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When Was Bullet Drop Added?


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#1 S 0 L E N Y A

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Posted 20 February 2016 - 11:39 PM

Help me win an argument. When was bullet trajectory drop added to MWO?

#2 Juodas Varnas

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Posted 20 February 2016 - 11:41 PM

There's bullet drop? Posted Image

#3 Armored Yokai

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Posted 20 February 2016 - 11:47 PM

I think he means fall-off where they begin to fall from their main trajectory

#4 Cabusha

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Posted 20 February 2016 - 11:50 PM

I want to say sometime in Closed beta, ~ the same time as the introduction of Tourmaline and the Jagermech. I recall the initial implementation killed the ac10, as a torso aimed shot would be hitting the legs at optimal range.

#5 Kuritaclan

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Posted 20 February 2016 - 11:51 PM

View PostBoogie138, on 20 February 2016 - 11:39 PM, said:

Help me win an argument. When was bullet trajectory drop added to MWO?

It was in since forever. Gravity was a feature of the engine to begin with. Or in other words the cry engine supported it, if it was added as game code. And MWO had it integrated since the beginning.

However it isn't much noticeable unless you'll shoot AC20/AC10s at long distances.

Edited by Kuritaclan, 20 February 2016 - 11:56 PM.


#6 Azalie

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Posted 20 February 2016 - 11:53 PM

It was in closed beta. Not to mention it was more of an issue back when ballistics could go 3x their optimal range before fizzling to 0 instead of just 2x. There was a certain joy in sniping with AC20s out past 700 meters back in the day.

#7 Cabusha

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Posted 20 February 2016 - 11:57 PM

View PostAzalie, on 20 February 2016 - 11:53 PM, said:

It was in closed beta. Not to mention it was more of an issue back when ballistics could go 3x their optimal range before fizzling to 0 instead of just 2x. There was a certain joy in sniping with AC20s out past 700 meters back in the day.


I called it "hook shotting" and it used to be my favorite thing to do in the Yen-Lo. I had the damage drop offs memorized for the 20, so as long as I was doing g at least 15, I'd let it rip. Hell, back then the ac20 out damaged the 10 at 450 meters, and a bit further. Good times!

Edited by Cabusha, 20 February 2016 - 11:57 PM.


#8 Kuritaclan

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Posted 20 February 2016 - 11:57 PM

View PostAzalie, on 20 February 2016 - 11:53 PM, said:

It was in closed beta. Not to mention it was more of an issue back when ballistics could go 3x their optimal range before fizzling to 0 instead of just 2x. There was a certain joy in sniping with AC20s out past 700 meters back in the day.

The good old days. How we all miss them. AC2 for 2 clicks.

#9 Tarogato

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Posted 20 February 2016 - 11:58 PM

View PostAzalie, on 20 February 2016 - 11:53 PM, said:

It was in closed beta. Not to mention it was more of an issue back when ballistics could go 3x their optimal range before fizzling to 0 instead of just 2x. There was a certain joy in sniping with AC20s out past 700 meters back in the day.


Just makes me sad thinking about it. Extreme ballistic drop is fun, takes me back to when I played Minecraft and got decent with the bow.

Edited by Tarogato, 20 February 2016 - 11:58 PM.


#10 Wintersdark

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Posted 21 February 2016 - 12:17 AM

View PostJuodas Varnas, on 20 February 2016 - 11:41 PM, said:

There's bullet drop? Posted Image

Yes. There has been since Nov. 2012 at least, when i started.

#11 Juodas Varnas

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Posted 21 February 2016 - 12:27 AM

View PostWintersdark, on 21 February 2016 - 12:17 AM, said:

Yes. There has been since Nov. 2012 at least, when i started.

Yeah, i know.
I was joking.

As far as i can remember it always was there.

#12 sycocys

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Posted 21 February 2016 - 01:18 AM

Hmmm, now that I've switched over to primarily ballistics I'm going to have to test if different planets/maps actually have different drop rates - this unfortunately means I'll have to actually make an effort to not faceplant people.

#13 S 0 L E N Y A

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Posted 21 February 2016 - 01:23 AM

Cheers guys

#14 Troutmonkey

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Posted 21 February 2016 - 01:38 AM

View Postsycocys, on 21 February 2016 - 01:18 AM, said:

Hmmm, now that I've switched over to primarily ballistics I'm going to have to test if different planets/maps actually have different drop rates - this unfortunately means I'll have to actually make an effort to not faceplant people.

Gravity is the same on all maps as far as I know. Haven't tested with ballistic but someone once did a fall speed test and found no differences. It it did change it could make for some interesting low gravity maps with reduced fall damage and better jump jets

#15 sycocys

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Posted 21 February 2016 - 01:44 AM

That's weird because most of the maps list different gravity don't they? Or is that just the CW info I'm recalling? I don't pay attention when I drop into quick play for events anymore.

#16 Kuritaclan

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Posted 21 February 2016 - 01:51 AM

View Postsycocys, on 21 February 2016 - 01:44 AM, said:

That's weird because most of the maps list different gravity don't they? Or is that just the CW info I'm recalling? I don't pay attention when I drop into quick play for events anymore.

It only map info. The gravity is on all maps the same. However PGI could make individual gravity for every map/planet. But they donÄt do so, because jump animations/walk animations are off if that would be the case and the feeling for the jump would be strange, if i remeber correctly.

#17 Wintersdark

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Posted 21 February 2016 - 03:31 AM

View PostTroutmonkey, on 21 February 2016 - 01:38 AM, said:

Gravity is the same on all maps as far as I know. Haven't tested with ballistic but someone once did a fall speed test and found no differences. It it did change it could make for some interesting low gravity maps with reduced fall damage and better jump jets

Gravity is the same on all maps; what's more, it's massively higher than earth gravity (needed to make mech movement "feel" right).

The listed gravity on the map screen is just fluff.

#18 MrMadguy

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Posted 21 February 2016 - 03:55 AM

Projectile drop was added long time ago. Projectile speed nerfs, that aggravated projectile drop problem and made weapons like AC/10 and AC/20 unplayable - were applied recently.

#19 Deathlike

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Posted 21 February 2016 - 09:20 AM

Gauss is not affected by "bullet drop".

#20 Wintersdark

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Posted 21 February 2016 - 09:38 AM

View PostDeathlike, on 21 February 2016 - 09:20 AM, said:

Gauss is not affected by "bullet drop".
Weirdly, neither are LBX autocannons.





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