Xavori, on 02 March 2016 - 12:19 AM, said:
I actually think your post highlights some of the issues a lot of players have with LRMs and people bringing LRMs, or, more specifically, boating LRMs.
You're loading enough ammo to deal 2520 damage, you're expecting two thirds to miss and to actually land 840 damage, an expectation you're seemingly falling short of. In essence, you're dedicating tonnage to that much weaponry and you're actually getting about one fifth of the possible damage out of it. By comparison, my WHM-6R (which has yet to be elited), loads five tons of AC10 ammo and averages just under 500 damage a match as well. That's pin-point damage, mind you, not damage that spreads all over the target(s) I'm shooting. It takes components down much more reliably and is much more efficient at using its ammo.
Being more weight efficient also means that you get to do similar damage numbers (in pin-point form, mind you) with lighter 'Mechs. You could dish out similar damage but take down more components or 'Mechs, even, with 'Mechs that are ten to twenty tons lighter than a Stalker.
Lastly, whether you're the kind of LRM boat that stays away from the fight entirely or one of the (imho, better) LURMers that actually sticks with the team and gets in there to a certain extend, you won't be front lining. Which, then, removes a considerable amount of armour from your own team's front line, especially if we're talking about assaults running LRMs. The same is obviously true for the sort of super long range sniper that tries to get involved as little as possible, but then again, I haven't seen as many people defending that sort of playstyle as there are people defending LRM boating
Now, that's not to say that one can't make LRMs work for you. I'm not saying a team can't win with LRM boats on their side or that a player can't do well with them. My impression, though, is that you're doing well / your team's winning despite there being LRM boats, not because of them.