Sandpit, on 28 February 2016 - 11:29 PM, said:
uhm
so you just basically said keep the same system but rename it...
Yes, can you not read? Current PSR is terrible as a skill rating, but it serves okay as a gauge of how much time a player has spent playing the game.
Sandpit, on 28 February 2016 - 11:29 PM, said:
Also, if you group up, it should be an average of the team's PSR to find opponents. It works both ways ya know. It's not fair that a bunch of new players should be facing off against a bunch of Tier 2s simply because their buddy made an alt account to keep it at Tier 5 so they can run roughshod through Tier 5 players
If you had bothered to read instead of skimming every 5 words of my post, you would realize that this is already covered.
Sandpit, on 28 February 2016 - 11:29 PM, said:
The current PSR system is fine in my opinion. It just needs to be weighted a bit more on individual match scores as opposed to W/L. (Which Russ said they're going to be tweaking)
The "segregation" of the players in this regard is the same thing most any other online multiplayer game does. It seeks to help mitigate new and lower skilled players from running into experienced and/or higher skilled players on a regular basis. It also already tries to help ensure "even" numbers of players on both teams. That's how the MM works as far as I know.
If your'e grouped up it takes the average of all players' PSR, it doesn't take the highest in the group and use that. So if you're dropping in a group with a Tier 5 buddy, you're going to average out to either Tier 3 or 4 depending on whether they round up or down.
As a Tier 5, that player is already facing Tier 3 opponents on a regular basis. The only thing that would change based on being in that group is having to play some Tier 2 sometimes as well. If you're in a larger group and the PSR averages out higher than that, then you and your group should be more than able to help "carry" those new players because you're there specifically helping them out as you said.
Sandpit, on 28 February 2016 - 11:29 PM, said:
Also, if you group up, it should be an average of the team's PSR to find opponents. It works both ways ya know. It's not fair that a bunch of new players should be facing off against a bunch of Tier 2s simply because their buddy made an alt account to keep it at Tier 5 so they can run roughshod through Tier 5 players
So you went from spouting non-sense that isn't an issue with my suggestion and contradicted yourself by pointing out the fact that the current system already does this. Good one.
There's nothing wrong with new players having an opponent that is more experienced as long as the new:old player ratio is even between both teams. Nobody learns anything from watching pubbies smash into each other.
El Bandito, on 28 February 2016 - 11:34 PM, said:
I don't want to group with complete newbies who doesn't even know where the "lock" button is, or shooting SRMs against target beyond 400 meters. Also the reason why I do not want trial mechs allowed in CW queue. Small groups have tonnage advantage in group queue so there is that.
Alistair Winter, on 29 February 2016 - 03:10 AM, said:
No thanks.
I'd rather play with and against hordes of tryhards and angry neckbeards rather than playing with and against weekend warriors who have no idea how the game works. I've grinded really hard to get to Tier 1, not because it's a good indication of skill, but only because it reduces the number of steering wheel mechwarriors in my games. That's the most important thing.
As an XP system designed to separate the experienced from the inexperienced, PSR has only two major flaws:
- A misleading name
- No way to separate group queue accomplishments from solo queue accomplishments (similar to Elo). Some people get to Tier 1 really fast because they're mostly playing with big groups using VOIP, which inflates their stats way beyond what they could do in the solo queue.
Another flaw is that heavy mechs (and assault mechs, in the group queue) generally receive bigger PSR increases due to the way match score works. Light mechs generally have lower match scores.
Find a guild? You can still 12man drop into quickplay or CW.
Does everything have to be a "ME ME ME" circlejerk with you people?
Moldur, on 28 February 2016 - 11:58 PM, said:
That's called matchmaking
That's called no matchmaking.
The idea that it would avoid rolls is not an accurate prediction.
One is called segregation, the other one is actual matchmaking.
You know, when the system makes matches and distributes players to each team in a manner that ensures balance between new players and experience ones?
If you're not able to grasp this concept, then I can't help you any further.
EDIT: Forget it, there's no way I'm answering 4 pages of people's inability to read and grasp simple concepts.
Edited by himself, 29 February 2016 - 01:32 PM.