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Next Clan Mech?

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#941 martian

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Posted 10 March 2016 - 10:31 AM

View PostPariah Devalis, on 10 March 2016 - 09:49 AM, said:


Basically what the EBJ is to the HBR. If they made a "Grand Hellbringer," that mech would have been a scary piece of work in tabletop. Ferro, Endo, all the toys of the original but with all the armor and heat sink efficiency the original lacked, minus the unnecessary A-Pods since it has MG anyways....

Have you ever heard about the Hel? Posted Image

#942 pbiggz

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Posted 10 March 2016 - 11:32 AM

View PostPariah Devalis, on 10 March 2016 - 09:49 AM, said:


Basically what the EBJ is to the HBR. If they made a "Grand Hellbringer," that mech would have been a scary piece of work in tabletop. Ferro, Endo, all the toys of the original but with all the armor and heat sink efficiency the original lacked, minus the unnecessary A-Pods since it has MG anyways....


Only difference is the hellbringer has enough hardpoints to function with its lower (but still higher than the summoner's) podspace, and electronics help compensate for its relatively thin armour.

#943 Pariah Devalis

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Posted 10 March 2016 - 12:10 PM

View Postmartian, on 10 March 2016 - 10:31 AM, said:

Have you ever heard about the Hel? Posted Image


Yeah, but it is too slow for an enhanced Hellbringer, and has a super blocky look that makes me sad. :(

#944 martian

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Posted 10 March 2016 - 12:19 PM

View PostPariah Devalis, on 10 March 2016 - 12:10 PM, said:


Yeah, but it is too slow for an enhanced Hellbringer, and has a super blocky look that makes me sad. Posted Image

Well, the Hel makes up with its firepower and protection for that loss of speed. Specifically, if you compare Hel's alternate configuration A with Hellbringer's primary config.

And as for that ugliness, I use the Yeoman routinely. The Hel is still "well inside the norm". Posted Image

Edited by martian, 10 March 2016 - 12:21 PM.


#945 Sniper09121986

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Posted 10 March 2016 - 12:19 PM

View PostPariah Devalis, on 10 March 2016 - 12:10 PM, said:


Yeah, but it is too slow for an enhanced Hellbringer, and has a super blocky look that makes me sad. Posted Image


Do not know about blocky, appears quite MWO-esque actually. Now, these 40 tons in a 65-ton chassis are not worth that much (or little) speed. Summoner 2 is much more balanced, and guess what, no more fixed JJ!

#946 Lightfoot

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Posted 10 March 2016 - 06:52 PM

View Postpbiggz, on 10 March 2016 - 08:28 AM, said:


Grand summoner could be put in just as a straight up replacement to the summoner without even adding in a new model, because literally the only difference between the summoner and grand summoner is endo steel and jumpjets on the grand summoner are not fixed.

Coincidentally, doing those two things to the summoner (giving it locked endo steel and unlocking jumpjets) would make the mech actually terrifying, because it would have more podspace than the timberwolf.


No the Summoner would have the same number of criticals used and have roughly the same payload as the Timber Wolf if you gave it Endo and removed the jump-jets. Within half a ton. Not correcting you as much as defusing the notion that the Summoner would be better than the Timber Wolf. Timber Wolf has many more hardpoints in very balanced variety. TBR does everything.

Now what would make all the Clan mechs terrifying would be if you could down-size the engine to free up an extra 5-8 tons or so! Allowing Endo and FF changes does relatively little, just balances all the mechs to be equal to the Timber Wolf.

#947 pbiggz

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Posted 10 March 2016 - 07:19 PM

View PostLightfoot, on 10 March 2016 - 06:52 PM, said:


No the Summoner would have the same number of criticals used and have roughly the same payload as the Timber Wolf if you gave it Endo and removed the jump-jets. Within half a ton. Not correcting you as much as defusing the notion that the Summoner would be better than the Timber Wolf. Timber Wolf has many more hardpoints in very balanced variety. TBR does everything.

Now what would make all the Clan mechs terrifying would be if you could down-size the engine to free up an extra 5-8 tons or so! Allowing Endo and FF changes does relatively little, just balances all the mechs to be equal to the Timber Wolf.


http://www.sarna.net/wiki/Thor_II

im talking about podspace. The Grand Summoner has 30.5 tons of podspace. With that much pod space its a nasty 70 ton option rather than a heavy mech with the firepower options of a 40 tonner.

#948 CK16

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Posted 10 March 2016 - 07:52 PM

So I added a little more MWO flare on My MK.II...I we got a winner here. This whole thing has made me want this beast so much more!


Posted Image

Posted Image

MC-MKII-6?

Posted Image

Posted Image

Alright now I had a lot of fun! Renders!

Posted Image

Posted Image

Posted Image

Posted Image

Spoiler


#949 Robot Kenshiro

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Posted 10 March 2016 - 07:55 PM

Looks good :)

#950 Imperius

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Posted 10 March 2016 - 08:14 PM

View PostCK16, on 10 March 2016 - 07:52 PM, said:

So I added a little more MWO flare on My MK.II...I we got a winner here. This whole thing has made me want this beast so much more!


Posted Image

Posted Image

MC-MKII-6?

Posted Image

Posted Image

Alright now I had a lot of fun! Renders!

Posted Image

Posted Image

Posted Image

Posted Image

Spoiler


**DISCLAIMER** 100% BRUTAL HONESTY

I know you spent a lot of time on this and you did good work, but I like the other concepts much better. Hump in middle is a little to Quasimodo, the arms are too short they need to be longer like all the concepts so they protect the side of the CT better. Missile pods seem anemic, and as I said I just love the one below too much so my opinion will favor it. I'm hoping Alex changes the Mad Cat MK II more like he has done with many of the mechs in the past. I think the MK II in the past was just a lazy enlarged Timberwolf and I feel like it was a missed opportunity to make the mech feel more like an improved Timber like what was described in the TRO.

To me this concept seems like they took a Murader, the Catapult, and added a King Crab in the mix. The design to me looks futuristic as an improved mech should be. I know we have already heavily discussed it and I thought we agreed to disagree.
Posted Image

Edited by Imperius, 10 March 2016 - 09:10 PM.


#951 Quicksilver Aberration

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Posted 10 March 2016 - 08:32 PM

View PostCK16, on 10 March 2016 - 07:52 PM, said:

So I added a little more MWO flare on My MK.II...I we got a winner here. This whole thing has made me want this beast so much more!

Much better, the legs may be too extended this time around but it's close. I like the profile overall though, just needs finer detailing now.

#952 Hit the Deck

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Posted 10 March 2016 - 09:22 PM

CK16's latest rendition of the Mad Cat Mk. II seems.......... cute?

#953 FalconerGray

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Posted 10 March 2016 - 09:35 PM

Looks good, CK16, although the render looks slightly out of proportion to me, with the legs being too big, which makes the torso look too small. That could be my eyes playing tricks on me though.

Quote

To me this concept seems like they took a Murader, the Catapult, and added a King Crab in the mix. The design to me looks futuristic as an improved mech should be. I know we have already heavily discussed it and I thought we agreed to disagree.


That isn't a MK II.

#954 TheArisen

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Posted 10 March 2016 - 09:52 PM

View PostImperius, on 10 March 2016 - 08:14 PM, said:

**DISCLAIMER** 100% BRUTAL HONESTY

I know you spent a lot of time on this and you did good work, but I like the other concepts much better. Hump in middle is a little to Quasimodo, the arms are too short they need to be longer like all the concepts so they protect the side of the CT better. Missile pods seem anemic, and as I said I just love the one below too much so my opinion will favor it. I'm hoping Alex changes the Mad Cat MK II more like he has done with many of the mechs in the past. I think the MK II in the past was just a lazy enlarged Timberwolf and I feel like it was a missed opportunity to make the mech feel more like an improved Timber like what was described in the TRO.

To me this concept seems like they took a Murader, the Catapult, and added a King Crab in the mix. The design to me looks futuristic as an improved mech should be. I know we have already heavily discussed it and I thought we agreed to disagree.
Posted Image


You clearly modified that picture. For starters, I've seen it before, it was the Mk VII or something. Second you forgot the part that claims it's a HEAVY OMNIMECH, which the Mk 2 isn't.

#955 FalconerGray

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Posted 10 March 2016 - 09:57 PM

View PostTheArisen, on 10 March 2016 - 09:52 PM, said:

You clearly modified that picture. For starters, I've seen it before, it was the Mk VII or something. Second you forgot the part that claims it's a HEAVY OMNIMECH, which the Mk 2 isn't.


This.

Imperius, I understand you really want the MKII in game. That's great, more power to you. So you're aware, I couldn't care less if it's the next mech in or not. It'll get here eventually and that's fine, no tears from me either way. But really, you need to take things down a notch. That MKVII picture has been around for ages, everyone knows it and this 2 second MS Paint doctoring is really, really poor form. I hope you didn't do it yourself, because taking that kind of approach is the last thing our community needs.

Edit: typo

Edited by legatoblues, 10 March 2016 - 10:24 PM.


#956 Imperius

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Posted 10 March 2016 - 10:17 PM

View Postlegatoblues, on 10 March 2016 - 09:57 PM, said:


This.

Imperious, I understand you really want the MKII in game. That's great, more power to you. So you're aware, I couldn't care less if it's the next mech in or not. It'll get here eventually and that's fine, no tears from me either way. But really, you need to take things down a notch. That MKVII picture has been around for ages, everyone knows it and this 2 second MS Paint doctoring is really, really poor form. I hope you didn't do it yourself, because taking that kind of approach is the last thing our community needs.


It's a concept that was made by a guy on diviant art of a mech that doesn't exist but still a "MAD CAT design" so I think it's fair game to pull some inspiration from. I just really like it, Alex will do whatever he pleases, and I'm sure like every mech, it will amaze us.

You know what else is poor form, people not being able to spell a persons name correctly when it's right in front of them.

Poor form would be claiming I drew it or something...

Edited by Imperius, 10 March 2016 - 10:19 PM.


#957 FalconerGray

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Posted 10 March 2016 - 10:30 PM

View PostImperius, on 10 March 2016 - 10:17 PM, said:

It's a concept that was made by a guy on diviant art of a mech that doesn't exist but still a "MAD CAT design" so I think it's fair game to pull some inspiration from. I just really like it, Alex will do whatever he pleases, and I'm sure like every mech, it will amaze us.

You know what else is poor form, people not being able to spell a persons name correctly when it's right in front of them.

Poor form would be claiming I drew it or something...


Apologies for the typo. I wasn't looking at your post and used the spelling of the word, rather than your name.

I'm familiar with the background of the concept art and it's a great piece of work, I like it a fair bit over the standard MKII artwork. What I'm referring to is the doctoring of the title in the image, where the 'V' in 'MK VII' has been removed. If you didn't make this alteration, then I'm glad, but it should be specifically noted that this is an entirely different mech.

The overall point of my post was to make mention of the small nature of our community. Battletech / Mechwarrior is a niche title that needs all the support it can get. I admire your enthusiasm regarding your MKII campaign, but the flame wars that have developed as a result (that others are as equally responsible for as you) need to stop.

#958 Imperius

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Posted 10 March 2016 - 10:45 PM

View Postlegatoblues, on 10 March 2016 - 10:30 PM, said:


Apologies for the typo. I wasn't looking at your post and used the spelling of the word, rather than your name.

I'm familiar with the background of the concept art and it's a great piece of work, I like it a fair bit over the standard MKII artwork. What I'm referring to is the doctoring of the title in the image, where the 'V' in 'MK VII' has been removed. If you didn't make this alteration, then I'm glad, but it should be specifically noted that this is an entirely different mech.

The overall point of my post was to make mention of the small nature of our community. Battletech / Mechwarrior is a niche title that needs all the support it can get. I admire your enthusiasm regarding your MKII campaign, but the flame wars that have developed as a result (that others are as equally responsible for as you) need to stop.


Hopefully PGI, puts out the "flame war" and announces the Mad Cat MK II, as for the doctoring, yes I did do it but it was in response to someone in a different thread, I just lazily pulled the image off my photobucket, I said something of along the lines of I like this rendition/concept yada yada and they are like that's the MK 7 I'm like... Uhhh I said I like the look of this concept ignore they name, and they were like no and I'm like FTFY...

Definitely not trying to "deceive" anyone lol I've posted the correct image a ton of times ;)

https://twitter.com/...944982835499008




#959 FalconerGray

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Posted 10 March 2016 - 11:05 PM

I know you've posted it in the past and thanks for clarifying what you mean with it.

Anyway, bring on the future. I understand your passion for the MKII is driven by your MW4 memories; my journey began with MW2 and with that, I'd personally enjoy seeing the Warhammer IIC, Marauder IIC and Stone Rhino before the MKII, but that's the way nostalgia works.

Regardless of what anybody wants as their 'next Clan mech', I think it's more important for us to understand what PGI's position is with "timeline", "lore" and all that other great Battletech stuff that I feel they've fallen well short of. I understand a big part of your MKII push, Imperius, is the apparent vagueness of the selection criteria. I understand the Kodiak making it and the MKII not, but I also see how it can be seen as something of a grey area.

However, if a mech like the MKII is to be included, that obviously opens the floodgates for many, many more options that would have previously been inaccessible and how do we manage priority wise? I am inclined to go with timeline, because there are still worthy mechs that came first that are still waiting for their turn, but the whole situation really does turn into a big mess the deeper we go. Imperius, whilst I think you've gone a few steps too far with your campaigning on a few occasions, I also can't blame you - it's PGI that have created this scenario and you're just another member of the community, caught in the middle.

It's a mess and I don't see it being resolved anytime soon, so the best course of I action I've decided for myself is to simply take it as it comes, accept that the game is far from the dream I had for it way back before closed beta and hope for a new era of Mechwarrior to eventually arrive, years ahead as it may be.

#960 CK16

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Posted 10 March 2016 - 11:05 PM

View PostQuicksilver Kalasa, on 10 March 2016 - 08:32 PM, said:

Much better, the legs may be too extended this time around but it's close. I like the profile overall though, just needs finer detailing now.


Well compared to the Direwolf they are pretty close. Never realized how "tall" most of the mechs stand in the mechbay, The Timberwolf has its legs very extended compared to what you would expect as well. You might be right though a few changes to the angles should shorten it a bit.

Posted Image

Edited by CK16, 10 March 2016 - 11:13 PM.






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