Edited by Inflatable Fish, 16 February 2016 - 12:16 PM.
Patch Notes - 1.4.53 - 16-Feb-2016
#281
Posted 16 February 2016 - 12:16 PM
#282
Posted 16 February 2016 - 12:42 PM
P.S. Also found another issue with PGI's current implementation in that non-exploiting use of Flamers has their heat acceleration buildup virtually never reset once it kicks off. PGI may wish to readdress the manner in which this terrible mechanic resets its time cycles, if they're dead-set on keeping it around.
#283
Posted 16 February 2016 - 01:00 PM
#284
Posted 16 February 2016 - 01:12 PM
#285
Posted 16 February 2016 - 01:18 PM
Or the new sentence: Never play mwo after patch day
#286
Posted 16 February 2016 - 01:27 PM
#287
Posted 16 February 2016 - 01:32 PM
#289
Posted 16 February 2016 - 01:37 PM
#290
Posted 16 February 2016 - 01:38 PM
Ghost Sun, on 16 February 2016 - 01:00 PM, said:
Seems like the new OP IS mech, I've already seen large units purchasing massive amounts of Raven 4X outfitting entire dropships with waves and waves of 4X for all that IS-ERLL-OPness. Reason for PGI to give the nerfhammer a second swing - cut all IS range quirks for any weapons to -15%. That would suit them IS cheaters!
#291
Posted 16 February 2016 - 01:40 PM
Drove Firestarter with 8 Flamers. Can fire all 8 simultaneously. No Problem.
Lost 2 because damage in Side Torso. Maybe one Double Heatsink is lost.
After that i could fire 6 Flamers and almost INSTANT SHUT DOWN due to heat build up.
I don't think that is planned this way. PGI please look into this.
PS: And because you make no damage, you get almost no matchscore. Maybe inflicted heat to enemy = damage.
EDIT: spelling
Edited by tee5, 16 February 2016 - 01:57 PM.
#292
Posted 16 February 2016 - 01:54 PM
Alexander Garden, on 12 February 2016 - 01:09 PM, said:
Paul Bunyan: Knock down 1000 trees.
Tunguska Event: Knock down 80,000,000 trees.
Why does the Timberwolf not have a tree knock down quirk?!
*throws arms in the air*
Do you even know what Timber is?!
#294
Posted 16 February 2016 - 02:01 PM
tee5, on 16 February 2016 - 01:40 PM, said:
Drove Firestarter with 8 Flamers. Can fire all 8 simoustanusly. No Problem.
Lost 2 because damage in Side Torso. Maybe one Double Heatsink is lost.
After that i could fire 6 Flamers and almost INSTANT SHUT DOWN due to heat build up.
I don't think that is planned this way. PGI please look into this.
How long did you hold down the button? The mech shooting flamers starts to heat up after 4.75 seconds instead of the old 6.25 seconds.
Insufficient Skill, on 16 February 2016 - 01:38 PM, said:
Yeah I've suggested many times that fixing the IS ER LL specifically (more heat, or Clan style range drop-off maybe), rather than nerfing all IS energy weapons, might be the correct approach... Bugging people on Twitter doesn't work sometimes I guess. Phil (Sean Lang) has suggested on Twitch streams that they should just change up the CW maps to reduce the massive sight lines if they're truly worried about extreme range lameness.
Massive quirk changes shouldn't be the first approach to game balance. Core mechanics first, quirks to fine tune.
#295
Posted 16 February 2016 - 02:04 PM
Luscious Dan, on 16 February 2016 - 02:01 PM, said:
Maybe 0,5 seconds the button was pushed, after that INSTANT SHUT DOWN due to overheat.
#296
Posted 16 February 2016 - 02:07 PM
When you shut yourself down due to the Flamer Heat bug, please email support.
We have to swamp them with mass bug reports before anything will be done about it.
#298
Posted 16 February 2016 - 02:16 PM
I still think they could use a final tweak, and after testing them, this is what I think should be done now:
-Believe it or not, I can live with the low damage of 0.1, but I think to spread the usage of it as a weapon and not a fad will take more work, so here's what can be done to complete it for good. Number 1, increase the max range(as I've said more than a few times) to 150m (MW4's range), leaving optimal range untouched. Do this, and you won't hear another peep out of me on this issue, and probably other players too.
Not a bad job after all on the flamers, you've almost got it.
Edited by Independence MK2, 16 February 2016 - 02:34 PM.
#299
Posted 16 February 2016 - 02:33 PM
Koshirou, on 16 February 2016 - 12:16 AM, said:
The Clan ER PPC is just plain better than the IS ER PPC because it delivers the exact same performance, plus situationally useful bonus damage, in a smaller and lighter package - and there is no possible BS about burn times etc. to wiggle out of this.
Clan weapons are supposed to be better, even though in MWO they are not nearly as superior as they are in TT.
#300
Posted 16 February 2016 - 02:35 PM
Still if the changes mean clan mechs put up more of a fight then I am game for it. Except for streak SRM'6 builds.. ..they are just cheap & I have no respect for them.
Prosperity Park, on 16 February 2016 - 02:07 PM, said:
When you shut yourself down due to the Flamer Heat bug, please email support.
We have to swamp them with mass bug reports before anything will be done about it.
JUST TO REMIND EVERYONE ^^^^^^^^^^^^
Same goes for every other bug and issue etc etc..
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