Pariah Devalis, on 28 February 2016 - 07:37 AM, said:
Black Lanner.
I hate it with a passion, because I see its community appeal as "in the way" of what we actually need: non-s**t tier mechs in our medium stable. I understand the mech
looks cool as hell. Or at least it can. Or it can look like a developmentally defective chicken, depending on the artist....
However, any 55 ton mech with 11 tons of pod space being selected before 40-ton mechs with MORE pod space or 50 ton mechs with
DOUBLE the podspace of this ... hinderance is harmful. It is more important to the Clan lineup to have solid options, there, than rule of cool
at the moment. When we have good options,
then I would not mind, but right now we don't. It is either the Stormcrow or "why bother with a Clan medium?"
Amy of those being chosen over the clearly superior Vapor Eagle should be grounds for mandatory b*tchslapping IMO.
Also, that first pic is literally the only time the Lanner didn't look like crap. Actually does look cool. But the mech is indeed crap, still
Tarogato, on 28 February 2016 - 08:01 AM, said:
How about all of them? This community is too-mech happy and not enough content-happy. I say f*** the mechs. We have all these mechs and nothing to do with them except deathball. It's getting old. Wish they would allocate their resources better to providing content faster instead of taking YEARS to introduce new gamemodes and maps or any reason to fight that extends beyond the matches. CW is terrible at this, only player-run competitive leagues have really succeeded at this.
Indeed!. Let's remove PGI's revenue stream and see how much faster things get developed!
El Bandito, on 28 February 2016 - 09:36 AM, said:
1. Hitboxes won't matter much when it is hill humping with those high mounted arms--something which Dire Wolf, or indeed any Clan Assaults we have, cannot do.
2. Having no quirk doesn't matter much when it can dish out ungodly amount of damage without it.
3. It will still have 19 tons of armor. If King Crab is not considered glass cannon, neither should the Bane. And unlike the Dire Wolf, it can change engines to go faster, so no fear of nascaring.
PGI will have to pull off a Timberwolf-A and give the Bane severe negative quirks just to put it in the game. Otherwise, PGI will have to increase quirks for the rest of the mechs, making the powercreep abundantly real.
except that to use those arms also exposes their entire side torsos because of the flat wide design.
I get it, the bane is your bogeyman. But no, it's actually quite balanceable