Wolfways, on 27 February 2016 - 04:12 AM, said:
Can someone confirm for me that I really did hear Russ say that he won't allow Endo to be unlocked because "clan mechs weren't designed that way" or something like that.
I'm pretty sure that's what he said although I find it hard to believe he's say something that ******* stupid.
IS mechs weren't designed to be fully customizable either but in MWO they are.
Hit the Deck, on 27 February 2016 - 05:48 AM, said:
I guess encouraging ballistic builds can't be bad.
Yea, We might see more people use the Gargoyles stock omnipods for the prime now.
Monkey Lover, on 27 February 2016 - 06:02 AM, said:
Tell me how deadly a Gargoyle LRM boat will be or a 1 missile hardpoint summoner?
Pjwned, on 27 February 2016 - 07:00 AM, said:
How much will standard structure help a gargoyle prime?
cazidin, on 27 February 2016 - 08:54 AM, said:
Lucian Nostra, on 27 February 2016 - 11:02 AM, said:
So a the summoner is gonna get a choose what 3.5 tons of free ammo you want quirk or some such?
FupDup, on 27 February 2016 - 11:14 AM, said:
In general, I don't think it's much worse than any other quirks in terms of "unrealism."
For example, why should a Summoner magically move faster with an XL350 than a different 70 ton mech with the same engine? Why should a Hunchback have different internal structure than any other 50 ton mech when all of them spend the same amount of tonnage on their structure (5% of maximum weight)? Why would the Medium Lasers on a Locust shoot further than the Medium Lasers on a Shadow Hawk? Etc.
All quirks are space magic. It's just a matter of accepting space magic in order to compensate mechs for being cursed by their innate design problems (many of which are ported straight from BT/TT).
Well, that, and the fact that space magic is necessary to make gigantic walking robots into viable combat machines to begin with. A mech like the Stalker probably wouldn't even be able to stand up in real life...
Well, in some games and kind of in BT is that each different brand/ specific type has different benefits. For eg. a "magma medium laser" will have 5% more range but 2% more heat. for eg. This is done in game in the form of quirks and modules... yea, a smidge lazy but overall more effective than telling a new player: oh yea there is the normal medium laser but there are also 75 other medium lasers that have barely a 3% difference from each other and some of them are literally worse in every way because they are a broken/ old model. Have fun memorizing.
Isn't that hard to believe as stated above "lighter ammo, done".
Similar stuff happen IRL, such as some tanks magically carrying more ammo even though it has the exact same volume as another tank. Happened a bunch in the Shermans in WWII and the T-34's...
I personally got no problem with this quirk. It is just as logical as everything else and in BT there is a lot of things not 'calculated' overall. Ranging from actuators being 0 weight, to things like having 'turrets' with no extra cost or a mech magically being 50% cheaper to repair like the Crab. I really doubt every mech is that exact weight to the dot. I doubt all 35 ton mechs are 35 tons. I just think that's just the catagory and they may vary from for eg 34 to 36 tons for eg. being where all this actuators/ myomer / turrets/ random quirk/ what ever came from. that's my explanation on all the 'magics' in BT and translated to MW: O.
Also I doubt Summoner will get a "3.5" ton of ammo buff unless you already got like 9 or 12 tons of ammo. I think it may be a 10% more ammo or 30% more ammo but nothing like 350% or anything above 30.