MischiefSC, on 23 February 2016 - 06:25 PM, said:
Yes.
Relax.
Kdr means jack ****.
Win/loss is a vastly better indicator of your value to a team. KDR in pug queue is pretty meaningless.
I would even go so far as to say that if you're fixated on KDR you're sandbagging your team overall.
Focus on being a boon to the team first. KDR fixation is going to teach you bad habits.
KDR = nothing other than personal pride
A better metric is your damage average and w/l average (although even that is skewed because we player with random teams tossed together)
But, if you're regularly doing over 250 damage and win more than you lose (or have a pretty even split), then I'd say you're doing ok in a mech.
KDR really just doesn't matter. Lots of times I carry negative KDR on mechs because I wind up using them to do things like lead pushes, soak damage, etc. which usually results in them getting blown up. Sometimes I manage to get a kill, sometimes I don't, but my damage output and assists are generally in the 300 range and I'll typically get a few assists as well.
The problem with the "normal" metrics players use in FPS type games here is that those games are typically much less focused on team play and more on solo play within the team. You simply can't play MWO like you would the typical shooter because of the team dynamic so things like KDR and even W/L to an extent become less relevant.
You got 700 damage and 3 kills? Great!
Wait, you lost? Well regardless of how you feel about "carrying", you still lost the battle
You got 250 damage, 0 kills, 3 assists and your team won?
Which was a better performance? The 3 kills or the team win?
That just depends on how you view the game. Either an individual effort or a team effort.
A lot of people in this community obviously never played any kind of team games or sports growing up I can promise you that.
(Which incidentally leads into an interesting discussion regarding the social dynamics of this community in general as a lot of military veterans and "older" adults comprise a good chunk of the "hardcore" fans which doesn't always mesh well with a younger audience who prefer more "traditional" style shooters)