Levi Porphyrogenitus, on 09 February 2016 - 09:37 AM, said:
Just the opposite. Aiming in this game is too easy. It's down right trivial.
Only if folks know that they need to turn down mouse sensitivity or have a mouse with adjustable dpi and macros. Also true if folks build for alpha strikes and do not chain fire.
I am a decent player now, but it was a long hard battle to get there. Turning down the mouse sensitivity and learning to shoot and scoot made the biggest difference in my in game results. The mouse issue also include learning to use arm lock on and off for better convergence and maneuverability. Of course the runner up is using seismic and heat vision as legal wall hacks. All of these things are counter intuitive to getting better through practice. They are more like getting better by GOOGLE.
I am all for increasing ttk, but we though the skill tree would do this. All it did was make more mechs less competitive. GH does address limiting boating, but we know how popular this is. I would be very happy with making arm lock always be off, with the arm centering speed when slowing and stopping becoming faster for lights and assaults (speed survivable for lights and assaults already have too much time taking damage over giving it). This way we could introduce cone of fire mechanisms without completely changing the game (whiner perception).
My current cellphone camera has very accurate distance range focusing and SLR cameras are almost instant. I have a hard time seeing highly advanced machines not having algorithms and gyros to do a similar operation (do understand need for game balance).
The issue is with lasers so we could adjust heat scale limit or cooling (I like slower cooling after a certain percent to make shoot and scoot less effective). We could also look at convergence to all weapons or else nerf laser range/damage/heat with a buff to AC tonnage/ammo amount/ROF.
I think any change will have folks yelling and screaming, and it will also effect existing balances especially at first.