Killing omega in counterattack does not win the match for the attackers UNLESS they have less dead than the defenders.
Conditions for winning are set, just like attack. So using the maps to win is a part of that, yes the Omega should be harder to hit and be ALWAYS behind the gun and not in front of it.
FYI premade Mech with C-ERLL with TC 7 and 10% range module could hit and damage out beyond 1.5km I know as I have hit targets in quick!
This is up there with Assaults base rushing....annoying but a valid tactic.
Dropship damage is annoying but can be overcome with team attacking as one.
The attacking team will get near zero loyality and c bills, except for the win, so not worth it right now.
Edited by Ember Stormfield, 20 February 2016 - 12:17 AM.