Jump to content

Mad Cat Mk Ii, The Big Cat (Or Big Alpha Wolf?). `mech Discussion

BattleMechs

704 replies to this topic

#481 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 03 July 2016 - 12:23 AM

View PostSnowbluff, on 02 July 2016 - 11:54 PM, said:

Are they doing that? I honestly don't know.

They never said that but I and some people have been asking about it.

I think the logical reason to move the timeline forward is not to introduce 'Mechs but new weapons and tech. New 'Mechs come naturally along with it (new weapons and tech introduction), particularly those which use those new stuff.

#482 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 03 July 2016 - 01:03 AM

View PostArmandTulsen, on 02 July 2016 - 11:35 PM, said:


Really... So we play two full years from 3050-3052 in real-time, then we magically jump nine years in a few months?

What?
we aren't following a 1:1 timeline, or any set ratio and haven't been really since earlier closed beta. So, yeah, expect it to jump.And

And that works, as following a 1:1 timeline is a ridiculous notion.

But I wouldn't expect to see new weapons and equipment soon. Russ has been very clear that he doesn't really care about the timeline at all, but isn't yet ready to add new weapons and equipment. Basically, any mech using current tech is game.

I understand his hesitation to add new tech. Those are steps that once taken cannot be undone and could have large impacts to the game - much like the addition of Clans did. The longer he can put that off, the better.


#483 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 03 July 2016 - 02:02 AM

View PostWintersdark, on 03 July 2016 - 01:03 AM, said:

...Those are steps that once taken cannot be undone and could have large impacts to the game - much like the addition of Clans did. The longer he can put that off, the better.

No, because it's getting boring. You can argue that boring but balanced is better than adding new weapons and there would be only few of them which will be used because of PGI's inability to balance. But if we don't start soon then when? Especially that the unique 'Mechs (mostly Clans) are running out. I need new toys (weapons) to play with!

#484 Imperius

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 5,747 posts
  • LocationOn Reddit and Twitter

Posted 03 July 2016 - 05:21 AM

View PostHit the Deck, on 03 July 2016 - 02:02 AM, said:

No, because it's getting boring. You can argue that boring but balanced is better than adding new weapons and there would be only few of them which will be used because of PGI's inability to balance. But if we don't start soon then when? Especially that the unique 'Mechs (mostly Clans) are running out. I need new toys (weapons) to play with!


It's ok man I feel your pain too many users on the forums here are afraid of LED bulbs and want to keep their filament bulbs and put more strain on the grid until it collapses.

#485 CK16

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 3,031 posts
  • LocationAlshain V

Posted 03 July 2016 - 05:39 AM

New tech though specially if rushed could and I would say will throw the game well off balance, worse then the first few months of the Clan invasion bad...

Maybe anything new should be added slowly and in increments. For the Mk II maybe they add the the Clan Light Active Probe. Be something kinda useful but they could tweek it so it's not as tonnage viable on useful as the full sized. But somethinges to use if you don't have the tonnage for the regular probe.

Edited by CK16, 03 July 2016 - 06:22 AM.


#486 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 03 July 2016 - 06:30 AM

View PostCK16, on 03 July 2016 - 05:39 AM, said:

...
Maybe anything new should be added slowly and in increments.

Yes, that's how they will reasonably do it I imagine.

#487 Snowbluff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,368 posts

Posted 03 July 2016 - 06:40 AM

View PostWintersdark, on 03 July 2016 - 01:03 AM, said:

I understand his hesitation to add new tech. Those are steps that once taken cannot be undone and could have large impacts to the game - much like the addition of Clans did. The longer he can put that off, the better.

I entirely agree. I think clans were going to be added into the game regardless, as the Mechwarrior series' signature mech since MW2 has been the Twolf, but the newer stuff isn't as popular as iconic or popular it seem.

I think I still mostly stand by "new mechs, but little to no new tech for balance purpose."

#488 Wintersdark

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • 13,375 posts
  • Google+: Link
  • Twitter: Link
  • LocationCalgary, AB

Posted 03 July 2016 - 06:43 AM

View PostSnowbluff, on 03 July 2016 - 06:40 AM, said:

I entirely agree. I think clans were going to be added into the game regardless, as the Mechwarrior series' signature mech since MW2 has been the Twolf, but the newer stuff isn't as popular as iconic or popular it seem.

I think I still mostly stand by "new mechs, but little to no new tech for balance purpose."

Exactly.

#489 CK16

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 3,031 posts
  • LocationAlshain V

Posted 03 July 2016 - 08:34 AM

Honestly looking at Sarna, Clans should have access to the Light Active Probe right now. Only 1/2 a ton but only active range of like 150m. The only thing it would benefit is Streaks, but not like CAP is used currently for anything else :/ we need info warfare as well!

#490 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 03 July 2016 - 09:05 AM

View PostCK16, on 03 July 2016 - 08:34 AM, said:

Honestly looking at Sarna, Clans should have access to the Light Active Probe right now. Only 1/2 a ton but only active range of like 150m. The only thing it would benefit is Streaks, but not like CAP is used currently for anything else :/ we need info warfare as well!


Clans should also have Laser Anti-Missile System as well...

#491 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 03 July 2016 - 09:18 AM

View PostMetus regem, on 03 July 2016 - 09:05 AM, said:

Clans should also have Laser Anti-Missile System as well...

only thanks to retcon.... original "real" Btech timeline they were nto out yet and in fact only showed up mid 3050s as experimental tech.

They were first mentioned in the Lethal Heritage (to the best of my knowledge)
"She directed him to look at the 'Mech's head and ears. "The edging on the ears is part of an electronic counter-measures system that will make the 'Mech harder to spot and also to jam many of the advanced targeting systems used nowadays. We wanted to mount an anti-missile system in there as well, but the engineers felt it would violate the original design objectives for a 'Mech that did not need to be supplied with ammo. If they get a laser-based system working, however, they're just aching to slap it on your machine."

Which one might dismiss as tech not catching up with the Invasion.... when this passage was done, it was on Strana Mechty, and it was being done at the behest of the ilKhan who also happened to have been the Khan of the Clan that supposedly put it into production in 3048.... for a warrior he was grooming to be the future Khan. Making the entire conversation somewhat nonsensical.

and then later
http://www.sarna.net...ctical_Handbook

Stuff like THIS is why I hate Retcons (that and all the uber secret Royal SLDF mechs that appeared out of nowhere) as a general rule.

#492 Snowbluff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,368 posts

Posted 03 July 2016 - 07:49 PM

View PostBishop Steiner, on 03 July 2016 - 09:18 AM, said:


Stuff like THIS is why I hate Retcons (that and all the uber secret Royal SLDF mechs that appeared out of nowhere) as a general rule.

What mech is that? :0

#493 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 03 July 2016 - 08:01 PM

View PostSnowbluff, on 03 July 2016 - 07:49 PM, said:

What mech is that? :0


With a "b" designator...

For example the WHM-6Rb...

DHS
FF
CASE
Artemis

Those are the differences between the standard WHM-6R and the WHM-6Rb.

#494 FLG 01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Leutnant
  • Leutnant
  • 2,646 posts

Posted 03 July 2016 - 08:12 PM

View PostCK16, on 03 July 2016 - 08:34 AM, said:

Honestly looking at Sarna, Clans should have access to the Light Active Probe right now.


So should the IS. 3052 is the IS date.


View PostMetus regem, on 03 July 2016 - 09:05 AM, said:

Clans should also have Laser Anti-Missile System as well...


Current canon on the L-AMS is that it was a prototype (which may include limited production) as of 3048, and in mass production as of 3079. (Interstellar Operations, p.35).

If we go by prototypes, there are a lot of good things available in 3053: IS ER-ML, Heavy & Light Gauss Rifle, Silver Bullet Gauss Rifle ... But let's better not go there before a full blown timejump.

#495 Serpieri

    Member

  • PipPipPipPipPipPip
  • 396 posts
  • LocationCanada

Posted 03 July 2016 - 09:01 PM

What about the Turkina which was produced in 3052. It's pretty similar to the Madcat Mk II
Posted Image

#496 Tincan Nightmare

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,069 posts

Posted 03 July 2016 - 09:20 PM

Well the Royal mechs kinda make sense, in that it was always mentioned that the SLDF had more 'advanced' tech in their machines, it just took some time for them to show up in TRO's Posted Image. I remember that in the SLDF sourcebook it mentioned an Atlas II and Wolverine II in one of those little side articles, we just didn't get any info on them for about a decade or so Posted Image.

The biggest thing that bothers me about the Mad Cat MK II is it's name! Since it was designed by the Diamond Sharks, who knew the Timber's real clan name, shouldn't it be the Timber Wolf MK II? I know there was the whole 'sharks will sell to anyone' thing about them selling it to the Inner Sphere, but you think they would still use the correct name! Posted Image

View PostBishop Steiner, on 03 July 2016 - 09:18 AM, said:

only thanks to retcon.... original "real" Btech timeline they were nto out yet and in fact only showed up mid 3050s as experimental tech.

They were first mentioned in the Lethal Heritage (to the best of my knowledge)
"She directed him to look at the 'Mech's head and ears. "The edging on the ears is part of an electronic counter-measures system that will make the 'Mech harder to spot and also to jam many of the advanced targeting systems used nowadays. We wanted to mount an anti-missile system in there as well, but the engineers felt it would violate the original design objectives for a 'Mech that did not need to be supplied with ammo. If they get a laser-based system working, however, they're just aching to slap it on your machine."

Which one might dismiss as tech not catching up with the Invasion.... when this passage was done, it was on Strana Mechty, and it was being done at the behest of the ilKhan who also happened to have been the Khan of the Clan that supposedly put it into production in 3048.... for a warrior he was grooming to be the future Khan. Making the entire conversation somewhat nonsensical.

and then later
http://www.sarna.net...ctical_Handbook

Stuff like THIS is why I hate Retcons (that and all the uber secret Royal SLDF mechs that appeared out of nowhere) as a general rule.


Well the Royal mechs kinda make sense, in that it was always mentioned that the SLDF had more 'advanced' tech in their machines, it just took some time for them to show up in TRO's Posted Image. I remember that in the SLDF sourcebook it mentioned an Atlas II and Wolverine II in one of those little side articles, we just didn't get any info on them for about a decade or so Posted Image.

The biggest thing that bothers me about the Mad Cat MK II is it's name! Since it was designed by the Diamond Sharks, who knew the Timber's real clan name, shouldn't it be the Timber Wolf MK II? I know there was the whole 'sharks will sell to anyone' thing about them selling it to the Inner Sphere, but you think they would still use the correct name! Posted Image

*sorry about the repost, but it didn't put the quote in for reference!

#497 Snowbluff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,368 posts

Posted 03 July 2016 - 09:20 PM

View PostMetus regem, on 03 July 2016 - 08:01 PM, said:

With a "b" designator...

For example the WHM-6Rb...

DHS
FF
CASE
Artemis

Those are the differences between the standard WHM-6R and the WHM-6Rb.
Oh so like suped up regular models. Interesting.

View PostSerpieri, on 03 July 2016 - 09:01 PM, said:

What about the Turkina which was produced in 3052. It's pretty similar to the Madcat Mk II


Nope, I would not pilot that. The arm hardpoints look lower there and in the art on Sarna than the Madcat's, and it had barn door syndrome. Also, that art looks way more like the Timbie than the MCM.

#498 Serpieri

    Member

  • PipPipPipPipPipPip
  • 396 posts
  • LocationCanada

Posted 03 July 2016 - 09:23 PM

View PostTincan Nightmare, on 03 July 2016 - 09:18 PM, said:

Well the Royal mechs kinda make sense, in that it was always mentioned that the SLDF had more 'advanced' tech in their machines, it just took some time for them to show up in TRO's Posted Image. I remember that in the SLDF sourcebook it mentioned an Atlas II and Wolverine II in one of those little side articles, we just didn't get any info on them for about a decade or so Posted Image.

The biggest thing that bothers me about the Mad Cat MK II is it's name! Since it was designed by the Diamond Sharks, who knew the Timber's real clan name, shouldn't it be the Timber Wolf MK II? I know there was the whole 'sharks will sell to anyone' thing about them selling it to the Inner Sphere, but you think they would still use the correct name! Posted Image


Diamond Sharks were about profit so they marketed it for their new customers. The other clans didn't much care for these so called merchants who went out of their way to kill the clans original totem the sea fox.

#499 Hit the Deck

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,677 posts
  • LocationIndonesia

Posted 03 July 2016 - 09:25 PM

View PostSerpieri, on 03 July 2016 - 09:01 PM, said:

What about the Turkina which was produced in 3052. It's pretty similar to the Madcat Mk II

-pic-

Just in very general look but they have different style. Mad Cat Mk. II is characterized by its relatively fast speed for an Assault, Jump Jets for enhanced mobility, and the dual arm mounted Gauss.

#500 Snowbluff

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 2,368 posts

Posted 03 July 2016 - 09:29 PM

View PostSerpieri, on 03 July 2016 - 09:23 PM, said:


Diamond Sharks were about profit so they marketed it for their new customers. The other clans didn't much care for these so called merchants who went out of their way to kill the clans original totem the sea fox.

I think the Sea Foxes got the last laugh, considering what a joke the Jade Turkeys are after the cartoon and nearly wiping themselves out fighting Clan Wolf, oh and accidentally giving the Sharks access to the only source of harjel. Smoke Jaguar got wiped out. A bunch of other clans don't fair very well, either. Not to mention that the Sea Foxes did make sick bank selling stuff. They are even being noted as one of the stronger clans on the Sarna wiki.

Edited by Snowbluff, 03 July 2016 - 09:45 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users