I just say lower the heat pool from 60 points to 40points and adjust the heat sinks if they need to be. This would keep most people from alpha back to back. Second alpha would shut down most builds, especially laser vomit builds.
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Alpha Strikes And How To Stop Them
Started by cazidin, Feb 22 2016 09:08 AM
102 replies to this topic
#101
Posted 29 February 2016 - 08:43 PM
#102
Posted 29 February 2016 - 08:47 PM
Wouldn't it be easier and cheaper (for PGI) to use a non-heat based mechanic to limit alpha strikes?
#103
Posted 29 February 2016 - 09:16 PM
cazidin, on 25 February 2016 - 03:43 PM, said:
Your solution isn't convoluted or random enough.
Jokes aside though. Okay, I see what you're getting at. Both the arms and torsi (or just torsi but just bare with me) would need about half a second to acquire optimal convergence on their target otherwise there would be a cone of fire like spread. That is to say, the shots may go where you aim but not precisely where you aim at.
I would personally argue that this could be synced to Target Info Gathering but I like the idea. The question is would PGI implement it or would they go the easy way and change ghost heat?
no idea, but I've always thought that would be the easiest way to mitigate the whole FLD PPD issue that's plagued this game from day 1
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