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Pgi Implementing A Power Draw System With Heat Penalty.

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#1 El Bandito

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Posted 01 March 2016 - 09:40 PM

It is gonna replace the Ghost Heat system, though in early stage. That's my take from the Twitter reply Russ gave to Homeless Bill.

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Homeless Bill ‏@QQHomelessBill

@russ_bullock all weapons use "energy," going over threshold = heat penalty. Closes all loopholes, affects all weapon types, clear to users


Quote

Russ Bullock ‏@russ_bullock

@QQHomelessBill essentially yes that is what we have been prototyping


I personally advocated such system, and I think it is better than what we have now, though less excited about the GH v.2 part. If PGI used forced chain fire and added progressive heat penalty, then I would really become ecstatic.

Edited by El Bandito, 01 March 2016 - 10:15 PM.


#2 Nauht

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Posted 01 March 2016 - 09:45 PM

Hmm interesting. Need more details about it though but anything is better than "ghost" heat.

#3 Juodas Varnas

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Posted 01 March 2016 - 09:48 PM

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#4 Dr Mlem

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Posted 01 March 2016 - 10:01 PM

Interesting. Curious to see the math behind it once it's implemented, and how it shakes up the "meta".

#5 Metus regem

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Posted 01 March 2016 - 10:03 PM

Could be interesting to see how they do this... I wonder if different weapons will have different power draw rates....

#6 FupDup

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Posted 01 March 2016 - 10:04 PM

View PostMetus regem, on 01 March 2016 - 10:03 PM, said:

I wonder if different weapons will have different power draw rates....

That's kind of the point of a PowerDraw™ system. If every weapon drew the same power, e.g. Small Laser vs Gauss, it would suck popsickles.

Edited by FupDup, 01 March 2016 - 10:04 PM.


#7 Metus regem

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Posted 01 March 2016 - 10:05 PM

View PostFupDup, on 01 March 2016 - 10:04 PM, said:

That's kind of the point of a PowerDraw™ system. If every weapon drew the same power, e.g. Small Laser vs Gauss, it would suck popsickles.


Yup, but this is PGI and Paul we are talking about...

#8 RestosIII

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Posted 01 March 2016 - 10:10 PM

I can't wait to see PPCs, ACs, and MGs having way too much of a power draw. Any bets on if quad PPC Masakaris will still be viable?

#9 El Bandito

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Posted 01 March 2016 - 10:12 PM

View PostRestosIII, on 01 March 2016 - 10:10 PM, said:

I can't wait to see PPCs, ACs, and MGs having way too much of a power draw. Any bets on if quad PPC Masakaris will still be viable?


As long as you fire the CERPPCs 2x2 like people do now, it might be ok. Pretty sure the initial implementation will hit some snags, but I am more excited about it than what we have. On the upside, people might be able to shoot 3 PPCs at once without penalty, as long is those are not fired along with other weapons.

Edited by El Bandito, 01 March 2016 - 10:14 PM.


#10 SkaerKrow

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Posted 01 March 2016 - 10:12 PM

I like the way that the game plays now, but I also don't live in MetaHell where the comp guys are stuck. Basically, I won't have a response to this development until I play it.

#11 RestosIII

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Posted 01 March 2016 - 10:14 PM

View PostEl Bandito, on 01 March 2016 - 10:12 PM, said:


As long as you fire the CERPPCs 2x2 like people do now, it might be ok.

I do 2x2 and chainfire. You don't know fear until you're stuck in a corner with a Masakaris chainfiring PPCs into your face and barely generating heat.

#12 Khobai

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Posted 01 March 2016 - 10:18 PM

sounds like ballistic dps will be the new meta

#13 Navid A1

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Posted 01 March 2016 - 10:21 PM

Its amazing how far PGI goes through word olympics and different mechanics, just not to admit that lower heat cap along with heat penalties might...just might work!





View PostRestosIII, on 01 March 2016 - 10:14 PM, said:

I do 2x2 and chainfire. You don't know fear until you're stuck in a corner with a Masakaris chainfiring PPCs into your face and barely generating heat.

I knew a greater fear
It was called ThunderThug-9S

Edited by Navid A1, 03 March 2016 - 01:08 AM.


#14 Metus regem

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Posted 01 March 2016 - 10:23 PM

View PostKhobai, on 01 March 2016 - 10:18 PM, said:

sounds like ballistic dps will be the new meta


If so, I think a lot of players are going to lack the skills needed to use them well.

#15 Khobai

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Posted 01 March 2016 - 10:29 PM

Quote

If so, I think a lot of players are going to lack the skills needed to use them well.


well theyll learn when they have to start using autocannons to compete

if you cant do large alphas anymore then high dps is the next best thing. I expect UAC5/UAC10 is going to become the new meta.

Edited by Khobai, 01 March 2016 - 10:29 PM.


#16 Gas Guzzler

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Posted 01 March 2016 - 10:33 PM

View PostKhobai, on 01 March 2016 - 10:18 PM, said:

sounds like ballistic dps will be the new meta


Its pretty ******* obvious, yeah. So they thought TTK was low now....

How many seconds does it take 3 JM6-DDs and 3 Dakka Dires to destroy all 3 torsos of an Atlas-S?

View PostMetus regem, on 01 March 2016 - 10:23 PM, said:

If so, I think a lot of players are going to lack the skills needed to use them well.


I doubt, it, having to lead ballistics by a bit is only a hair more complicated than holding a laser on a component for 1 second. Most comp players I have played against are just as deadly when they bring 5 AC5 Maulers as they are when they bring lasers, if not more, depending on the circumstance.

#17 Nightshade24

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Posted 01 March 2016 - 10:38 PM

View PostRestosIII, on 01 March 2016 - 10:10 PM, said:

I can't wait to see PPCs, ACs, and MGs having way too much of a power draw. Any bets on if quad PPC Masakaris will still be viable?


Technically speaking the Warhawk should be able to run 4 ER PPC's better than now, atm you have to fire in 2's to do well, now you can alpha strike to do the emergency snipe without over heating to badly now [approximately] meanwhile chain fire helps a lot and firing in pairs is great... in short- this is how the warhawk fires in lore... chain fire / firing in pairs will work well

View PostSkaerKrow, on 01 March 2016 - 10:12 PM, said:

I like the way that the game plays now, but I also don't live in MetaHell where the comp guys are stuck. Basically, I won't have a response to this development until I play it.

lots of problems with ghost heat such as linked ghost heat (ER small laser + ER medium laser + Medium pulse laser + Small pulse lasers for clans) yet there are loopholse the meta abuses (Large pulse laser + ER medium laser). Also firing say SRM 6, AC 20, Gauss, 5 Med lasers, 2 large lasers, a flamer, and an AC 2 will give no ghost heat but 7 medium lasers, 3 er large lasers, or 3 LRM 10's gives ghost heat (isolated, not all together)

View PostKhobai, on 01 March 2016 - 10:18 PM, said:

sounds like ballistic dps will be the new meta

hahaha... I doubt the meta will shift to LRM's and AC 2's...

#18 Otto Cannon

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Posted 01 March 2016 - 10:44 PM

I for one welcome our new Dakka Whale overlords.

#19 Gas Guzzler

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Posted 01 March 2016 - 10:52 PM

View PostNightshade24, on 01 March 2016 - 10:38 PM, said:

hahaha... I doubt the meta will shift to LRM's and AC 2's...


You are right.

It will shift to UAC5s/UAC10s, and AC5s.

And now while everyone is facetanking so they can cycle through their weapons, they will likely die faster than they would if they had been paying attention and using cover. You know, thinking man's shooter stuff.

Edited by Gas Guzzler, 01 March 2016 - 10:53 PM.


#20 El Bandito

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Posted 01 March 2016 - 10:55 PM

View PostGas Guzzler, on 01 March 2016 - 10:33 PM, said:

Its pretty ******* obvious, yeah. So they thought TTK was low now....

How many seconds does it take 3 JM6-DDs and 3 Dakka Dires to destroy all 3 torsos of an Atlas-S?


As long as they are standing still? Not much. But if people keep moving, those ACs will simply spread damage. I play tons of dakka mechs, and I have to say, it is less powerful than laser vomit. I'd rather take many AC shots over three torsi, than one big laser/gauss alpha focused on my single torso.

Which is why i welcome this change. ACs have been sidelined for too long.

Edited by El Bandito, 01 March 2016 - 10:59 PM.






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