pyrocomp, on 27 February 2016 - 10:21 AM, said:
I know that handheld weapons are a part of BT universe. But as the art and general design of this game goes those things were out. As integral parts of mechs - ok, but as just plainly held in arms, I really do not like it. It's just too much not to my taste. I get that other people may think otherwise, but the absence of all those standart for JRPG and generic mechashooters hend held automatic rifles, extra thin and lon legs, main caliber guns with half-mech diameter and other wunderwaffels and gundams were a main appeal to me. I really dislike cartoonish and animeish (in its worst) design thrend in games. I know were many of the mechs come from, but still, I hoped for unique style. So seeing a distinct pistol when all previous mechs with those handheld weapons were stripped of them strickes as a bit illogicsl step. If the design principles were chosen years ago, why change them now? I doubt the game will benefit from it.
But it seems to me that the opposite (than you say) is true. As for those last four heavy Unseens (
Warhammer,
Marauder,
Rifleman and
Archer), PGI has followed their original appearances quite faithfully (with some artistic license of course) - and it has paid off:
Yesterday Russ told us that the sales of those 'Mechs have been very good. PGI could have steered closer to the Reseen territory, but the reality shows that their decision to stick with their original looks has been actually correct. PGI - and hopefully the game - has benefited from it.
I guess that this is the reason why PGI follows the original
Phoenix Hawk's design instead for example the Reseen one. If it has worked with previous four 'Mechs, it's a logical assumption that it will work with the
Phoenix Hawk too.
pyrocomp, on 27 February 2016 - 10:21 AM, said:
As for the fixed equippement in 'that pistol'... imagine if it would be free of it and you will be able to cram (as it will be a hand component) ERPPC there. Or AC20. Just for lulz. And how it will look in-game (And will they shrink the weapons geometry to fit it? Or will they expand that pistol to house that? Or will they add restrictions to mechlab?). Bizzare and alien.
What about simply waiting to see it in the actual game? I think that it would be wiser than labelling something
"Bizzare and alien." if all you have is just one piece of concept art.