Just read this whole 7-page thread, skimmed a couple of the early linked articles, watched the relevant videos.
Can't get past these basic counter-arguments:
1. Reduce the heat cap. Increase the heat or cooldown or burntime for problem weapons.
2. Introduce a scale of heat penalties, such as flickering HUD, reduction of speed, etc.
That's about it. I'm relatively new to MWO, so I'm not sure why these aren't possible. We already have a bunch of limiting factors: tonnage, ammo, crit space, hardpoints, heat, cooldown, burn time, range. We also have quirks. I just...why add more stuff? Use what we have to rebalance things.
Every other month have an intern change up the heat/burntime/cd values on weapons and mechs, and have your developers focus on rolling out new maps, game modes, campaigns.
If we have to do it:
Big Tin Man, on 02 March 2016 - 08:54 AM, said:
Momentum = mass x velocity. Momentum must be conserved, so for a shot fired, it pushes back with an equal force on the mech.
...
3.0 m/s. Or 10 kph. Or 6.7 mph. Take your pick.
Now add a recoil mechanism that reduces that effect by, say 95% (FWIW, the recoil energy of a M16 is 0.4% of the bullet's energy, meaning the recoil mechanism absorbed 99.6% of the recoil energy). Then apply some mech gyro magic that accounts for the last 5% and let's never talk about this again.
Not sure how to interpret this. Are you saying that the recoil is negligent, ergo the "Ballistics require reactor capacity in order to compensate for recoil" is a bad argument, or the opposite?
B/c ammo-based weapons (save Gauss) incurring a reactor penalty makes no sense to me, and even if it is recoil/reloading, then it should come afterwards. It's pretty jarring--not just lore-breaking--it breaks the suspense of disbelief required to be piloting a giant stompy robot. I can believe some things, but not everything.
Sort of like what Duke Nedo says in the next quote. I could maybe get behind that...
Duke Nedo, on 02 March 2016 - 10:00 AM, said:
Something that could be interesting would be if they built the Gauss charge mechanics into the system, so that you can keep it charged as long as you like, but it drains continuously while being kept charged...
Another unfinished thought could be if PPCs would drain while charging instead of when firing. Unfinished thought, but could be a way of helping PPC+laser builds over pure laser builds, and these mechs would still hit drain limit but after firing one volley. May be room for something like that considering the current state of PPCs.
I could kind of get behind this...
Big Tin Man, on 02 March 2016 - 10:09 AM, said:
You forgot this. Current mech movement speed could consume energy. An ACH moving full speed could (in theory) be expending 50% of it's available energy in movement, while the Gimped fox would only use 2/3rd's of it (on a linear scale) or less if the speed/energy table.
...but it's also something that could be done with a sliding penalty heat scale.