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Mad Cat Mk Ii, The Big Cat (Or Big Alpha Wolf?). `mech Discussion

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#141 Andi Nagasia

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Posted 19 February 2016 - 10:30 PM

View Postclownwarlord, on 19 February 2016 - 10:18 PM, said:

Mad Cat Mk. II will get ...
All of clan tech.
All of the swap ability of an IS mech.
Built off the design of a Timberwolf (one of the previous most negative quirked mechs in the game).
Add 30 tons of more fun/armor to it.

1) Clan Tech is not longer a Be All End All, we have seen this with the IIC Mechs,
which People Said would be OP on release, and werent, Tech is more Balances now than Ever,
2) See Number(1),
3) what Makes the TBR one of the best Mechs in MWO is
--1) Great Hard Points and Plenty of them over several Variants, Showing how OmniTech Shines,
--2) a Good Engine Paired with a Shape that Allows it to Spread Damage and Move like the WInd,
Having the Shape of the TBR wont Instantly make it OP,

the TimberWolf/MadCat Mk2
Posted Image
looks like it would be a Murger between, a TBR + EBJ + DWF,
both the EBJ & DWF are knowing for being Fragile, as no structure Buffs,
also Having the Shape of a TBR, doesnt mean it will have TBR Hitboxes,
Nor the Speed to move as well as Spread / Roll Damage,

Edited by Andi Nagasia, 19 February 2016 - 10:30 PM.


#142 Whatzituyah

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Posted 19 February 2016 - 10:46 PM

^^^^^^^^^^^^^^^^^^^^^^^^^^
Not to mention it has hoverjets.

Edited by Whatzituyah, 19 February 2016 - 10:46 PM.


#143 Archangel.84

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Posted 19 February 2016 - 10:48 PM

First post on the forums just to say I despise the Mk.II and hope it never shows up. Ugly as sin (and not in an endearing way like the Stalker) and reeks of Microsoft going "You know what's kewler than a Timber Wolf? A BIGGER Timber Wolf!!1!" And for a mech designed to be sold to other Clans, the name makes no sense anyway.

Give me a Turkina, Kingfisher, Naga, Stone Rhino (!), Supernova, Bane... plenty of choices for a good assault before Angry Kitty.

But I suppose if this thing has to end up in the game somehow, at least add the Diamond Sharks (and Nova Cats and Steel Vipers).

Edited by Archangel.84, 19 February 2016 - 10:50 PM.


#144 Whatzituyah

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Posted 19 February 2016 - 10:54 PM

View PostArchangel.84, on 19 February 2016 - 10:48 PM, said:

reeks of Microsoft going "You know what's kewler than a Timber Wolf? A BIGGER Timber Wolf!!1!"


But the Madcat mk 3 is smaller than the normal Timberwolf. Does that make it less cool to Microsoft? Someone please ask Bill Gates! *jking*

They had too improve on the old Timberwolf at some point though.

#145 CK16

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Posted 19 February 2016 - 10:55 PM

View PostArchangel.84, on 19 February 2016 - 10:48 PM, said:

First post on the forums just to say I despise the Mk.II and hope it never shows up. Ugly as sin (and not in an endearing way like the Stalker) and reeks of Microsoft going "You know what's kewler than a Timber Wolf? A BIGGER Timber Wolf!!1!" And for a mech designed to be sold to other Clans, the name makes no sense anyway.

Give me a Turkina, Kingfisher, Naga, Stone Rhino (!), Supernova, Bane... plenty of choices for a good assault before Angry Kitty.

But I suppose if this thing has to end up in the game somehow, at least add the Diamond Sharks (and Nova Cats and Steel Vipers).



I wouldn't say you are the only one, but you are in the minority of the NO because I don't like it crowd. I understand but its not your call and a majority of players do want it just saying, I mean it did barely finish 2nd behind the Kodiak in a head to head vote.

Also all those you mentioned are almost all Omni's or very unlikely chance of coming in (sadly many have bet on not ever seeing a Stone Rhino)

#146 ilKhan_OrHan

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Posted 20 February 2016 - 07:26 AM

I don't understand the push for this mech when Blood Asp is superior. You are looking at the MadCat Mk. II through rose-tinted glasses by association with the Timber Wolf and nostalgia. This mech is meh and is super meh compared to Blood Asp, that mech is what you should be making threads for.

Kodiak is better than MadCat Mk II, I am so glad we got that instead.

Flame suit on.

#147 Archangel.84

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Posted 20 February 2016 - 07:34 AM

Worth noting: 2nd in head to head just means it lost. Put it up against any of the others I suggested (except the Naga, of course) or in a mix with all 5 and see how it does.

I suggested half Omnis and half Battlemechs.


View PostWhatzituyah, on 19 February 2016 - 10:54 PM, said:

They had too improve on the old Timberwolf at some point though.


Wellll... Clan Wolf tried and produced the Linebacker. YMMV on how well they did. Posted Image

Edited by Archangel.84, 20 February 2016 - 07:37 AM.


#148 Metus regem

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Posted 20 February 2016 - 07:50 AM

View PostWhatzituyah, on 19 February 2016 - 10:54 PM, said:


They had too improve on the old Timberwolf at some point though.


The irony is that the Mk IV that was meant to be an upgrade is actually worse in every way that really matters... It's hotter and dies on ST loss due to having an XXL Engine.... I find it amusing that dispute having more DHS and FL armour the Mk IV has a BV of 3700 and the Alt. D Timber Wolf that has the same load out has a BV of 3701....

#149 Imperius

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Posted 20 February 2016 - 08:12 AM

View PostilKhan_OrHan, on 20 February 2016 - 07:26 AM, said:

I don't understand the push for this mech when Blood Asp is superior. You are looking at the MadCat Mk. II through rose-tinted glasses by association with the Timber Wolf and nostalgia. This mech is meh and is super meh compared to Blood Asp, that mech is what you should be making threads for.

Kodiak is better than MadCat Mk II, I am so glad we got that instead.

Flame suit on.


The Blood Asp will be the one mech that requires cockpit structure quirks because you can hit that **** from the left right and the front.

MK II in MWO standards is superior because you can change engines and what not, and it has high mounted arm and weapon Hardpoints. I do like the blood asp I'd love be to get both but if I have to choose a one off mech the MK II will be that choice.

#150 Metus regem

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Posted 20 February 2016 - 08:16 AM

View PostImperius, on 20 February 2016 - 08:12 AM, said:


The Blood Asp will be the one mech that requires cockpit structure quirks because you can hit that **** from the left right and the front.


Likely it wouldn't, as look at the Atlas, the "head" hit box is just one panel in one eye. Si stands to reason it would be just one window screen on the Blood Asp as well.

#151 Imperius

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Posted 20 February 2016 - 08:19 AM

View PostArchangel.84, on 19 February 2016 - 10:48 PM, said:

First post on the forums just to say I despise the Mk.II and hope it never shows up. Ugly as sin (and not in an endearing way like the Stalker) and reeks of Microsoft going "You know what's kewler than a Timber Wolf? A BIGGER Timber Wolf!!1!" And for a mech designed to be sold to other Clans, the name makes no sense anyway.

Give me a Turkina, Kingfisher, Naga, Stone Rhino (!), Supernova, Bane... plenty of choices for a good assault before Angry Kitty.

But I suppose if this thing has to end up in the game somehow, at least add the Diamond Sharks (and Nova Cats and Steel Vipers).

Who's alt is this?

#152 Imperius

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Posted 20 February 2016 - 08:22 AM

View PostMetus regem, on 20 February 2016 - 08:16 AM, said:


Likely it wouldn't, as look at the Atlas, the "head" hit box is just one panel in one eye. Si stands to reason it would be just one window screen on the Blood Asp as well.


Let's hope for the sake of that mech when it comes out... Poor thing having that protruding head... Will it be ct then from left right and front? Either way kida sucks, I don't think they could get away with shoving it back into the chest either, wouldn't look right. It will be a challenging mech for Alex for sure.

#153 ilKhan_OrHan

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Posted 20 February 2016 - 08:49 AM

View PostImperius, on 20 February 2016 - 08:12 AM, said:

The Blood Asp will be the one mech that requires cockpit structure quirks because you can hit that **** from the left right and the front.

MK II in MWO standards is superior because you can change engines and what not, and it has high mounted arm and weapon Hardpoints. I do like the blood asp I'd love be to get both but if I have to choose a one off mech the MK II will be that choice.


Make Blood Asp so cockpit only has hit box from the front like every other mech. Sides of cockpit can be CT. Make the A variant the C-Bill bonus mech in the pack, as that is what will be used by everyone.

Blood Asp unquestionably has the ECM advantage, which makes an average mech God Tier (Hellbringer) and Blood Asp already has a lot going for it. Battlemech internal component swapping advantage is mitigated when the Omni has a strong internal structure to start with and the engine in Blood Asp is at a good place. Up there with Timberwolf and Stormcrow for engine rating effectiveness. Both have the arms close to the cockpit level horizontally and just underneath.

Blood Asp ST hardpoints are well above the cockpit like Arctic Cheetah, Mad Cat MK II ST energy hardpoints are located just below the cockpit like the Timberwolf. Advantage goes to Blood Asp here clearly along with Omni pod modularity. F even has 4 missile hardpoints in the ST's like Mad Cat Mk II, making it completely obsolete for high mounted torso hardpoints in missles.

Mad Cat Mk II is a nice mech to add to an already strong clan roster however anyone comparing brass tacks knows Blood Asp will be stronger in-game. Releasing it before Blood Asp simply for nostalgia makes no sense timeline wise. The Blood Asp will turn a strong profit for PGI just as Mad Cat Mk II will, most likely Blood Asp will be more profitable when people see how much more effective it is.

Let's start spamming those Blood Asp threads people!!!

#154 Imperius

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Posted 20 February 2016 - 08:52 AM

View PostilKhan_OrHan, on 20 February 2016 - 08:49 AM, said:


Make Blood Asp so cockpit only has hit box from the front like every other mech. Sides of cockpit can be CT. Make the A variant the C-Bill bonus mech in the pack, as that is what will be used by everyone.

Blood Asp unquestionably has the ECM advantage, which makes an average mech God Tier (Hellbringer) and Blood Asp already has a lot going for it. Battlemech internal component swapping advantage is mitigated when the Omni has a strong internal structure to start with and the engine in Blood Asp is at a good place. Up there with Timberwolf and Stormcrow for engine rating effectiveness. Both have the arms close to the cockpit level horizontally and just underneath.

Blood Asp ST hardpoints are well above the cockpit like Arctic Cheetah, Mad Cat MK II ST energy hardpoints are located just below the cockpit like the Timberwolf. Advantage goes to Blood Asp here clearly along with Omni pod modularity. F even has 4 missile hardpoints in the ST's like Mad Cat Mk II, making it completely obsolete for high mounted torso hardpoints in missles.

Mad Cat Mk II is a nice mech to add to an already strong clan roster however anyone comparing brass tacks knows Blood Asp will be stronger in-game. Releasing it before Blood Asp simply for nostalgia makes no sense timeline wise. The Blood Asp will turn a strong profit for PGI just as Mad Cat Mk II will, most likely Blood Asp will be more profitable when people see how much more effective it is.

Let's start spamming those Blood Asp threads people!!!


I'll join you in the spam after the Mad Kitty :)

#155 ilKhan_OrHan

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Posted 20 February 2016 - 09:07 AM

View PostImperius, on 20 February 2016 - 08:52 AM, said:

I'll join you in the spam after the Mad Kitty Posted Image

I'm sure we will get both after a time leap and I would like to see both added. To me, it would be a shame to see Mad Cat Mk II added before Blood Asp.

#156 Imperius

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Posted 20 February 2016 - 09:11 AM

View PostWEAREGODS, on 15 February 2016 - 02:47 AM, said:

And the OP couldn't have posted in this thread - http://mwomercs.com/...s-thread-alive/ - because...?


I'm too aggressive some people say, I'm just a product of online interaction, I was molded by it some posters merely adopted thick skin Posted Image something to that effect.

Posted Image

Edited by Imperius, 20 February 2016 - 12:38 PM.


#157 SgtMagor

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Posted 20 February 2016 - 09:14 AM

either mech is ok with me don't matter which one comes first, since the Blood Asp-A has jump jet, BONUS!

#158 Imperius

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Posted 20 February 2016 - 09:22 AM

View PostilKhan_OrHan, on 20 February 2016 - 09:07 AM, said:

I'm sure we will get both after a time leap and I would like to see both added. To me, it would be a shame to see Mad Cat Mk II added before Blood Asp.


No time leap necessary, any chassis any variants of a mech that use current tech are ok, as long as Russ's gut feeling bodes well the mech has a chance. Some fudging is ok too, because they have done it on other mechs. It's basically if the mech comes into the game don't expect the tech that isn't in the game to come too, ex. Heavy Lasers or Heavy Gauss.

It's all up to the PGI President Russ Bullock, I lost to the Kodiak on my first attempt but MK II was second.

#159 ilKhan_OrHan

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Posted 20 February 2016 - 09:49 AM

View PostImperius, on 20 February 2016 - 09:22 AM, said:

No time leap necessary, any chassis any variants of a mech that use current tech are ok, as long as Russ's gut feeling bodes well the mech has a chance. Some fudging is ok too, because they have done it on other mechs. It's basically if the mech comes into the game don't expect the tech that isn't in the game to come too, ex. Heavy Lasers or Heavy Gauss.

It's all up to the PGI President Russ Bullock, I lost to the Kodiak on my first attempt but MK II was second.

I believe he wants at least one variant of a mech to be before 3053 like the Kodiak, regardless if it uses current in-game tech or not, so Blood Asp and Mad Cat Mk II aren't looking good ATM.

Since he mentioned you by name in the Town Hall, I am sure Mad Cat Mk II and Blood Asp are being planned. He also said it isn't time for that mech yet, which could mean it will be quite a while until they do it. I doubt it will be soon for either personally. though.

#160 Imperius

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Posted 20 February 2016 - 09:56 AM

View PostilKhan_OrHan, on 20 February 2016 - 09:49 AM, said:

I believe he wants at least one variant of a mech to be before 3053 like the Kodiak, regardless if it uses current in-game tech or not, so Blood Asp and Mad Cat Mk II aren't looking good ATM.

Since he mentioned you by name in the Town Hall, I am sure Mad Cat Mk II and Blood Asp are being planned. He also said it isn't time for that mech yet, which could mean it will be quite a while until they do it. I doubt it will be soon for either personally. though.


Please quit trying to spread that false assumption.

Posted Image

TIMELINE DOESN'T MATTER JUST TECH!

Edited by Imperius, 20 February 2016 - 09:57 AM.






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