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About Those Is Range Reductions


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#81 H I A S

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Posted 17 February 2016 - 02:18 PM

I know but i prefer the 2N :)

#82 Gyrok

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Posted 17 February 2016 - 02:21 PM

View Postpwnface, on 17 February 2016 - 02:17 PM, said:



Let's not pretend you aren't a huge clan fanboy out to get all IS mechs nerfed into unplayability.


I AM TRYING TO GET IS THEIR OWN DAMNED TIER 2 TECH TO MAKE THE GAME BALANCED...

How the hell is that nerfing IS by giving them OP new toys?

EDIT: Also, you never answered my question.

If the IS LPL had 1000m range, would it not be the most powerful energy weapon in the game inside effective range?

The IS LPL is so strong right now, that it does not matter the range it has, it is the most OP weapon inside the effective range you give it, correct?

Edited by Gyrok, 17 February 2016 - 02:23 PM.


#83 pwnface

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Posted 17 February 2016 - 02:24 PM

View PostGyrok, on 21 January 2016 - 09:19 PM, said:


So, let me get this straight...

You are telling me that this build: http://mwo.smurfy-ne...a749e5fc681b985 which is capable of 17 DPS burst, with no double tapping...is somehow worse than a build that requires double tapping to get to a similar number?

We are not even counting cooldown modules right now and you are approaching 20 DPS without them.

Seriously...?

DW is not supreme dakka anymore...and that mech above has better torso twist and mobility overall + STD engine.


Yep not biased at all. Nothing to see here.

Edited by pwnface, 17 February 2016 - 02:25 PM.


#84 Gyrok

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Posted 17 February 2016 - 02:31 PM

View Postpwnface, on 17 February 2016 - 02:24 PM, said:


Yep not biased at all. Nothing to see here.



I am not trying to get the IS nerfed you moron.

https://www.reddit.c...ath_to_balance/

Quite the opposite, I am trying to get them on equal footing so this seesaw circus act can move on and we can get an actual enjoyably balanced game.

#85 C E Dwyer

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Posted 17 February 2016 - 02:40 PM

View Postpwnface, on 17 February 2016 - 02:17 PM, said:

snip
Let's not pretend you aren't a huge clan fanboy out to get all IS mechs nerfed into unplayability.

He shoots, he scores, he owns R.O.F.L nice one ;)
.

#86 Dimento Graven

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Posted 17 February 2016 - 02:43 PM

View PostGyrok, on 17 February 2016 - 02:21 PM, said:

...

If the IS LPL had 1000m range, would it not be the most powerful energy weapon in the game inside effective range?
Beyond its ACTUAL range, speculation is pointless.

There is no 'mech in this game that can fire an LPL 1000 meters, that I am aware of at least.

Quote

The IS LPL is so strong right now, that it does not matter the range it has, it is the most OP weapon inside the effective range you give it, correct?
Except that your qualifier is where I think you slide into disingenuousness on the issue.

How many OTHER Clan energy weapons have an effective range MUCH greater than the IS LPL? If I remember correctly everything other than like the CERSL, CSPL, CMPL has an effective range GREATER than the IS LPL, meaning the Clan 'mech only has to stay outside of that range (not typically difficult) to render MWO's most deadly weapon nothing more than a flash light...

Edited by Dimento Graven, 17 February 2016 - 02:43 PM.


#87 Quicksilver Aberration

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Posted 17 February 2016 - 02:49 PM

View PostDimento Graven, on 17 February 2016 - 01:29 PM, said:

So I gotta know in your comparison of the QKD vs. Clan, what was that Clan 'mech and what'd he bring to the fight?

Ebjag, because prior to the undoing of the Timmy's duration nerfs, the Ebjag was more worth the tonnage.

View PostDimento Graven, on 17 February 2016 - 01:29 PM, said:

A. Close the distance with as much speed and cover as possible so that it's no longer a peek-n-poke fight, but a down and dirty brawl.
B. Get outside the LPL range and let him peek all he wants while I whittle him away.

Your closing the distance scenario relies heavily on the other pilot letting you close the distance, and even then, brawls are dominated by mechs with good DPS, not mechs that shutdown after two shots.
The second scenario sounds good, except 3 LPLs with 450m range out-range all but your LPLs, and relying on just those weapons isn't about as silly of a scenario as the first (ie not practical).



Honestly though, this thread has gotten silly the past few pages.
Yes, Griffins (3M and 2N, though 3M tends to be more common) and Atlases are meta (to a degree).
Dakka Mauler and Dakka Whale are different, Mauler has more range and velocity, but not the melting power the Whale has. You use one when you expect the enemy to push across open terrain on a big map, you use the other when you expect them to push across a small amount of ground (Dakka Whale melts Atlases faster than the Mauler at 400-500m).

Edited by Quicksilver Kalasa, 17 February 2016 - 02:52 PM.


#88 pwnface

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Posted 17 February 2016 - 02:56 PM

View PostQuicksilver Kalasa, on 17 February 2016 - 02:49 PM, said:

(Dakka Whale melts Atlases faster than the Mauler at 400-500m).


Depends on your Mauler build Posted Image

#89 Gyrok

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Posted 17 February 2016 - 02:57 PM

View PostDimento Graven, on 17 February 2016 - 02:43 PM, said:

Beyond its ACTUAL range, speculation is pointless.

There is no 'mech in this game that can fire an LPL 1000 meters, that I am aware of at least.


Actually, the current WHM-6D can hit 914m with range 5 module...

Prior to that, the TDR-9SE could get LPLs to hit close to 1000m with range 5 module, and the CDA-X5 could get them to break 1000m @ a whopping 530m effective range.

#90 Quicksilver Aberration

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Posted 17 February 2016 - 02:57 PM

View Postpwnface, on 17 February 2016 - 02:56 PM, said:


Depends on your Mauler build Posted Image

Even 4 UAC5s pales in comparison to the 3 UAC5/2 UAC10 Dire. Don't get me wrong, the 4 UAC5 Mauler is fun to destroy stuff with and is pretty awesome, but it isn't as fast at melting Atlases, even with 15% cooldown quirks.

Edited by Quicksilver Kalasa, 17 February 2016 - 02:58 PM.


#91 Gyrok

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Posted 17 February 2016 - 03:00 PM

View PostDimento Graven, on 17 February 2016 - 02:43 PM, said:

Beyond its ACTUAL range, speculation is pointless.

There is no 'mech in this game that can fire an LPL 1000 meters, that I am aware of at least.

Except that your qualifier is where I think you slide into disingenuousness on the issue.

How many OTHER Clan energy weapons have an effective range MUCH greater than the IS LPL? If I remember correctly everything other than like the CERSL, CSPL, CMPL has an effective range GREATER than the IS LPL, meaning the Clan 'mech only has to stay outside of that range (not typically difficult) to render MWO's most deadly weapon nothing more than a flash light...


By the time you add quirks...

the IS LPL gets into a 450m effective range pretty quickly...meaning it *easily* outpaces anything medium and less by a long shot because unnecessary fall off nerfs...whatever.

That leaves only the CERLL and the CLPL that outreach it...the CLPL not by much at all, and the IS LPL has a monster duration advantage over both...so...if you are trading at 500-600m, the IS LPL is still better.

#92 pwnface

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Posted 17 February 2016 - 03:02 PM

View PostQuicksilver Kalasa, on 17 February 2016 - 02:57 PM, said:

Even 4 UAC5s pales in comparison to the 3 UAC5/2 UAC10 Dire. Don't get me wrong, the 4 UAC5 Mauler is fun to destroy stuff with and is pretty awesome, but it isn't as fast at melting Atlases, even with 15% cooldown quirks.


4 UAC5 Mauler isn't the highest DPS Mauler build.

Edited by pwnface, 17 February 2016 - 03:07 PM.


#93 Gyrok

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Posted 17 February 2016 - 03:06 PM

View Postpwnface, on 17 February 2016 - 03:02 PM, said:


4 UAC5 Mauler isn't the highest DPS Mauler build. You should ask Gman about it he knows whats up. Posted Image


Quad LBX10s is technically higher DPS...with 15% cooldown would run 18.4 dps sustained with cooldown module would run 20 dps sustained.

Edited by Gyrok, 17 February 2016 - 03:08 PM.


#94 Quicksilver Aberration

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Posted 17 February 2016 - 03:07 PM

View Postpwnface, on 17 February 2016 - 03:02 PM, said:

4 UAC5 Mauler isn't the highest DPS Mauler build.

Well stop being coy, tell me what is (it has AC2s doesn't it) Posted Image.

Btw, it isn't just about adjusted DPS either, the Dakka Whale can manage to put out a lot of damage before it starts to hit jams, which is what really matters and makes the Whale potent enough.

Edited by Quicksilver Kalasa, 17 February 2016 - 03:09 PM.


#95 Dimento Graven

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Posted 17 February 2016 - 03:09 PM

View PostQuicksilver Kalasa, on 17 February 2016 - 02:49 PM, said:

Ebjag, because prior to the undoing of the Timmy's duration nerfs, the Ebjag was more worth the tonnage.
What'd the EBJ bring in that scenario?

Quote

Your closing the distance scenario relies heavily on the other pilot letting you close the distance, and even then, brawls are dominated by mechs with good DPS, not mechs that shutdown after two shots.
Yep, but if he's spending time running, he's not spending time firing carefully, and if I do MY job right, when he pops behind something to hide, obscuring his vision, I'm moving behind cover myself, HOPEFULLY (totally admit to it NOT being a sure thing) getting out of his site and closing some distance while he tries to figure out where I'm at.

Quote

The second scenario sounds good, except 3 LPLs with 450m range out-range all but your LPLs, and relying on just those weapons isn't about as silly of a scenario as the first (ie not practical).
Typically I don't use pulse weapons anyway, preferring the range afforded by ERs and gauss. My alpha is typically MUCH smaller than everyone else's so it relies on intelligent purposeful shot placement. Say, a cockpit for example...

Quote

Honestly though, this thread has gotten silly the past few pages.
In some ways, yes.

Quote

Yes, Griffins (3M and 2N, though 3M tends to be more common) and Atlases are meta (to a degree).
Dakka Mauler and Dakka Whale are different, Mauler has more range and velocity, but not the melting power the Whale has. You use one when you expect the enemy to push across open terrain on a big map, you use the other when you expect them to push across a small amount of ground (Dakka Whale melts Atlases faster than the Mauler at 400-500m).
There is a screenshot buried in these forums somewhere where a Dakawolf scored some 2000+ damage in less than 3 minutes. I'm unaware of any IS 'mech capable of doing that, or at the very least that has an actual screenshot of doing so... "Be the Clan ballistic damage ever so 'crumbled', it still do be VERY deadly..."

#96 Karmen Baric

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Posted 17 February 2016 - 03:10 PM

Clans now have range advantage.
Clans have had and continue to have close range, brawl advantage.

So everyone go to Clans now for easy mode play & Clans win their space back which is what PGI wants.

#97 Eider

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Posted 17 February 2016 - 03:10 PM

To be honest seems all clan players do is cry rivers of tears to nerf IS when their own toys are already top of the line. Heck i still remember the thunderbolt nerf when clans had all top tier mechs except lights.. then came artic cheetah. You guys cry about range on a few mechs when across the board you can switch hardpoitns from energy to missile or even just bloat energy. Not many IS mechs can carry all laser builds, or all missile builds. So across the board nerfs like this are very bad. Quirks were implimented to balance against clan opness to begin with, so crying a few mechs are equal is laughable. Dont forget the top mechs are all clan atm
Light: cheetos dorritos
Med: Derpcrow
Heavy:Timbergod
Assault:Datwhale with pedo bear comming soon.

But yea i guess a few IS mechs being able to fight back is bad. MOAR NERF!

#98 pwnface

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Posted 17 February 2016 - 03:13 PM

View PostGyrok, on 17 February 2016 - 03:06 PM, said:


Quad LBX10s is technically higher DPS...with 15% cooldown would run 18.4 dps sustained with cooldown module would run 20 dps sustained.


Well LBX10s have 4 dps. UAC5s have an average of roughly 3.8 dps.

So technically yes the 4 x LBX10s have a slightly higher dps at the cost of 1. Way more tonnage and 2. Waaaaaaay more spread. If you are trying to burn an Atlas down 4xUAC5 is a much better build.

Edited by pwnface, 17 February 2016 - 03:18 PM.


#99 Dimento Graven

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Posted 17 February 2016 - 03:14 PM

View PostGyrok, on 17 February 2016 - 03:00 PM, said:

By the time you add quirks...

the IS LPL gets into a 450m effective range pretty quickly...meaning it *easily* outpaces anything medium and less by a long shot because unnecessary fall off nerfs...whatever.

That leaves only the CERLL and the CLPL that outreach it...the CLPL not by much at all, and the IS LPL has a monster duration advantage over both...so...if you are trading at 500-600m, the IS LPL is still better.
And yet that's my point, remember the assumptions were matching stats between the IS and the Clan as far as range, heat dissipation, alpha damage, armor, and XL engine.

All the Clan has to do is pop ONE ST, game over. Certainly requiring less damage than the IS's popping either both ST's, or CT, or both legs, and yes, again all the while the IS is trying with his faster longer reaching LPL, the Clanner is ALSO torso twisting, spreading that damage.

The ONLY thing the IS can do to match the Clanner survivability is to load a standard engine and more often times than not, that means sacrificing a ton of speed and/or alpha and/or armor.

Advantage: Clan.

#100 Quicksilver Aberration

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Posted 17 February 2016 - 03:14 PM

View PostDimento Graven, on 17 February 2016 - 03:09 PM, said:

What'd the EBJ bring in that scenario?

2 LPL-4-6 ERML, I preferred the 6 prior to the QKD-4G nerf simply because you needed to maximize the damage you hit them with because they would be able to out-poke you, heat efficiency be damned.

View PostDimento Graven, on 17 February 2016 - 03:09 PM, said:

Yep, but if he's spending time running, he's not spending time firing carefully, and if I do MY job right

Your build hinges on him making mistakes, and there you have the beginning of the problem.

View PostDimento Graven, on 17 February 2016 - 03:09 PM, said:

There is a screenshot buried in these forums somewhere where a Dakawolf scored some 2000+ damage in less than 3 minutes. I'm unaware of any IS 'mech capable of doing that, or at the very least that has an actual screenshot of doing so... "Be the Clan ballistic damage ever so 'crumbled', it still do be VERY deadly..."

I'm know very well what it is capable of, but despite that, it is a very niche design. Other mechs offer much more versatility and use cases.





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