ScarecrowES, on 13 February 2016 - 02:17 PM, said:
I've read your posts before. What you always describe is pointless for a game like MWO. Your argument has never made sense for THIS game. Games like these require a smaller number of well-tuned maps. Procedurally-generated maps won't work here.
I'm not against them in general, and I understand how they'd work alright in place of real maps for games like Elite: Dangerous... but NOT in competitive multiplayer games.
They would provide brilliant gameplay for competitive multiplayer. This is coming from someone (not to brag) who has held top competitive titles in StarCraft, QuakeWorld Team Fortress, Team Fortress 2, Mechwarrior 2: Mercenaries, Mechwarrior 3 and Mechwarrior 4. I don't like to ever bring that up. But some folks seem to feel this or that without ever coming from a top level position and recognizing the benefits.
Comp play thrives on increasing challenge.
Some like to memorize maps and exploit their nuances--but that's memorization and repetition. Constantly new maps and terrain pushes the player to fall back on their true skill and nothing more. My thread elaborates how procedurally generated maps can be successful. We have the technology now to do it.
I must also be honest in saying I have zero time for competitive play at the moment or the foreseeable future due to life challenges. But I love (and hate) MWO and want to see it thrive.
Edited by Mister Blastman, 13 February 2016 - 06:38 PM.