

New Map Metropolitan Ruins
#61
Posted 01 March 2016 - 09:04 PM
#62
Posted 03 March 2016 - 12:21 AM
scgt1, on 01 March 2016 - 09:04 PM, said:
I messaged Tina about this thread but I'm sure she's seen it already.
#63
Posted 04 March 2016 - 06:26 AM
Arid desert type map with tunnels and an ancient ruins might be nice too.
#64
Posted 04 March 2016 - 08:18 AM
hollow buildings for urbies, Basements, water channels like in LA, tunnels (lots !), basically a nightmare to defend. Forces People on their toes.
have real Highways, multi-Story. subway, maglev. tunnels with ceiling between buildings.
make it a maze for Jumpers. a hamster Cage.
put some seismic and heat sources there (steel mill with steamhammer !!) to mess with sensors.
smoke, thermosmoke, burnable objects (gas Station, fuel Depot), skidding surfaces (Soap on road ?).
make the Thing a hellhole that is fun to Play.
time the trashcans get a useful map

#65
Posted 04 March 2016 - 08:28 AM
Inner Sphere, you hear us, we are coming. Go hide in your ruins. We will sniff you out.
... wait. That`s a wolves Job.
RAWWWWWR.
#66
Posted 04 March 2016 - 08:30 AM
Terran Hegemony Armed Forces over and out.
See you Can-Births on the Battlefield. Kerensky still was a traitor.
#67
Posted 04 March 2016 - 08:35 AM
for how much damage does a freighttrain Charge ? will it be cover ? how Long will it be ? questions, my friends...
i can smell some smoked jaguar schnitzels...

#68
Posted 04 March 2016 - 08:39 AM

#69
Posted 04 March 2016 - 09:21 AM
TJ Stitch, on 04 March 2016 - 06:26 AM, said:
Arid desert type map with tunnels and an ancient ruins might be nice too.
Heck, PGI could pull a "Caustic Valley"... The map could have variable heat levels on the map, entirely depending on where you are. It could happen that there was a hot zone near an underground or surface heat source, or even be really cool in various dark and shaded places. It doesn't simply have to all be one heat or cold level on the entire map like what "Polar Highlands" or "Tourmaline Desert" has. This map could literally end up being one of PGI's masterpiece technical marvels, and it would be something that I would be willing to wait for until they had it perfect to see it released.

~D. V. "Now, wouldn't that make it the Ultimate Map???" Devnull
#70
Posted 04 March 2016 - 10:53 PM
Grimlock Magnus, on 04 March 2016 - 08:39 AM, said:
Not dense enough but yes buildings of that size etc.
#71
Posted 05 March 2016 - 11:33 PM
D V Devnull, on 04 March 2016 - 09:21 AM, said:

~D. V. "Now, wouldn't that make it the Ultimate Map???" Devnull
The city could have a geothermal or some kind of power plant could be hot with an underground mech plant or subway/water system could be cold.
#72
Posted 06 March 2016 - 03:35 AM
#73
Posted 06 March 2016 - 08:34 AM
It can also easily be made into 3 seasonal maps - Summer (hot), Temperate and Winter (cold).
Need to add some open space - have a crashed dropship crater on the map.
Edited by BoloJoe, 06 March 2016 - 08:37 AM.
#74
Posted 06 March 2016 - 10:15 PM
BoloJoe, on 06 March 2016 - 08:34 AM, said:
It can also easily be made into 3 seasonal maps - Summer (hot), Temperate and Winter (cold).
An interesting idea, but we're talking about going one notch further. Imagine having enough variable temperature zoning placed in the map to mentally blindside everyone as they're traveling around. I guess we could do three flavors of it with certain ambient pre-adjustments? Talk about tripling PGI's work, eh?

BoloJoe, on 06 March 2016 - 08:34 AM, said:
Well, not too much open space... Maybe have a crash-through path like someone else on this thread suggested, though. Or even a straight line, but not make too much of an over-wide open zone. Our intent is not to create a single hot battle zone on the map, but cause it to never really occur in the same place twice.

~D. V. "I see what they're saying... but maybe it still needs tweaks?" Devnull
#75
Posted 07 March 2016 - 01:02 AM
we need a polar highlands sized wall to wall city type map
#76
Posted 08 March 2016 - 10:39 PM
#77
Posted 08 March 2016 - 11:52 PM
#78
Posted 09 March 2016 - 07:15 AM
scgt1, on 12 February 2016 - 12:29 PM, said:
:-(
Oh, give me a break.
You´re obviously been her more than long enough that nobody should have to re-re-re-re-re-re-re-re-re-re-re-re-reexplain the difference between the proposed MW5 in that video and MWO to you.
You´re either being intentionally dense, or you´re truly never going to be capable of understanding it, so I won´t waste my time trying, and IMO neither should anyone else.
Edited by Zerberus, 09 March 2016 - 07:16 AM.
#79
Posted 09 March 2016 - 08:36 AM
light mech hunting in the subway station or on high Metro tracks.
I want Chicago 1920 style layered Highways. hollow buildings.
mud pits, skid-surfaces. the "oh ****, piloting skill roll !" kind of places.
And Advertising for Mechs thats so realistic it scares people to Alpha the advertising board.
I want Thunder / Fascam LRMs
Minefields.
i want more from the sunset then that f...in sunset.
#80
Posted 15 March 2016 - 01:24 AM
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