - 12:43 PM
Maybe even with an assortment of narrow alleys and tunnels with low ceilings that big mechs cannot go through.
Places to shoot at long range with would be the mainroads and from atop of buildings.
#115
Posted 18 May 2016 - 08:03 AM
The fact that no devs has made a reply here or even put a tiny "like" on the original post. Nearly 200 players have voted and nearly 96% wants this kinda map.
It is without a doubt a popular idea. Do we need to gather several thousand votes for them to notice? Will they notice even then?
#116
Posted 19 May 2016 - 05:31 AM
~D. V. "We've gotta stop MWO going downhill." Devnull
#117
Posted 19 May 2016 - 12:42 PM
#118
Posted 19 May 2016 - 12:53 PM
#119
Posted 19 May 2016 - 03:10 PM
Having a Metropolitan Ruins map would be nice, but PGI are not listening, they don't ******* care, period. It's suitable to the conversation at hand. Report it if you don't like it, because that's the only way this ******* thread is going to get any attention!!! Capische?
#120
Posted 19 May 2016 - 03:28 PM
Personally I get matches within a couple minutes these days and I play during different times.
It's not a new thing for the numbers to dip a little when other big titles come out, Fallout 4, Doom, etc.
But scgt is right, this isn't the place for malcontent. If you don't like the game why bother with the forums? Go outside or something.
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