What is a viable LRM-20 Catapult build?
#1
Posted 13 July 2012 - 07:37 AM
#2
Posted 13 July 2012 - 07:40 AM
#3
Posted 13 July 2012 - 07:41 AM
bpphantom, on 13 July 2012 - 07:40 AM, said:
I dont mind dropping the jump jets or taking away some of the lasers. Id preferably like to not lose all other weapons. But 2 LRM-20's will reign in some serious damage from afar.
#4
Posted 13 July 2012 - 07:43 AM
Pilotreborn, on 13 July 2012 - 07:37 AM, said:
I'm going to try and fit 2 lrm 20 and 2 medium pulse but i'm not sure yet. I may drop jumpjets and play it like I intend to drive my stalker, just with more focus on the fire support end
Edited by Battlecruiser, 13 July 2012 - 07:44 AM.
#5
Posted 13 July 2012 - 07:46 AM
#6
Posted 13 July 2012 - 07:46 AM
#7
Posted 13 July 2012 - 07:48 AM
A Catapult that has the speed to keep itself at ideal ranges at all times unless confronted with a fast mech.....Now that's a big ambition.
#8
Posted 13 July 2012 - 07:53 AM
Spleenslitta, on 13 July 2012 - 07:48 AM, said:
A Catapult that has the speed to keep itself at ideal ranges at all times unless confronted with a fast mech.....Now that's a big ambition.
I heard from a little birdy that pulse lasers are great at smashing lights but are bad at long term engagements.
speed with a few medium pulse would sort out any aggressors that can catch you i would think
#9
Posted 13 July 2012 - 07:54 AM
If you drop the jump jets and fiddle with the laser loadout a little (pulse lasers are easier on crits), you can manage 2 LRM-20s and 4+ tons of CASE ammo with FF armour and Endo-Steel. Crits get really tight with both of those. Or you could just take the plunge into an XL engine.
#10
Posted 13 July 2012 - 07:56 AM
Tezkat, on 13 July 2012 - 07:54 AM, said:
If you drop the jump jets and fiddle with the laser loadout a little (pulse lasers are easier on crits), you can manage 2 LRM-20s and 4+ tons of CASE ammo with FF armour and Endo-Steel. Crits get really tight with both of those. Or you could just take the plunge into an XL engine.
what do you mean by easier on crits and by crits get really tight?
#11
Posted 13 July 2012 - 07:57 AM
#12
Posted 13 July 2012 - 07:58 AM
#13
Posted 13 July 2012 - 08:01 AM
And if you want more than 1 ton of ammo per launcher you have to run slow and light on armour (32/54 kph walk/run and 3/8/9/12/9/8/2/3/2/8/8 for H/LA/LT/CT/RT/RA/LT®/CT®/RT®/LL/RL)
Edited by OJ191, 13 July 2012 - 08:08 AM.
#14
Posted 13 July 2012 - 08:02 AM
#15
Posted 13 July 2012 - 08:05 AM
#16
Posted 13 July 2012 - 08:07 AM
- upgraing to an XL engine of the same weight
- 4 tons of ammo
- rip off 2 of the jump jets
- downgrade to 4 small lasers
- then your choice of a 2.5 tons I think it is (more ammo, heatsinks or armour)
Cata should lend itself well to some of the other weight saving upgrades down the line too, as you are rarely in trouble for crit space. If you don't lke JJs you still get another 2 tons. Downgrading to an XL 250 would give you an extra ton too I think.
#18
Posted 13 July 2012 - 08:09 AM
Pilotreborn, on 13 July 2012 - 07:56 AM, said:
You have 3 resources at your disposal when building a mech:
Weight
Critical Space
Harpoints (new in MWO)
Weight represents the tonnage limit. Everything has to fit into the 65 tons available on a Catapult.
Critical Space is the same on every mech: 12 spots per body part (6 in the head and legs).
Hardpoints are new in MWO and dictate how many of what kind of weapons you can place on each location.
The more advanced armours and internal structures each allow you to shave several tons off your designs at an enormous cost in critical space (14 crit spaces taken up by each). When using both, you have very little free space left for weapons and equipment.
Edited by Tezkat, 13 July 2012 - 08:10 AM.
#19
Posted 13 July 2012 - 08:10 AM
bpphantom, on 13 July 2012 - 07:46 AM, said:
Interesting... does this have to do with Rate of Fire and lock on speed timing?
Edit: I just noticed you wrote the 20's without, in MW4 it was possible to have dual 20's with Artemis... For that game it seemed like a good choice for lance mates.
Edited by SkyDragon, 13 July 2012 - 08:15 AM.
#20
Posted 13 July 2012 - 08:15 AM
Anyways the devs have stated that they want endo steel to be in the game at launch. It might not be for august 7th or open beta, and we aren't sure how they are going to implement it, but that'd be one method of doing it. XL engine is another. Personally I'd rather switch to pulse lasers and more heatsinks if I managed to free up tonnage.
And yeah they did mention Artemis IV would eventually be in too, so that might be another good option.
http://mwomercs.com/...-devs-1-answer/
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