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Ppc Hit Reg After Patch?


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#1 Macksheen

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Posted 20 February 2016 - 12:19 PM

Anyone else seeing non scientific but observed drop in accuracy?

#2 ScoutMaster

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Posted 20 February 2016 - 12:39 PM

They do seem to go through mechs a lot since patch.

#3 Aiden Skye

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Posted 20 February 2016 - 12:50 PM

View PostScoutMaster, on 20 February 2016 - 12:39 PM, said:

They do seem to go through mechs a lot since patch.


I've never seen a single one of my PPCs go though a mech. I may shoot under it's arms / through legs. They may converge right in-front instead of on of my target causing a miss. Or a PPC might miss when you are firing groups of them because they were set to converge at infinity as you lead a target at say, 500m with nothing behind him. Ret is at infinity, not the target. Slow projectile + long range = no bueno. Very bad for convergence especially if your target is moving laterally.

Aside for that hit reg seems about the same as most other weapons for me. Just more noticeable on PPCs cuz it's very costly when you miss or it doesn't deliver.

#4 Blue Boutique

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Posted 20 February 2016 - 01:20 PM

Found it better to use when I use single or group them on a single torso/arm.

#5 GreyNovember

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Posted 20 February 2016 - 02:29 PM

A thought.

If PPC hitreg truly is this bad.

Why do Direstars get kills?

#6 MoonUnitBeta

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Posted 20 February 2016 - 03:09 PM

Yes. dual PPC rifleman, first volley hit but not reg. Second volley I stared literally at the shadowhawks who remained motionless and staring back at me shooting me, took an extra volley of AC fire just to make i was aiming directly at his chest and fired. Nothing. not even a little flash.
A couple seconds later I was lrm'ed and gunned down because I was literally not moving and staring at this dumb mech who wouldn't die.

I hate their hit-reg, I hate their visual fx. they need a complete rework from ground up, or some kind of forensic investigation.

#7 Y E O N N E

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Posted 20 February 2016 - 03:10 PM

Quite the opposite. I haven't had this much fun with the BJ-3 since I first picked it up last spring.

#8 Random Carnage

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Posted 20 February 2016 - 03:10 PM

Makes a nice change. Patches usually f*ck-up AC hit reg. Nice to see the pain shared around. PGI is nothing if not inclusive...

#9 LordNothing

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Posted 20 February 2016 - 03:10 PM

the only time mine dont hit is when i alpha them. if i cycle them they hit almost every time.

#10 Moomtazz

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Posted 20 February 2016 - 03:34 PM

This was from yesterday in a Summoner with both PPCs in left arm. The reticle looks centered on his back but the shot misses slightly left. My first thought is it was due to Summoner geometry with the offset cockpit, but the second shot seems to go where the reticle was aimed. Second thought was that slight drop coming down off a rock made it act like a JJ shot, but I definitely was not using the JJ at the time.

Edit: This is not typical though. I can't say I've noticed a change in hitreg either way.


Edited by Moomtazz, 20 February 2016 - 03:39 PM.


#11 Cyborne Elemental

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Posted 20 February 2016 - 03:51 PM

View PostLordNothing, on 20 February 2016 - 03:10 PM, said:

the only time mine dont hit is when i alpha them. if i cycle them they hit almost every time.


YOU SHOULD NOT HAVE TO.

#12 LordNothing

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Posted 20 February 2016 - 04:27 PM

View PostMister D, on 20 February 2016 - 03:51 PM, said:


YOU SHOULD NOT HAVE TO.


ghost heat on ppcs is atrocious, even the not ghost heat is pretty bad. idk why anyone would want to alpha them.

#13 Trauglodyte

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Posted 20 February 2016 - 04:27 PM

PPCs have always been weird. Yes, you can miss under arms, over torsos, between legs, and such. But, there are a lot of times where you land the hit, the opponent's armor flashes, and then nothing happens. I've hit shut down mechs and got nothing from it.

#14 LordNothing

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Posted 20 February 2016 - 04:29 PM

View PostLordNothing, on 20 February 2016 - 04:27 PM, said:


ghost heat on ppcs is atrocious, even the not ghost heat is pretty bad. idk why anyone would want to alpha them.


bad collision detection is still bad though. i have a hunch that its bailing from a loop too early (before it can process other collisions that were supposed to take place), and as a result sometimes weapons just dont work.

damn it, the voices in my head are arguing again.

Edited by LordNothing, 20 February 2016 - 04:30 PM.


#15 Wattila

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Posted 20 February 2016 - 04:59 PM

View PostGreyNovember, on 20 February 2016 - 02:29 PM, said:

A thought.

If PPC hitreg truly is this bad.

Why do Direstars get kills?


Because if you fire 11 ERPPCs at once, some are bound to register :D.

#16 SQW

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Posted 20 February 2016 - 05:18 PM

View PostMoomtazz, on 20 February 2016 - 03:34 PM, said:

This was from yesterday in a Summoner with both PPCs in left arm. The reticle looks centered on his back but the shot misses slightly left. My first thought is it was due to Summoner geometry with the offset cockpit, but the second shot seems to go where the reticle was aimed. Second thought was that slight drop coming down off a rock made it act like a JJ shot, but I definitely was not using the JJ at the time.

Edit: This is not typical though. I can't say I've noticed a change in hitreg either way.




Nope, it was a clean miss. Play it back at 0.25 speed and you can see that while the torso reticule was on center, your unbound reticule shifted a few pixels to the left (around summoner's hip area) when you pulled that trigger. There was a fraction of second between when you pull the trigger and when your floating reticule center back to the torso reticule.

This is the reason why there are so many PPC hit reg posts - human eye can't pick out such tiny details so we blame the scapegoat. Even at quarter speed, I had to watch it twice to spot the detail so imagine this in a game.

#17 Y E O N N E

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Posted 20 February 2016 - 05:53 PM

If you have PPCs in separate arm mounts, and your cross-hair is even a tiny bit off of the target, they will converge to whatever is behind said target and thus shoot around it. That's why you put both in one arm or put them in the torso. This is not a hit-reg problem, this is just how the game mechanics work. If you toggle arm-lock on, it can help. If you fire single PPCs, that can also help. Or you can just be sure your aim is true, and that will work, too.

In that video clip, it looks like you missed. Your arm was just a hair off-target and you shot the cliff-side in front of the RFL.

#18 SQW

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Posted 20 February 2016 - 07:04 PM

He had the PPCs in the arm.

I think he knows how the unbound reticule works. It's just that the miss was so close that it's more believable to think it's a hit reg issue than a clean miss. Same goes with 90% of PPC hit reg 'issues' we hear about I wager.

This is the first video 'evidence' that I can recall and sure enough, it's NOT hit reg's fault.

#19 Deedsie

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Posted 20 February 2016 - 09:01 PM

I use PPCs regularly, and I know when I miss because I aim slightly too high, but I've seen shots pass through center torso and hit the rock behind the mech I was aiming at.

#20 Mister Blastman

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Posted 20 February 2016 - 09:37 PM

All hitreg has gone to crap after the patch.





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