allow me to post my perspective
its really the IS LRM minimum range that is the biggest problem for me (which makes using a TAG suicide in some cases) and i would really love to not have this problem, otherwise me as a lurmer:
1) only "need" the lock on the called out target and/or a UAV placed by a competent light pilot
2) prioritize targets called out by teammates, especially those in trouble - otherwise kill whatever is the biggest and most vulnerable threat at the moment - this is one of the most important jobs for an LRM boat
3) i get HUGE effect on target when someone brings a TAG and/or NARC - you can literally see the target fall apart on the damage readout and "precisely" correct twisting gives him approx 8 more seconds of life at that point
4) i run with competent lights that keep the target they are shredding - i rain on its head, they come off with less damage on them and a cash bonus, i rain on a important target picked by them, win-win
5) team sometimes uses me as a ****** magnet - which is immensely entertaining for me, and painful for the victims
6)
ALWAYS CARRY RESPECTABLE BACKUP WEAPONS - there are a few things more satisfying than an already damaged mech running to get himself that tasty cherry of a helpless LRM boat... only to start backpedaling out few seconds too late (or losing a leg, take your pick)
yes, the damage spread is a problem - but as far as im concerned, its not my job to "kill" targets - my job is to suppress, support, prepare targets for easier kills, and always make sure i can support as much of my team as possible on a moments notice - because people's enthusiasm tends to die down a little bit when rained on
so if you see me in a LRM boat - ASK FOR FIRE SUPPORT WHENEVER YOU NEED IT, please, i will only be happy to do so -
this is a symbiotic relationship, not a contest
and if you want to use me as a bait, hell, go for it, chances are there are already 2 lights and a heavy heading my way anyway
my opinion?
meta pinpoint vomit is all face time - not only its a laughable crutch and goes completely against how BT works - but it also limits your options to less than a regular FPS shooter game
a properly coordinated team utilizing varied elements, from scouts to brawlers to snipers to LRMs, has more tools to archive victory, and more backups to fall back on, more ability to change and adapt tactics on the fly
sure, i keep hearing LRMs are not welcome in "the elite", whatever that means, but i tend to see that more as a flaw in the mindset of the teams rather than any real flaw - i've taken apart enough "metaboats" to be quite confident in that
and one more rant thought for the end:
what would you do if you suddenly did not have instant, 100% reliable, 100% accurate pinpoint accuracy at absolutely any range of your choosing, only limited by your ability to flip that pointer to that half of a shoulder showing?
Edited by Thunderbird Anthares, 01 March 2016 - 11:39 AM.