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Top Dog Is Now Bottom Dog


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#41 Mechwarrior1441491

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Posted 16 February 2016 - 04:16 PM

Maybe not buying them, but that one Commando had a +40% energy range. I did some great things with 2 ERLL in that right arm moving at 137KPH. Logging in to see what it has been neutered too. If its low, it'll be benched. I can see many other mechs following suit.

EDIT: +40% down to +10% hahaha. Every 3 months I bench more and more mechs.

Edited by xMADCATTERx, 16 February 2016 - 04:20 PM.


#42 cSand

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Posted 16 February 2016 - 04:16 PM

View PostxMADCATTERx, on 16 February 2016 - 03:50 PM, said:

removing those quirks with a wide spread magic wand means many dozens of mech variations never being used again. It's sad what they do to their game.

before = handful of meta mechs
after = handful of meta mechs
not a big change when you look at the big picture, and, looking at the big picture, the less ridiculous quirks we have the better.

you will never have all mechs being used equally

some are harder/easier to play, it will always be this way

Edited by cSand, 16 February 2016 - 04:19 PM.


#43 Chuck Jager

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Posted 16 February 2016 - 04:20 PM

View PostTexAce, on 16 February 2016 - 04:07 PM, said:


Purchasing anything because of quirks is a very bad decision.

Maybe maybe not.

Most stuff in this game is (way) under $50 bucks, that is less than a date I would like to forget. I like to ride mountain bikes and 1 tire that lasts one season is $25-$50 depending if it race weight or just good tread. Many people pay $15-$30 dollars a month for a gym membership they never use. The mastery packs and single mech packs also come with premium time and some other schwag. The single mech packs have been really good lately for $20-$40.

In short most stuff folks spend under $100 for is down the tubes in less than a year (said most not all). So do not get upset if mech OPness goes up or down for real money or not.

FYI- many folks spend real money because it is actual cheaper for them compared to grinding it out. Minimum wage in my state Oregon is close to $10 and hour. If $5-$25 bucks is that important maybe somebody does not need to spend their time playing video games.

#44 Mechwarrior1441491

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Posted 16 February 2016 - 04:21 PM

Players were at least willing to play the non meta mechs when they were overtly crap. That's what quirks were meant to do. Bring up the mechs people play for their own personal reasons, up to competitive gaming standards.

Poor Commando 2 D.

Edited by xMADCATTERx, 16 February 2016 - 04:23 PM.


#45 cSand

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Posted 16 February 2016 - 04:24 PM

View PostxMADCATTERx, on 16 February 2016 - 04:21 PM, said:

Players were at least willing to play the non meta mechs when they were overtly crap. That's what quirks were meant to do. Bring up the mechs people play for their own personal reasons, up to competitive gaming standards.


not gonna happen, ever

there will always be a few that are better than the rest, only a few will ever be "comp level" which means as EZ mode as the game will allow.

If someone can't play XX chassis after it lost 5-10% energy range quirks, the level of suckage is not gonna be mitigated by any quirks

#46 Mechwarrior1441491

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Posted 16 February 2016 - 04:26 PM

it sometimes takes less to make chassis worse over others. This is a game of numbers after all.

Edited by xMADCATTERx, 16 February 2016 - 04:28 PM.


#47 Ted Wayz

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Posted 16 February 2016 - 05:05 PM

View PostcSand, on 16 February 2016 - 04:16 PM, said:

before = handful of meta IS and Clan mechs
after = handful of meta clan mechs

FTFY

#48 Karmen Baric

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Posted 16 February 2016 - 05:41 PM

Top Dog got royally shafted, it needs at least a 10% to 15% negative energy gen quirk to help it, it only has energy hardpoints.

#49 Zolaz

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Posted 16 February 2016 - 05:43 PM

View PostKaeb Odellas, on 16 February 2016 - 02:28 PM, said:

What bugs me most is that they didn't seem to consider what that this would screw over builds that didn't even use ERLLs. Or if they did consider it, they didn't care. Hell, a lot of the mechs affected were already mediocre or outright bad even with the range quirk. It's all so disappointing.


PGI is going to do what PGI is going to do. Rarely does it make sense. Rarely does it progress past the napkin stage.

#50 Mechwarrior1441491

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Posted 16 February 2016 - 05:58 PM

The game is the napkin stage.

#51 Wolfways

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Posted 16 February 2016 - 06:08 PM

I'm pretty sure Mad Dog is bottom dog. That's why it's mad Posted Image

#52 GenghisJr

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Posted 16 February 2016 - 06:49 PM

View PostAlistair Winter, on 16 February 2016 - 02:22 PM, said:

They'll be replaced with infotech quirks.


Soon.

Infotech may work for group queue but is irrelevant in pug land, i just log in to shoot stuff for an hour or two after work, Im not interested in providing info to the team instead of shooting stuff. New players dont come from the group queue either, if pug land becomes unpleasant new players will dry up.

#53 Wildstreak

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Posted 16 February 2016 - 08:53 PM

When I bought the Top Dog, I did it for 2 reasons.
1 - As a owner of 3 other Mastered Thunderbolts, I could Master it making the most of the CB bonus.
2 - Thunderbolts tank damage well. Can't get them to deal out damage but at times, I can tank enemy damage with them making it easier for allies to shoot enemies.

The generic quirk was not a priority for me.

View PostQuicksilver Kalasa, on 16 February 2016 - 02:34 PM, said:

Removed the mechs that are known to be decent ERLL mechs for you Posted Image.

Meh but OK.
I never used them on the Raven-4X, I already did the LL thing on the 3L and wanted to be different. I already had my fill of copying the same builds on different variants with the Kit Fox, Ebon Jaguar and Timber Wolf.
Cicada-2A I saw no reason to ever try them there, the 3F does it and has JJs to get to better sniping positions.
Enforcer-4R I never run without a Ballistic so no boating for me here.
Grasshopper-5H have not tried with LLs since I ran 4 and never used or would use ERLLs on it.
Zeus-9S, no reason to do ERLLs.
Highlander-732B is not really OP with them.

#54 LegendaryArticuno

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Posted 16 February 2016 - 09:05 PM

I started using this build for Top Dawg today:
http://mwo.smurfy-ne...38859e1259017bf

It's good for poking in CW, but doesn't have enough burst for Quick Play

#55 Metus regem

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Posted 16 February 2016 - 09:19 PM

View PostWildstreak, on 16 February 2016 - 08:53 PM, said:

2 - Thunderbolts tank damage well. Can't get them to deal out damage but at times, I can tank enemy damage with them making it easier for allies to shoot enemies.



Well in universe lore for the Thunderbolts has them being tough as nails.... So fitting I guess, that you found them to be tanky.

#56 Quicksilver Aberration

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Posted 16 February 2016 - 09:29 PM

View PostWildstreak, on 16 February 2016 - 08:53 PM, said:

I never used them on the Raven-4X, I already did the LL thing on the 3L and wanted to be different. I already had my fill of copying the same builds on different variants with the Kit Fox, Ebon Jaguar and Timber Wolf.
Cicada-2A I saw no reason to ever try them there, the 3F does it and has JJs to get to better sniping positions.
Zeus-9S, no reason to do ERLLs.

You underestimate the power of range and duration quirks on these mechs and how important they are to ERLL poke, especially on the RVN-3L vs RVN-4X (4X is much better).

View PostWildstreak, on 16 February 2016 - 08:53 PM, said:

Enforcer-4R I never run without a Ballistic so no boating for me here.
Grasshopper-5H have not tried with LLs since I ran 4 and never used or would use ERLLs on it.
Highlander-732B is not really OP with them.

Just because you had never used them on some of these mechs, doesn't mean they weren't useful with ERLL......

Edited by Quicksilver Kalasa, 16 February 2016 - 09:30 PM.


#57 Conjure

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Posted 16 February 2016 - 11:41 PM

View PostcSand, on 16 February 2016 - 04:24 PM, said:




If someone can't play XX chassis after it lost 5-10% energy range quirks, the level of suckage is not gonna be mitigated by any quirks





amen

#58 Alistair Winter

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Posted 17 February 2016 - 04:59 AM

View PostGenghisJr, on 16 February 2016 - 06:49 PM, said:

Infotech may work for group queue but is irrelevant in pug land, i just log in to shoot stuff for an hour or two after work, Im not interested in providing info to the team instead of shooting stuff. New players dont come from the group queue either, if pug land becomes unpleasant new players will dry up.

All jokes aside, Infotech wasn't only relevant for the group queue. It effectively made certain mechs, such as the Locust and Commando, very difficult to detect. It would take a long time to see their red dorito and a long time to get a paper doll up. That's a big deal on a map like Forest Colony, Viridian Bog or River City, where it's easy to blend in with the surroundings. It also made big mechs, like the Dire Wolf and Atlas, light up like a christmas tree in comparison. Everyone would detect them really fast and get paper dolls up really fast.

So it affected solo queue too. Obviously it was a bigger factor on some maps than others, but it was always an important factor.

#59 Widowmaker1981

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Posted 17 February 2016 - 05:07 AM

View PostTed Wayz, on 16 February 2016 - 03:51 PM, said:

And yet the best mechs in each weight class. Good try.

Go home.


Really?

IS easily have the best assault mechs. I could name at least 8 variants that beat every single clan assault into the floor.

Heavy mechs id call slightly in favour of clans due to variety now the Timber is unnerfed, but its close with the BK and GHR and WHM all being excellent mechs.

Mediums.. well Blackjack or Stormcrow? Pretty even. Imo favours IS slightly since 2 45 ton mediums allow 2 85 ton assaults in CW. BJs used to be considerably better than Scrow, id call them even-ish now.

Lights? Mmm.. dunno. Close again. Maybe ACH though, given then 5 ton difference, so theres that.

Personally, on paper at least, id call the current setup pretty balanced as far as inter faction balance goes. Once clans get the Kodiak that is, for some assault mech parity.

Edited by Widowmaker1981, 17 February 2016 - 05:12 AM.


#60 DovisKhan

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Posted 17 February 2016 - 05:19 AM

View Post1453 R, on 16 February 2016 - 02:36 PM, said:

Seriously, dude. Could you just stop talking forever?

We all know where the bad 'Mech touched you.


You can't deny that IS Lights got shafted, when Clan Lights were already way better


Mediums are meh, kinda balanced, at least the Cicadas got structure buff for the range taken away.


Heavies/Assaults mostly didn't have any huge range quirks anyway.



So what this patch did is **** the mechs that needed those quirks the most and those that didn't need it - didn't rally suffer much.





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