ScarecrowES, on 05 March 2016 - 11:30 AM, said:
The funny thing about the whole rest of the post is that you ignore reality in favor of opinion. Can you run an energy build with 6+ energy points on a Linebacker? Yes? Do you have more than 16 tons of pod space? Yes? They you can run the same comp-level laser builds on the Linebacker as you can on both the Hellbringer and the Timberwolf (though it will run hotter than on the TBR). You can also run the standard comp-level laser builds from the Stormcrow as long as you have at least 5 energy slots, which you do. What about the splat builds? 3 to 4 missile slots with energy backups? Yup, the Linebacker has them, so it can do that as well or better than the Stormcrow, better then the Hellbringer, but worse than the Timberwolf. Ballistic and energy builds? Better than the Stormcrow, equal to the Hellbringer, slightly worse than the Timberwolf.
I think it's funny you mention the Exe as a negative mech, but you're seeing it more and more in CW because it does laser vomit better than any clan mech in it's class. If you're thinking these aren't doing well, especially after MASC was adjusted, you're not paying attention. SO MANY LASERS. It's why you're seeing these things more and more on defense teams. If you come around a corner within 300m of one of these, you're going to last about 10 seconds.
Look... I understand why the Linebacker doesn't fit into YOUR deck. I get it. Your posts are always pod space focused. You want that weapon tonnage - you want that firepower number to be as high as you can get it. But mechs like the Hellbringer prove that pure firepower isn't everything. That mech should be as gawd-awful as the Summoner, but it's got the hardpoints to overcome its natural problems, and then ECM to give it a little something unique. Well the Linebacker has that too... hardpoints to make use of limited podspace, and an engine to give it a little something extra.
So yeah... it's not the mech YOU want in your deck... but it's the one other people want in theirs. Same as the Black Lanner.
What part of this isnt clear to you?
It has **** hardpoints. I just laid out in my last point what hardpoints it has, so i really dont understand where you're coming from with this "it has good hardpoints" argument. Its false.
and if it doesnt have hardpoints (and it objectively does not) then suddenly, its 16 tons of podspace becomes even more problematic.
The hellbringer and cauldron born both go fast enough to keep up with the other clan heavies (and most IS mediums) and bring more than triple the firepower the linebacker brings, ballistic, missile, energy, they can do it all.
This game is about killing other mechs. There is no objective play, and no role warfare. Firepower is absolutely everything.
So in summary, the linebacker,
has no hardpoints (you say it does but it doesnt), goes fast (which is useless because speed does not kill enemy battlemechs), is short and kind of wide, which could be a blessing or a curse.
It can only do light energy builds, and it wont do them nearly as well as the cauldron born or hellbringer, never mind the timberwolf.
It can do light missile builds in one configuration, which could be its ONE saving grace.
It
cannot do ballistic builds. 2 CUAC10s is 20 tons, 3 uac 5s is more, etc etc. you've already exceeded your max podspace by a large margin. It might take single large ballistics, and thats it, but when you do that, you're still brushing up to that podspace limit, because if you take a few big weapons on sparse hardpoints, you NEED podspace to compensate.
So in concluding, we can see here that every argument you've made in the linebacker's favour actually ignores reality more than you claim I ignore reality.
It. Does. Nothing. But. Go. Fast.
If you want to go fast, take a light and shut up.
TLDR: Everything you're saying is false. It has
no hardpoints, low podspace, and potentially terrible hitboxes
.