GreyNovember, on 02 March 2016 - 02:33 AM, said:
Every match has someone who is a bounty. Call it RNG.
If that person is killed, the Killer gets a sizeable bonus, and everyone who helped gets an assist bounty.
If that person lives, THEY get an equal bonus that is given to the killer, and the whole team gets a defending bonus.
Dunno how I'd feel about an RNG element.
I'd rather it be a player contained and generated type thing. I think it would actually help build some community and lend some "lore" to our universe here. The true heroes of this universe are the pilots. Our mechs are the hero mechs.
Legendary warriors who have evaded capture for 6 months. I mean can you imagine the types of opportunity PGI could have with this in that regard? Comstar intercepts of the top 10 bounties, the galaxy's "Most Wanted" and such.