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Mad Cat Mk Ii, The Big Cat (Or Big Alpha Wolf?). `mech Discussion

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#61 Wintersdark

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Posted 15 February 2016 - 10:55 AM

View PostFupDup, on 15 February 2016 - 10:47 AM, said:

The same arms would be extremely sad, and would effectively invalidate the only factor that makes the mech good in MWO terms (having high-mounted arms).

Then again, geometry copy-pasta is one of PGI's specialties, like how the Banshee is a giant Shadow Hawk or the Quickdraw is a slightly smaller Highlander...

Yeah, that's basically my feelings. Not what should happen or what is ideal to happen, but what's most likely to happen.

And I think there's a very strong likelyhood that they'd reuse (and scale up) a lot of Timberwolf assets.

#62 CK16

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Posted 15 February 2016 - 10:56 AM

View PostFupDup, on 15 February 2016 - 10:47 AM, said:

The same arms would be extremely sad, and would effectively invalidate the only factor that makes the mech good in MWO terms (having high-mounted arms).

Then again, geometry copy-pasta is one of PGI's specialties, like how the Banshee is a giant Shadow Hawk or the Quickdraw is a slightly smaller Highlander...


I would guess the Madcat MK.II would have hit boxes similar to the Ebon Jaguar honestly just in general observation.

#63 Imperius

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Posted 15 February 2016 - 10:59 AM

View Post1453 R, on 15 February 2016 - 10:17 AM, said:


Your stance consists of "I want the Mad Cat Mk. II in the game. if you don't want the Mad Cat Mk. II in the game, for any reason whatsoever, you're a total idiot and I'm going to call you names until you leave my thread alone so I can plug the Mad Cat Mk. II fourteen thousand times a day until Piranha gets sick of listening to me talk about it."

Pardon me if I don't see that as a particularly worthy platform to discuss


Please do find where I insulted people. People came into my mad cat thread talking about other mechs so told them to start their own thread because it's an attempt to derail mine.

Edited by Imperius, 15 February 2016 - 11:09 AM.


#64 Wintersdark

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Posted 15 February 2016 - 11:02 AM

View PostCK16, on 15 February 2016 - 10:56 AM, said:


I would guess the Madcat MK.II would have hit boxes similar to the Ebon Jaguar honestly just in general observation.
I'm not talking about hit boxes, I'm talking about geometry. Always be careful about which term your using, as they mean very different things.


#65 CK16

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Posted 15 February 2016 - 11:05 AM

View PostWintersdark, on 15 February 2016 - 11:02 AM, said:

I'm not talking about hit boxes, I'm talking about geometry. Always be careful about which term your using, as they mean very different things.


Oh ok, thanks!

I would be very unhappy if they gave the MK.II slung arms and not horizontal ones. Are we talking torso geometry? I would assume it would be simular the head more a horizontal oval and the torso and back a block like shape.

Edited by CK16, 15 February 2016 - 11:06 AM.


#66 Hit the Deck

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Posted 15 February 2016 - 11:07 AM

View PostFupDup, on 15 February 2016 - 10:42 AM, said:

I want my custom designed Mad Cat Mk. V. Ultimate 35-ton Omnimech to be the new master race of the light class.

Mad Cat Mk. V, 35 tons Light OmniMech:
  • XL280 (130/139 kph), Endo, Ferro, 13x DHS, -0.5t armor
  • 6x cERSL, 4x cMG (1t ammo), 2x cSRM6 (2t ammo)
Deviating from the usual designs of Light 'Mechs as scouts or light fire supports, this OmniMech was built from the ground up to destroy other Lights or even 'Mechs several tons above its own weight. Unfortunately, its cooling system could be overloaded when the pilot constantly utilize all of its weapons but a there's nothing a disciplined MechWarrior couldn't manage.

Edited by Hit the Deck, 15 February 2016 - 11:08 AM.


#67 C E Dwyer

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Posted 15 February 2016 - 11:12 AM

View PostImperius, on 15 February 2016 - 10:06 AM, said:

Google BATTLETECH and you'll see a bunch of Timberwolves, Google mechwarrior and you see both, now since the Mad Cat MK II is a buffed Timberwolf and the Timberwolf is indisputably an icon, the MK II is an icon by association.

So by saying that you obviously agree that if a person has a picture taken of them standing next to a murderer, they are guilty by association ;)

#68 MeiSooHaityu

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Posted 15 February 2016 - 11:18 AM

View PostCathy, on 15 February 2016 - 11:12 AM, said:

So by saying that you obviously agree that if a person has a picture taken of them standing next to a murderer, they are guilty by association ;)


Posted Image

Although I agree that a Madcat MKII isn't an icon by association to a Timber Wolf (nor is a Madcat MKII simply a beefed up Timber Wolf), but yikes, did we havr to bring out the murder card? lol

Edited by MeiSooHaityu, 15 February 2016 - 11:22 AM.


#69 Imperius

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Posted 15 February 2016 - 11:20 AM

View PostCK16, on 15 February 2016 - 11:05 AM, said:


Oh ok, thanks!

I would be very unhappy if they gave the MK.II slung arms and not horizontal ones. Are we talking torso geometry? I would assume it would be simular the head more a horizontal oval and the torso and back a block like shape.


Trust me I'd raise hell if they dropped the arms... Or lowered any of the mech/hardpoints... I'll be watching the Kodiak to make sure it's arms are like the concept art higher and at an angle.

Edited by Imperius, 15 February 2016 - 11:21 AM.


#70 pbiggz

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Posted 15 February 2016 - 11:25 AM

View PostCathy, on 15 February 2016 - 11:12 AM, said:

So by saying that you obviously agree that if a person has a picture taken of them standing next to a murderer, they are guilty by association Posted Image


The MK II is in the background on the mechwarrior 4 vengeance cover art and its the Icon for mechwarrior 4.

It is indeed iconic, just as iconic as the maddog was for Ghost bears legacy, just as iconic as the mauler is for mw2 mercs, just as iconic as the templar is for mw4 mercs.

I hardly think you get to pick whats iconic and what isn't. You, after all, at least to my knowlege, are not a member of catalyst game labs' marketing team, or wizkids, or fasa before them.

Reality is the MK II was meant to be the new posterboy, a new take on the timberwolf, and as they moved the timeline on thats what it was becoming, til wizkids took over and started releasing clix miniatures of the MK II that used the original madcat geometry for some god aweful reason. But Wizkids SUCKS, and i don't think anyone here would debate that.

Edited by pbiggz, 15 February 2016 - 11:26 AM.


#71 Imperius

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Posted 15 February 2016 - 11:34 AM

View Postpbiggz, on 15 February 2016 - 11:25 AM, said:


The MK II is in the background on the mechwarrior 4 vengeance cover art and its the Icon for mechwarrior 4.

It is indeed iconic, just as iconic as the maddog was for Ghost bears legacy, just as iconic as the mauler is for mw2 mercs, just as iconic as the templar is for mw4 mercs.

I hardly think you get to pick whats iconic and what isn't. You, after all, at least to my knowlege, are not a member of catalyst game labs' marketing team, or wizkids, or fasa before them.

Reality is the MK II was meant to be the new posterboy, a new take on the timberwolf, and as they moved the timeline on thats what it was becoming, til wizkids took over and started releasing clix miniatures of the MK II that used the original madcat geometry for some god aweful reason. But Wizkids SUCKS, and i don't think anyone here would debate that.


Who is Wizkids?
Posted Image

It's soo bad people are still traumatized by this art...

#72 CK16

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Posted 15 February 2016 - 11:35 AM

Well for the geometry I know not a great to go off of but here is a little idea on just how MW4 did it.

Posted Image

Posted Image

Some parts do look a little stretched and skewed. Thought a bit added features.

Edited by CK16, 15 February 2016 - 02:29 PM.


#73 Metus regem

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Posted 15 February 2016 - 11:36 AM

View Postpbiggz, on 15 February 2016 - 11:25 AM, said:


The MK II is in the background on the mechwarrior 4 vengeance cover art and its the Icon for mechwarrior 4.

It is indeed iconic, just as iconic as the maddog was for Ghost bears legacy, just as iconic as the mauler is for mw2 mercs, just as iconic as the templar is for mw4 mercs.

I hardly think you get to pick whats iconic and what isn't. You, after all, at least to my knowlege, are not a member of catalyst game labs' marketing team, or wizkids, or fasa before them.

Reality is the MK II was meant to be the new posterboy, a new take on the timberwolf, and as they moved the timeline on thats what it was becoming, til wizkids took over and started releasing clix miniatures of the MK II that used the original madcat geometry for some god aweful reason. But Wizkids SUCKS, and i don't think anyone here would debate that.

Posted Image

#74 Imperius

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Posted 15 February 2016 - 11:47 AM

View PostCK16, on 15 February 2016 - 11:35 AM, said:

Well for the geometry I know not a great to go off of but here is a little idea on just how MW4 did it.

Posted Image

Posted Image

Some parts do look a little stretched and screwed. Thought a bit added features.

Here is to hoping they us the BT model's model, not a fan of this model.

#75 Navid A1

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Posted 15 February 2016 - 12:08 PM

um... i have a question...

If PGI releases the Blood Asp in a pack... will it make sense for anyone to by it?
The whole point of buying packs is the special cbill variant which typically is PRIME (I).

Besides variant A (which has ECM and JJ in CT) all other variants will be DOA... like super DOA. Why run other variants when you have Variant A?

so will it make sense?

Can PGI be pushed to move the hardpoint to head compartment (AS7-D-DC confirmed that it does not have to be lore exact)
or can they be pushed to change the special variant? (like they did with the zeus)

Edited by Navid A1, 15 February 2016 - 12:09 PM.


#76 Imperius

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Posted 15 February 2016 - 12:23 PM

View PostNavid A1, on 15 February 2016 - 12:08 PM, said:

um... i have a question...

If PGI releases the Blood Asp in a pack... will it make sense for anyone to by it?
The whole point of buying packs is the special cbill variant which typically is PRIME (I).

Besides variant A (which has ECM and JJ in CT) all other variants will be DOA... like super DOA. Why run other variants when you have Variant A?

so will it make sense?

Can PGI be pushed to move the hardpoint to head compartment (AS7-D-DC confirmed that it does not have to be lore exact)
or can they be pushed to change the special variant? (like they did with the zeus)

Well thank god the Mad Cat MK II's prime variant is 100% in current tech. I want a Blood Asp and a Nova Cat too, and after the MK II I'll get behind either or though I think the Nova Cat will be the better chance over the Blood Asp :)

#77 CK16

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Posted 15 February 2016 - 12:28 PM

The issue with the Blood Asp is the heavy lasers it would mount. I am not against it I would Probably get them. But also consider new tech requires rebalance. This adds where do they stop? For instance RAC's would make clan UAC even more below the IS AC's (though might be a reason to buff Clan UAC's). We would be on a slippery slope. That is why if we get the MK.II it must be done right to open the door to others but not burst open the flood gate that would throw the game into balance hell.

Edited by CK16, 15 February 2016 - 02:30 PM.


#78 Metus regem

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Posted 15 February 2016 - 12:45 PM

View PostCK16, on 15 February 2016 - 12:28 PM, said:

The issue with the Blood Asp is the heavy lasers it would mount. I am not against it I would Probably get them. But also consider new tech requires rebalance. This adds where do they stop? For instance RAC's would make clan UAC even more below the IS AC's (thoug might be a reason to buff Clan UAC's). We would be on a slippery slope. That is why if we get the MK.II it must be done right to open the door to others but not burst open the flood gate that would throw the game into balance hell.



Thank you for understanding why I'm not totally in favor of adding units that have gone beyond 3053/55 in terms of weapons. I'm not against the Mk II or the Blood Asp, but I'm not in favor of them either. I'd rather they fix what then need to fix, add the IS versions of the weapons that should be added like LB/UAC/ER/SSRM as they are copies of the clan equipment, just not as tonnage efficent... that being said, I also see how they would make even more of a mess then what we have now. If only for the reason being that they would completely make the weapons we do have obsolete in short order.

#79 Strum Wealh

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Posted 15 February 2016 - 01:00 PM

View PostCK16, on 15 February 2016 - 11:35 AM, said:

Well for the geometry I know not a great to go off of but here is a little idea on just how MW4 did it.

Posted Image

Posted Image

Some parts do look a little stretched and screwed. Thought a bit added features.

That's pretty much what I'd expect if the Mad Cat Mk.II were to be implemented in MWO - "take the Mad Cat model, replace the arms with those of the Cauldron Born, and scale the whole thing up by a volumetric increase of (approximately) 20%".

Note that, by virtue of the Square-Cube Law, a ~20% increase in overall volume corresponds to a ~6.27% increase in linear dimensions.

#80 CK16

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Posted 15 February 2016 - 01:02 PM

Yup! A list though of technologically possible mechs can be made. Such as some IS Omnidesigns and a few post Invasion Clan designs. Though there are issues with the same as the Madcat MK.II some varriants become difficult to fit and some don't have many varriants period.

IS:
- Bushwacker
- Thanatos
- Sunder
- Uziel
- Argus
Many Ect.

Clan:
- Cougar
- Nova Cat
- Madcat Mk.II
Many ect.

I feel the best bet for the Madcat Mk.II comes in a Clan time jump package that does not offer future weapons or revolutionary systems. There needs to be a 4 pack for IS as well with the same requirements. So it would need 7 more mechs to back it up, 1 in each class and faction.







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