Ask The Devs 10!
#41
Posted 14 July 2012 - 08:08 AM
#43
Posted 14 July 2012 - 09:16 AM
(a repost of a prev question that I didn't see get answered and I would really like to know ^-^; )
#44
Posted 14 July 2012 - 09:42 AM
Is this instant, or delayed like the torso cross hairs catching up as you twist?
#45
Posted 14 July 2012 - 10:29 AM
#46
Posted 14 July 2012 - 11:00 AM
I like to meow, on 14 July 2012 - 10:29 AM, said:
Did you know though that in real life you can't actually see a laser of death shoot, it all just for visual! I demand custom colors lazers! I want to fire pink! ><!!
#47
Posted 14 July 2012 - 11:38 AM
#48
Posted 14 July 2012 - 11:56 AM
#49
Posted 14 July 2012 - 12:16 PM
What is the top height a light mech can reach using jump jets?
#50
Posted 14 July 2012 - 12:38 PM
#51
Posted 14 July 2012 - 12:51 PM
1.) Are you going to utilize the 7.1 Surround Sound support in CryEngine 3 (advertised here)? I have a Razer Tiamat True 7.1 Headset, hence I asked... And, well, Accurate surround sound will be important to situational awareness.
2.) Will players be able to trade with eachother any of the following?: 'Mechs, 'Mech Parts, C-Bills, Vanity Items, Boosters, Mechwarrior Cash? Anything else I forgot? And if so, which will be tradeable? I guess the shorter question is: Will there be some implementation of a player-run market and what will it look like, as far as you know?
3.) As per previously asked: Are bonuses given with the Elite/Legendary founders mechs, like the mech c-bill bonuses, or the fact that they don't take up garage space.... going to remain exclusive to the founders mechs? Or are you going to make these bonuses available in future mechs? Either freely, like Origin's Battlefield 3 Pre-Order Weapon Pack Bonus, or Monetized, like Shogun 2: Total War's Pre-Order Bonus? I'd also ask when, but, that's sort of like asking whats in your guys crystal ball, so.
4.) If we get the Unseen, will we also get a Singing Minmay Hula Girl?
Edited by Cmdr Rad, 14 July 2012 - 12:52 PM.
#52
Posted 14 July 2012 - 12:56 PM
#53
Posted 14 July 2012 - 01:24 PM
#54
Posted 14 July 2012 - 01:40 PM
Edited by Veebora, 14 July 2012 - 02:18 PM.
#55
Posted 14 July 2012 - 02:04 PM
Also, in what situations is it currently possible for your mech to fall down or tumble?
#56
Posted 14 July 2012 - 02:16 PM
[I trust server side data security, but I am more curious what PG's basic stance is on aiding end-user security.]
#57
Posted 14 July 2012 - 03:00 PM
e.g. provide a jpeg image of each levels' satelite map with battle grid overlayed, or have a briefing-room like the mechlab with the maps and other info.
#58
Posted 14 July 2012 - 05:24 PM
#59
Posted 14 July 2012 - 06:33 PM
#60
Posted 14 July 2012 - 07:11 PM
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