Chef Kerensky, on 29 February 2016 - 03:51 PM, said:
I wouldn't call balance 'good.' Both sides have very viable builds that can do their jobs very well right now. Both still suffer from being primarily composed of absolute garbage. Both still suffer from a lack of public information on what makes a good mech a good mech.
Protips to struggling players: never, ever go smaller than engine size 250, stack lasers or weapons that synergize together and optimize damage from 300-700 meters (ER larges are for cowards who aren't presenting a target and never get anything useful done,) and stack double heat sinks. Form a line and focus targets. Any second a teammate is getting shot and 12 mechs aren't shooting back is bad news
If PGI comes out and allows direct in game education on how to build good mechs then they have to admit to the lore-****** that stock mechs and original TT balance for this game is absolute and total ****. Which they won't do.
There's a ton of material out there for people, it's just hard to find.
Have you seen
this? People should have to read that and pass a test on it before they're allowed to play in group queue or CW.
How about
this? It's a ******* google doc presentation on everything a new player needs to know for CW.
Here's a set of 19 instructional videos that are absolutely brilliant.
Church of Skill, an opportunity to sit down in TS and talk with top tier comp players and drop matches with them specifically to help people learn to play better, is that even going? Do we know? How do you even find it and when?
A lot of players have put a genuinely stupid amount of work into trying to help people get good at the game but it's like trying to empty the ocean with a tea cup. Too much bad information, too many people way too invested in trying to make bad information true by dint of getting everyone to make the same poor choices. Follow that up with PGI genuinely not actually KNOWING what GIT GUD in their game really looks like or why it's important.
The biggest obstacle to people getting good at MW:O is their fellow players and the inability to easily and consistently find good direction among the sea of bad ideas.
You do what you're supposed to, get on faction TS to drop with a group and have a bunch of them explain how the best way to fit over 2K LRM rounds onto a Stalker is or debate the relative merits of LRM 60 EBJ vs LRM 80 EBJ. If you're new how do you recognize that those people are the food you should be eating to get space-rich, not sources of wisdom to learn from.
We need a Church of Skill sort of thing that's going 24x7. Teamspeak to go to that's just there for training for people do work on their GIT GUD. Something you can get everyone to go to from time to time, brush up on their skillz, do some 1v1 and 8v8 and 12v12 and CW practice. We need the equivalent of a lobby system that PGI is never going to give us.
Someone do that. I'm too white, to rich and too entitled, it sounds like a lot of work. Someone else needs to make that happen.