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Calling It, Rifleman Doa


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#21 Revis Volek

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Posted 17 February 2016 - 10:55 PM

View PostJoshua Obrien, on 17 February 2016 - 09:01 PM, said:

I wish you could flip the guns around they could in lore or the 360 torso twist one of them had. Would have at least made them more interesting than just a smaller Jag.



We have 360 twist in game, You can thank Bishop and the Church of Urbie for that one. Posted Image


Ask him nice, maybe he will give it to the rifleman to recreate that feature but i see major drops in structure boost (if it has any anyway) because 360 in this game give you an uncanny ability to spread dmg.

Edited by Revis Volek, 17 February 2016 - 10:56 PM.


#22 Y E O N N E

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Posted 17 February 2016 - 11:00 PM

The 360 torso twist isn't the Urbie's secret to spreading damage, it's the fact that it's basically just a cylinder with no distinct components jutting out.

#23 Appogee

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Posted 17 February 2016 - 11:04 PM

If you want an easy Mech then you need to go Clan.

#24 Revis Volek

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Posted 17 February 2016 - 11:07 PM

View PostYeonne Greene, on 17 February 2016 - 11:00 PM, said:

The 360 torso twist isn't the Urbie's secret to spreading damage, it's the fact that it's basically just a cylinder with no distinct components jutting out.



Soooo......being able to swing my back around when i see SRMs coming in has nothing to do with it....

right. Being the size a tic tac helps, immensely, but the 360 helps too. I can spin a crit ST away 180 degrees from you if i need to.

Edited by Revis Volek, 17 February 2016 - 11:08 PM.


#25 The Zohan

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Posted 17 February 2016 - 11:08 PM

At first, I was underwhelmed too. But when you get to play it, ist actually pretty good. And I mean quite honestly, isnt that what EVERYONE was/is raving about: new additions to the game shall be good, not great (read as: overpowered) as MWO shall not be pay to win. PGI did exactly that and I like it.

Op and all the moaners might just be doing it wrong.

I run the 5D like this and its quite good:

[ IMG ]http://i.imgur.com/ISnQLNV.jpg[ / IMG ]

[ IMG ]http://i.imgur.com/WyEyEyT.jpg[ / IMG ]


Also the LK (with the camo they did a fantastic job imo, dont get why OP is so salty about it)

[ IMG ]http://i.imgur.com/dXwQv3c.jpg[ / IMG ]

[ IMG ]http://i.imgur.com/uV5k3dt.jpg[ / IMG ]


Yeah, the LBX is not that good and I might get rid of the AMS, not sure as of now. But its a ton of fun. And that is what a game is supposed to be: fun.

#26 Spheroid

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Posted 17 February 2016 - 11:10 PM

What a bizarrely inaccurate title.

#27 Revis Volek

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Posted 17 February 2016 - 11:16 PM

View PostSpheroid, on 17 February 2016 - 11:10 PM, said:

What a bizarrely inaccurate title.




What mechs haven't been considered DOA by most of the bads and Stock mech gurus around here though?


Pretty sure i saw a SCR DOA thread like 3 weeks after clams hit, stupidity has no limits, its wonderful really.

#28 Wild Pegasus

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Posted 17 February 2016 - 11:17 PM

View PostSpheroid, on 17 February 2016 - 11:10 PM, said:

What a bizarrely inaccurate title.

We had a few threads declaring the Warhammer would be permanently shelved after it was released, and I still see plenty of those around. I'm sure we'll see the same kind of threads about the Archer, Kodiak and whatever else is in the pipeline after those are released as well. The world will turn 360 degrees, just the same.

#29 Clownwarlord

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Posted 17 February 2016 - 11:18 PM

Um suggestion even though I do not have a Rifleman.

You may have to go XL but then just stay at range. ER LL and UAC5s maybe is how I would go and just stay a good 600m or more at times away. Reason; XL engine, 60 tons so less armor out of the heavy scale, and lastly never looked like a good brawling mech (Marauder is a good brawler).

#30 WrathOfDeadguy

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Posted 17 February 2016 - 11:23 PM

View PostSister RAbbi, on 17 February 2016 - 10:54 PM, said:

You COULD squeeze in 4x AC/5 with a smaller engine, and it might not suck.


You can fit quad AC5s, but the guns and ammo account for very nearly two thirds of the tonnage cap... and that's with a very light load of only one ton of ammo per gun. That leaves you with XL200 (58kph) or slower, even after shaving some armor off the legs. You could shed more armor for more speed or more ammo, but then you make an already somewhat fragile 'Mech a one-hit wonder. Triple AC5s or even triple UAC5s will work with a more reasonable engine, armor, and ammo load.

#31 Xavori

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Posted 17 February 2016 - 11:45 PM

View PostSami Starvixen, on 17 February 2016 - 11:17 PM, said:

We had a few threads declaring the Warhammer would be permanently shelved after it was released, and I still see plenty of those around. I'm sure we'll see the same kind of threads about the Archer, Kodiak and whatever else is in the pipeline after those are released as well. The world will turn 360 degrees, just the same.


My CW dropship is WHM-7S, WHM-BK, RFL-3C, and RFL-5D with the 3N subbed in on attacks since my 5D is a ER PPC sniper which is great on defense, but not so much during an attack. It's fun running nothing but heavies in a match, espec heavies that not a lot of other people run.

#32 Y E O N N E

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Posted 17 February 2016 - 11:49 PM

View PostRevis Volek, on 17 February 2016 - 11:07 PM, said:



Soooo......being able to swing my back around when i see SRMs coming in has nothing to do with it....

right. Being the size a tic tac helps, immensely, but the 360 helps too. I can spin a crit ST away 180 degrees from you if i need to.


You can spin a crit ST 180 degrees away from the enemy in most 'Mechs using a combination of twist, and actual turning with a big engine. However, most 'Mechs are more rectilinear with tons of greeble, so there's some piece of geometry that will do you in if the enemy knows to shoot it. Alternatively, just wait for the target to face you again, something he has to do if he wants to return fire. Then the geometry, torso twist agility, etc. are all irrelevant.

The Urbs is the optimum shape for a 'Mech. If we had a Heavy shaped like that, you bet your buttons it would spread like a champion since there's no discernible ST and since the STs clear from view much faster on account of being round. Also high hard-points.

Penetrator comes close-ish. So does the Sunder.

Edited by Yeonne Greene, 17 February 2016 - 11:50 PM.


#33 Anjian

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Posted 18 February 2016 - 12:06 AM

View PostXetelian, on 17 February 2016 - 10:27 PM, said:

We already have the Jagermech at 65 tons of Dakka
Superior Dual AC20
Superior Dual Gauss
Superior 3xUAC5s
Though it can do some of these things

The only thing that the RFL has over the JM6 is energy points on the 5D with 8 points and 2 of them in the CT which is superior to the Firebrand by 2 E points but the Firebrand can go up to 91kph with tweak and a 340XL

DOA? Nah... I wouldn't call it DOA, you want DOA look at the IFR, SMN, GAR, MLX which hold the title of DOA much better



I don't have the expectation that any new mech being introduced is "better" than the previous ones. Because if that really happens, you have power creep going on in the game and the risk of P2W, with the superior mech being kept in a temporary paywall.

#34 Chuck Jager

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Posted 18 February 2016 - 12:07 AM

View PostSister RAbbi, on 17 February 2016 - 10:54 PM, said:

So far, not bad but not GREAT. It's almost GOOD.

SURE, the Jager is able to carry a little more in the MOAR GUNZ department. It's also got perhaps THE biggest side torso hit boxes ever, and it makes snails look like racecars with any reasonable STD engine build. Like, there are Dire Whales lining up to pass them.

So it IS mini-Jager. Mini, however, is kind of a good thing relative to the Jager. RFL feels a little more XL-friendly (or less XL-unfriendly, I guess). It FEELS quicker than it is, with an XL 280. And no, it's not setting the internet on fire with all the mad damage it's doing right now. But if I, the Scrub Prince, can keep a >1 KDR while working through BASICs in it, it ain't crap. Some suggestions for my fellow conservative builders...

-3N: 2x UAC/5, 4x ML
-3C: 4x AC/2, 2x ML
-5N: 3x PPC (one arm), 2x ML

The -3N gets screwed, because it has the WILD A F ballistic quirks, but only one B point per arm. Can do dual AC/10 better than the WHM, though (bye-bye to DoomNipples, the dual-AC/10 WHM-6R). If only there were a way to cut back on the jam rate or jam time for UAC/5s. The -3C gets more ballistics, which means more ballistic BOATING. You COULD squeeze in 4x AC/5 with a smaller engine, and it might not suck. The ballistic quirks don't suck on it, anyhow, even if they're not enormous game-breakers. And the -5N? RIDICULOUS PPC BOAT! Probably works alright with ERLLs or LPLs, too, but I haven't tried that out yet. I'm still trippin' on a reasonably-doable triple PPC mech that isn't in the ASSAULT weight class (comes in under 1/4 of a CW DD cap? WINNING!).

I agree and want to add the fact that in 2 alphas I can take the side off of most Jags. The smaller hit boxes and quicker movement have been more like a BJ when it comes to taking a side torso. I can also chalk this up to not knowing how to dance around the highest damage builds of this mech yet.

#35 NeoCodex

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Posted 18 February 2016 - 01:45 AM

XL is a must on this. Played only 3 games but got either cored or arms (?!) blown off first, so I don't think it's XL unfriendly, and it can barely carry anything even with it, so it's a must.

Is Firebrand better? Without doubt. Still struggling with to find a good build, will try to make it work somehow.

#36 chewie

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Posted 18 February 2016 - 01:52 AM

Golden rules of rifleman.

Don't be in the vanguard. Your too squishy to tank.
Don't be the last mech as your team NASCAR's away. Your super soft back is vulnerable.




My only issue with the rifleman has been:

The arms are torso locked. They should have some side to side movement.
Because of this lack or side to side swing, the torso twist speed could do with being 10% faster.



#37 NeoCodex

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Posted 18 February 2016 - 01:54 AM

Of course arms are torso locked, what the.. did you even play the Jaegermech? Torso twist will get just right with mastery, then.

Edited by NeoCodex, 18 February 2016 - 01:55 AM.


#38 chewie

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Posted 18 February 2016 - 02:07 AM

Been a long time since I used my Jagers.


#39 Bishop Steiner

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Posted 18 February 2016 - 02:08 AM

View PostYeonne Greene, on 17 February 2016 - 11:49 PM, said:


You can spin a crit ST 180 degrees away from the enemy in most 'Mechs using a combination of twist, and actual turning with a big engine. However, most 'Mechs are more rectilinear with tons of greeble, so there's some piece of geometry that will do you in if the enemy knows to shoot it. Alternatively, just wait for the target to face you again, something he has to do if he wants to return fire. Then the geometry, torso twist agility, etc. are all irrelevant.

The Urbs is the optimum shape for a 'Mech. If we had a Heavy shaped like that, you bet your buttons it would spread like a champion since there's no discernible ST and since the STs clear from view much faster on account of being round. Also high hard-points.

Penetrator comes close-ish. So does the Sunder.



Pssst!

Hey kids, guess what?!?!?!

You're BOTH right.

#40 Otto Cannon

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Posted 18 February 2016 - 02:30 AM

You're a bit slow, OP. We've known about the loadout limitations since the day it was announced. If you bought the Rifleman expecting anything different then you haven't been paying attention.





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