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What should a Mad Cat/Timber Wolf look like?


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#21 Blackangel

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Posted 07 December 2011 - 07:20 AM

i like all the madcats original 1 , 2 , 3 , 4 , mkII, the concept art that was posted here.

but the madcat should look like the madcat 2 .

#22 juxstapo

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Posted 07 December 2011 - 02:34 PM

View PostBull Frog, on 06 December 2011 - 10:20 PM, said:

I like the rendition shown on this page : http://mwomercs.com/...r-wolf-tribute/


I second this. Very fair image of a redesign... (y'know, not that the Wolf needs to be redesigned, since its like the official icon of BTech and all, just sayin).

I should prolly have specified that the Mad Cat has always looked wickedly cool... but I think Huntsman hit on the ideal word with "War Machine".. all that cockpit canopy kinda makes you imagine a high mortality rate. And it is surprisingly areodynamic for a three story tall belegged tank.
I second the motion for more robust arms, but admittedly, "unrealistic" or not, I still like the areodynamic torso/head mishmash :)

Sorry.. but the mark ii was furgly, well.. just IMO of course

Edited by juxstapo, 07 December 2011 - 02:36 PM.


#23 Tannhauser Gate

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Posted 07 December 2011 - 03:37 PM

Each game had its version with changes driven, probably, more on the needs of graphics engine modeling than artistic redesign. What it should and what it will be are different things. So far hes created concept art of mechs that look functional, parts have uses, styling is military and efficient that do not look like anime or miniature or TRO art. So, my guess is that we will get a Timberwolf with a classic, recognizable silhouette but with more of the same military, functional, efficient appearance. Id like it to be a FD nod to classic BT design and not to the video games.

Edited by lakedaemon, 07 December 2011 - 03:38 PM.


#24 clopin

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Posted 07 December 2011 - 03:42 PM

If it was up to me, I'd just give it more substantial arms and elbows. It's an easy mech to fit into almost any art style and still be recognizable.

#25 Corsair114

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Posted 07 December 2011 - 03:44 PM

A little more angular, like the Timber Wolf tribute linked above. Less "bullet-nosed" than the classic.

Of course, having a giant, easy to core nose if fine by me. I much prefer shooting 'em than driving 'em, anyhow.

#26 Miles Tails Prower

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Posted 07 December 2011 - 03:46 PM

Generally I don't like the classic art style, they're far too out dated looking(all 70s/80s style). But the Timberwolf is one of the mechs that still looks pretty modern.

#27 Armageddon

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Posted 07 December 2011 - 04:02 PM

Here is a cool image with 4 variants:
http://media.desura....4variants02.jpg

#28 Adrienne Vorton

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Posted 10 December 2011 - 04:22 AM

well to be honest, i was pretty excited about that this game will take place in the pre-clan era... so i just hope that we don´t have to face those beasts too soon :P (also if i like the madcat)

#29 Aescwulf

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Posted 10 December 2011 - 04:38 AM

I'm sure the devs will do the TimberWolf justice the only thing i'd like to see updated to it, is the 'arms' part because it looks a little bit 'weak' and unrealistic.

#30 Cyber Carns

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Posted 10 December 2011 - 06:20 AM

how about this? Posted Image

#31 Cyber Carns

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Posted 10 December 2011 - 06:21 AM

or this one:

Posted Image

#32 Zevious

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Posted 10 December 2011 - 06:47 AM

Gonna go with The_Birdeater on that.
While Iam not entirely sure if that is the original, for me that sure has been the Timberwolf I've always known.
Every other rendition I've encountered in the past has never presented that menacing presence of an advanced omnimech.
When something is just that good, to me always seems like a waste of time to try and conceive your own design 'just because'.
Will forever love the Mechcommander Intro, no discernible design fiddle faddle, they just went balls deep and brought that beast to life!

#33 phelanjkell

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Posted 10 December 2011 - 01:44 PM

It will be interesting to see what changes Alek *FD* make to the design. It being my favorite Clan mech of all time... It was sexy before hand. After he gets his hands on it, I can imagine a nerd gasm will occur shortly after I lay my eyes on it.

#34 Lethal Joke

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Posted 10 December 2011 - 03:21 PM

The original looked just fine to me. Mind you, if the design is tweaked it a bit, I won't fuss either.

Also, the second picture from Cyber Carns features some lucky kids.

Edited by Lethal Joke, 10 December 2011 - 03:22 PM.


#35 Evgeny Bear

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Posted 10 December 2011 - 03:52 PM

Spoiler


Actually this is a really small knee auctuator ritzel to hold up such a gaint mass with those small gear...
I mean this material must be amazing if it can withstand such force without breaking in action

#36 Zevious

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Posted 10 December 2011 - 04:19 PM

I think in alot of omnimechs they used that ferro-fiber under the armor plating (guessing).
Think it allowed them todo mad designs like that with the auctuator.
Feel free to roast me if im wrong ^^

#37 flyingdebris

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Posted 10 December 2011 - 04:57 PM

no timberwolves right now, all I have is an "opposite day timberwolf"

Posted Image

Uploaded with ImageShack.us

Edited by flyingdebris, 10 December 2011 - 04:58 PM.


#38 Zevious

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Posted 10 December 2011 - 05:24 PM

Brilliant! :P
It would certainly keep'em at range.

#39 Barbaric Soul

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Posted 10 December 2011 - 07:15 PM

Posted ImagePosted ImagePosted Image

you asked, roflmao

Edited by Barbaric Soul, 10 December 2011 - 07:16 PM.


#40 Dihm

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Posted 11 December 2011 - 07:12 AM

View Postflyingdebris, on 10 December 2011 - 04:57 PM, said:

no timberwolves right now, all I have is an "opposite day timberwolf"

Posted Image

Uploaded with ImageShack.us

LOL





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