lordtzar, on 29 February 2016 - 11:54 AM, said:
It's not JUST about them spreading damage.
Sandblasting the dirt off the enemy mech if you hit at all
Cover
Radar Derp
ECM
Massed AMS
Relying on others to get locks
Being a free kill if/when someone flanks the team and finds you
Expecting others to spend 40k cbills for a UAV
Delayed damage
Not sharing the armor load with the rest of the team
I can go on and on. What it comes down to is that most maps are not LRM friendly. If there were maps that had an effect that made lasers do zero damage, and 90% of all maps had that effect.......I'd be saying the same thing about lasers.
LRM mechs can also share armor.. especially seeing LRM's work best in the 300-500m range, closer than just about every sniper weapon out there.. and just beyond the short ranged weapons, at least on IS side
You can get your own locks, but i still think a LRM lock boost for getting your own is in order, and you don't need others sending up UAV's for them to work.. What you really need are people that want to brawl, or push, verse hide behind rocks and play the 1k range game.. LRM's again work best as a second line, just behind brawlers.. OR start a push, and loose some armor, as you then drop back, and let the brawlers go in fresh, and your beat up mech landed some damage, and now you have fresh brawlers leading a push, while your damage mech is still pouring it on.
You don't need to boat LRM's for them to help.. you can also run other weapons that can push off anyone that tries that trick. Not to mention you should always have a buddy close bny, if you play an aggressive LRMer, and stick with the team. I can't count the number of times i have caught someone trying to sneak up on me thinking i am an easy kill, and either get destroyed, or run away blinking red
But what i find most interesting is the number one complain on these forums is focus fire, and pin-point damage.. and when people wanna use weapons that go against that typical thing you have to listen about how much they suck.
There are both the solo PUG cue, and the group/CW cue. Pugs are not on top of each other. and often people can be on different sides, or at least not in the same line of fire. So while two people with both direct fire could never hit the same spot.. One running LRM's and another on the other side, using direct fire, can actually be helped by the LRM damage..
another thing, Mass AMS? how often do you see that? in pugs, rarely, and upper levels? I have yet to see a top build that someone posts with AMS, because people don't use them.. But feel free to post um some, cause i am curious.
ECM is another thing that with the change, unless the mech is on top of each other, which means high end group, ECM is no longer the magic bubble, and i rarely find it the reason why LRM's are not doing damage in pugs..
I just find it interesting, how one of the hardest systems to use well, is always put down to the lowest and worse domination.. It's almost like a sniper has never hide, and sniped from 1k away, and never shared armor, and ended a match with less than 100 damage.. I know ill take a good LRMer that can drop 400-600 damage on my pug team any day of the week. And nothing more fun than listening to someone complain about getting killed by them, especially when you know they are in the upper tiers.
You are right about them in many ways.. But also wrong too... I really don't care if they work at high end levels.. But the games i play, they do... You know the Joys of playing pugs,, where a good LRM mech, or even one of those so called trash mechs are just fun to play, and people enjoy the game.
Roadkill, on 29 February 2016 - 08:37 PM, said:
If you play LRM mechs, don't be fooled by high damage numbers. It's pretty easy to do 500 damage in an LRM boat, but that's not the same as 500 damage in a laser vomit Mech. Again, the video demonstrates that LRMs need to do about 50% more damage than direct fire to destroy a Mech, so that 500 damage from LRMs only equates to about 330 damage from laser vomit. You need to be in the 700-800 range to really be doing well with LRMs.
You say that like someone has perfect aim.. I know my aim is not the best.. especially if i am just having an off night.. I've had matches in my laser vomit mechs that i pull 500-600 damage, and not a single kill. I know many peoples aim are not the best.. So direct fire 3 times.. it could be left torso, right torso, center torso.. or they could of done the same thing firing 3 salvos.
My best weapons, are weapons that work well under 250m.. My highest KDR mechs all fall under that... SO if i want a longer range mech, i often can do better in a mech with some LRM's... and no I never only boat them.. well my Cat 40's is as close as it gets, but most often it is 15 or 20 at most with pin-point back up weapons.
for example, my AC-20 mechs, i often can pull 3-4 kills, and a few most damage kills, and get maybe 350-400 damage.. My laser boat mechs always have less kills and more damage.
If people wanna kick people from their group drops and not allow LRM's i could care less.. I for one like variety, and love to see a line of site lock increase, and an ECM nerf which just slowed the lock..
But one of the things i find so interesting as they are always called no skill weapons, when for me, i find shooting something with a large laser, the easiest thing in the game to hit with.. and my my what a surprise, its the Meta
Edited by JC Daxion, 01 March 2016 - 09:33 AM.