Ask The Devs 10!
#1
Posted 13 July 2012 - 12:10 PM
Thanks everyone!
#2
Posted 13 July 2012 - 12:11 PM
Question: I read that TrackIR will be supported, will we be able to key map the head tracking software to our arm mounted weapons and fire them independent of our torso weapons mapped to the torso twist?
Edited by Viper69, 13 July 2012 - 12:14 PM.
#3
Posted 13 July 2012 - 12:13 PM
I mean, if the centurion had been unseen, I am SURE that would have been enough of a redesign to get it legal.
#4
Posted 13 July 2012 - 12:16 PM
#5
Posted 13 July 2012 - 12:19 PM
I would also like to see the Unseen/Alex-Reseen/Shimmering Sword-Reseen, please? Any word, yet?
#6
Posted 13 July 2012 - 12:23 PM
#7
Posted 13 July 2012 - 12:23 PM
#8
Posted 13 July 2012 - 12:27 PM
Will it still be possible for US and EU players to interact and have matches once we have a EU server? Or does this mean that we will have isolated communities for each server?
#9
Posted 13 July 2012 - 12:40 PM
#10
Posted 13 July 2012 - 12:40 PM
#11
Posted 13 July 2012 - 12:48 PM
#12
Posted 13 July 2012 - 12:49 PM
#13
Posted 13 July 2012 - 12:53 PM
Edited by Drakeblade, 13 July 2012 - 01:11 PM.
#14
Posted 13 July 2012 - 01:01 PM
#15
Posted 13 July 2012 - 01:19 PM
- Are there any plans of using weapons at the back of your mech?
#16
Posted 13 July 2012 - 01:20 PM
#17
Posted 13 July 2012 - 01:30 PM
2) Will there be any visual indication if weapons are in range?
3) Can you elaborate on any additional game types besides the Deathmatch no-respawn?
#18
Posted 13 July 2012 - 01:32 PM
Q) What was the inspiration for having Lasers and PulseLasers act the way we have seen them in the demo videos? Is there any info on how often the damage of each type of laser is applied over the course of firing?
Q) Have any decisions been made about how matchmaking will happen: will it be balanced purely on number of players, or will things like tonnage, some sort of 'battle value', or even player skill / ratings be taken into account? What about roles - will the matchmaker be able to ensure that players with points in the Command and Scout trees are on each side of all battles?
Q) It was said recently that the Commander role has been changed dramatically from how it was originally envisioned - any tidbits about why or how it has changed? Or simply when we will be able to have more details on that and other aspects of Role Warfare?
#19
Posted 13 July 2012 - 01:44 PM
Garth Erlam, on 13 July 2012 - 12:10 PM, said:
Thanks everyone!
Thanks for the opportunity, Garth - and for all your hard work! You guys seem to be posting less these days, so I can only assume you are working your collective rear-ends off to get this game done and do it well... and for that, you have my complete gratitude I hope you have a nice & relaxing weekend ahead!
#20
Posted 13 July 2012 - 01:45 PM
Will you change the search function limit of 4 letters or over a word?
How are TT critical rules being implanted.
How will support be used and how will it work?
What is your favorite Battletech Novel?
Will St Ives be in here?
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