pbiggz, on 08 March 2016 - 07:35 PM, said:
But your conclusion doesn't make any sense. Whether a mech is clan or IS is contingent upon its TECH not the faction that fields it. By that logic, there are many star league era mechs we have that are extinct in the IS except for them being in the hands of the clans. Does that make them clan mechs? I can't tell if you're arguing against puretech or arguing against mechs because they don't fit into YOUR idea of puretech.
Also by your logic the linebacker is an IS mech, because the wolves in exile field them much more than the crusader wolves, who tend to shun it, so I guess that disqualifies it from the next clan pack?
Well, I'm pro PGI figuring their **** out before they jump timelines... but if we need a quick and easy solution to the problem, I'm in favor of ditching pure tech. Imagine how many balancing problems that could solve!
The line you're stating, about what tech it uses defining the mech, is only really true about construction rules. It has no bearing on which factions can use the mech. That's the arena of lore. Right now PGI has it easy... Lore and tech line up neatly. Not so after 3058.
And you're not fully right about the Linebacker, simply because it was a Clan exclusive mech when it was introduced in 3053. It gets murky after 3058, because but Wolf-in-Exile and the entirety of the invading clans used them in large numbers. It fits what I've been saying about that divide between 3057 and 3058. But it presents another interesting problem, right? Up until 3057, it's exclusively a Clan mech. After 3058, it's both Clan and Inner Sphere. How do we rectify this? The same would be true of mechs like the Kodiak. Clan up until 3060. I'd say our choices of how to deal with these issues depends on what PGI intends to do about the timeline...
If PGI chooses to move the timeline to say, 3060, and has the galaxy map reflect the state of the Sphere at that point, they can decide if they want to do tech/faction alignments manually (choose which factions have access to which mechs and tech) or simply open all tech to all factions (as was more prevalent anyway, especially getting into 3067).
If PGI keeps the timeline and tech set where it is now, then the best course of action is to have all mechs with murky alignments be released to both IS and Clan. So the Linebacker, since it was Clan exclusive on release AND use Clan tech would be released solely as a Clan mech (though I would LOVE if it became IS exclusive, or Wolf-In-Exile exclusive after 3058). But the Nova Cat and Mad Cat MkII would be released as both a Clan AND IS mech using clan tech. Wouldn't make a difference in Quick Play, but in CW it would mean Kuritans could run both of those mechs to fight the Clans, as Lore would dictate.
That would be my preference... to tread as close to tech and lore as possible.
LastKhan, on 08 March 2016 - 07:40 PM, said:
So, clan nova cat isnt in game therefore its mech shouldnt be? Its not like we have one already oh the Shadow Cat. hurp and Kurita had no hand in the Nova Cat's development.
According to the Battletech source books, Kurita did. And the Shadow Cat was only ever released to Clans. Just as the Nova Cat was only released to the Inner Sphere. Are you struggling to understand what we're talking about here or...?