Black Knight... Don't Look At It!
#1
Posted 03 March 2016 - 03:07 PM
My new MWO tactic... DON'T LOOK AT IT!
#2
Posted 03 March 2016 - 03:12 PM
#3
Posted 03 March 2016 - 03:19 PM
#4
Posted 03 March 2016 - 03:22 PM
Edited by Quicksilver Kalasa, 03 March 2016 - 03:22 PM.
#5
Posted 03 March 2016 - 03:22 PM
The king is dead, long live the king!
#6
Posted 03 March 2016 - 03:23 PM
sycocys, on 03 March 2016 - 03:19 PM, said:
Ya PGI wants variety in the game and they launch all energy-hardpoint mechs ... that'll do it.
#7
Posted 03 March 2016 - 03:24 PM
Edited by Celtic Warrior, 03 March 2016 - 03:24 PM.
#8
Posted 03 March 2016 - 03:25 PM
DjPush, on 03 March 2016 - 03:07 PM, said:
My new MWO tactic... DON'T LOOK AT IT!
Keep torso twisting, that BK gets heat capped really quick, get in there and kill it before it can cool down and its dead.
Phra, on 03 March 2016 - 03:22 PM, said:
The king is dead, long live the king!
Maybe because the 5smpls 4x SRM6 Timber or 4smpls 4x SRM6 & flamer Timber can kill the OPs BK one on one. The new Timber meta is here. Long live the old king still.
Edited by Ace Selin, 03 March 2016 - 03:28 PM.
#9
Posted 03 March 2016 - 03:27 PM
#10
Posted 03 March 2016 - 03:28 PM
You should engage them with caution.
#12
Posted 03 March 2016 - 03:28 PM
Quicksilver Kalasa, on 03 March 2016 - 03:22 PM, said:
You see, the problem is, you can't stop it from closing in on you.
350/360XL depending on whether it has 5 or 3MLs. A gigantic shield arm and 50% structure quirks. Also if you settle for 3MLs, it has well over 40% heateff, capable of putting out 150+ dmg in a matter of seconds before shutting down. Quite a stretch from "easy to overheat" in my book. People are slowly finding out what I've been preaching for the past month or so.
This. Thing. Is. Nuts.
Enjoy it while it lasts, it will get the BJ treatment.
Edited by Phra, 03 March 2016 - 03:31 PM.
#14
Posted 03 March 2016 - 03:35 PM
Phra, on 03 March 2016 - 03:28 PM, said:
You see, the problem is, you can't stop it from closing in on you.
350/360XL depending on whether it has 5 or 3MLs. A gigantic shield arm and 50% structure quirks. Also if you settle for 3MLs, it has well over 40% heateff, capable of putting out 150+ dmg in a matter of seconds before shutting down.
If you settle for only 3 MLs, you aren't capitalizing on opportunities as much, at that point you are better off with a different mech. The whole reason to run the BK with 3 LPL/5 ML is the same reason people used to run the Meta Whale, to punish players mistakes with a big alpha straight to one component. As for it pushing, well, it is good at pushing that is for sure, but it isn't good at brawling or trading at range. That said the dominant range in PUGs and even in comp play seems to revolve around mid range currently, outside of a select few maps.
#15
Posted 03 March 2016 - 03:39 PM
#16
Posted 03 March 2016 - 03:42 PM
I wuv my wub!
#17
Posted 03 March 2016 - 03:43 PM
Monkey Lover, on 03 March 2016 - 03:39 PM, said:
No.
At most you can make a case for reducing the laser quirks on some mechs, but when it comes to weakening the base weapon itself then we're gonna have a bad time.
#18
Posted 03 March 2016 - 03:49 PM
FupDup, on 03 March 2016 - 03:43 PM, said:
At most you can make a case for reducing the laser quirks on some mechs, but when it comes to weakening the base weapon itself then we're gonna have a bad time.
Without also touching the cLPL, at any rate.
They're both among the best lasers in the game, which is fine. Some quirks can make them excessive...but those were also touched down last pass.
#19
Posted 03 March 2016 - 03:50 PM
Quicksilver Kalasa, on 03 March 2016 - 03:35 PM, said:
Tried both, prefer the 3MLs with the 360XL. You wanna lose your RA first anyhow, might as well go with +1 DHS and the higher engine.
#20
Posted 03 March 2016 - 04:02 PM
4 user(s) are reading this topic
0 members, 4 guests, 0 anonymous users