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Psr Rating


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#121 Kuritaclan

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Posted 21 March 2016 - 03:18 PM

View PostCath, on 21 March 2016 - 03:07 PM, said:


Horses rear buddy. I've won 2 out of 10 today, had multiple 600+ damage games with kills and assists. and my PSR got an = sign. Talk about pissing me off. I've gained NO psr, since my wins were cap garbage with very little damage done. Love having an overall positive k/d ratio, averaging 300+ damage and having a 45% win rate after 1200 games. AND still sitting in t4 with no hope of going up.

Get a positive W/L Ratio should help. Breaking 600 Damage does not tell much about your contribution to a win. Sure if you are a bit lucky you can get away with sub 600 damage and a climb in PSR even if it is a defeat. Non or less 600+ damage is 100 damage short to actually have most time ups even in a loss. And 300+ damage on average is ok, but it is not that much.

#122 Bilbo

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Posted 21 March 2016 - 03:24 PM

View Postfastspec2, on 21 March 2016 - 03:17 PM, said:

I find myself with the exact opposite problem. I am solidly in the middle of tier2 with a kdr of .85.
I wouldn't think anyone with a .85 kdr would be in teir2, that seems wrong, but maybe you guys are seeing that too. I have fun playing, so don't care much, but psr should be per chassis imo. Or at least partially based off of it somehow in the dynamic.
.
But again, I am not a great player, or a big money spender, so take it with a grain of salt.

I've got .89 and it has been dropping steadily since I got there.

#123 Roadkill

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Posted 21 March 2016 - 03:28 PM

View PostCath, on 21 March 2016 - 03:07 PM, said:

Horses rear buddy. I've won 2 out of 10 today, had multiple 600+ damage games with kills and assists. and my PSR got an = sign. Talk about pissing me off. I've gained NO psr, since my wins were cap garbage with very little damage done. Love having an overall positive k/d ratio, averaging 300+ damage and having a 45% win rate after 1200 games. AND still sitting in t4 with no hope of going up.

600 damage adds 300 to your match score. Match score from 250 to 400 gets you an '=' in a loss. Though if you're doing 600 damage you should also be getting close to another 100 points of match score from other activities, so you should be getting to the ~400 match score that's needed to increase in a loss. Far from guaranteed, though.

In a win if you get even just 200 damage that'll get you at least 100 match score, which is a small increase in PSR. If you're not getting to 100 match score... well, frankly, you don't deserve an increase. Even in a cap win a match score of 100 is pretty trivial. The "win" itself is worth something like 20.

#124 Cath

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Posted 21 March 2016 - 03:34 PM

View PostKuritaclan, on 21 March 2016 - 03:18 PM, said:

Get a positive W/L Ratio should help. Breaking 600 Damage does not tell much about your contribution to a win. Sure if you are a bit lucky you can get away with sub 600 damage and a climb in PSR even if it is a defeat. Non or less 600+ damage is 100 damage short to actually have most time ups even in a loss. And 300+ damage on average is ok, but it is not that much.

How do I get a positive w/l ratio? That is something a player has no control over. Therefore anger.
I average over a kill a match.
I average 300 damage a game.
I pull my weight.

Yet I sit at 47%w/l (i was wrong on the 45) Why? How?
How is it that a player that contributes more kills than deaths lose more than they win? I started right after steam launch after letting the acct sit for 2 years. 1200 games is more than enough to have statistics average out the win/losses.

#125 Bilbo

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Posted 21 March 2016 - 03:41 PM

View PostCath, on 21 March 2016 - 03:34 PM, said:


How do I get a positive w/l ratio? That is something a player has no control over. Therefore anger.
I average over a kill a match.
I average 300 damage a game.
I pull my weight.

Yet I sit at 47%w/l (i was wrong on the 45) Why? How?
How is it that a player that contributes more kills than deaths lose more than they win? I started right after steam launch after letting the acct sit for 2 years. 1200 games is more than enough to have statistics average out the win/losses.

You didn't play while they were seeding PSR, so you started where new players started without the benefit of the new player advancement bonuses. You'll probably play that many matches just getting through tier 4 and 3. I played more than that to get from 4 to 2.

#126 Metus regem

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Posted 21 March 2016 - 04:42 PM

First off PSR is just an XP bar, that rewards being a sloppy shot. As Damage+win = greatest PSR gain. Remember that, as your match score heavily influences your PSR gain or loss, half of your damage counts for the largest part of your match score, so doing 200-300 means you are getting a base match score of 100-150, you need higher than that to climb up the epeen ladder that is PSR....

So quickest way to inflate your damage score? LRM's and Lasers.

#127 Douglas grizzly

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Posted 21 March 2016 - 08:23 PM

here is my problem with the keyboard warriors claiming it is all my issue and to so degree it is. That being said when i am in the back or behind a couple others and 3 doggone enemy mechs ignore the mechs in front of their faces to focus on me , i call your claims of it all my issue bull droppings. I figure one of two things, one some of you are using alt accounts to hunt people who are grumbling about the issues on line and 2 there are aim bots being used. In either case if those are happening then those people doing it are sorry excuses.

#128 Kuritaclan

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Posted 21 March 2016 - 09:45 PM

View PostCath, on 21 March 2016 - 03:34 PM, said:

How do I get a positive w/l ratio? That is something a player has no control over. Therefore anger.
I average over a kill a match.
I average 300 damage a game.
I pull my weight.

Yet I sit at 47%w/l (i was wrong on the 45) Why? How?
How is it that a player that contributes more kills than deaths lose more than they win? I started right after steam launch after letting the acct sit for 2 years. 1200 games is more than enough to have statistics average out the win/losses.

Pretty much what Bilbo and Metus Regem said. One Kill a match doesn't say much - it is a start.

300 avg damage isn't enough to climb consistently not with a 47% W7L ratio. Getting for example a kill on a person who is out of position helps to win matches, but it doesn't when you die for it. If you sit in an assault and only get a Medium but die in the process it is most time not worth. The hard kills to get are those which doesn't die within the first impact. I grinded out T1 lately with mostly my Mauler, since the Pot of Gold Event favors doing 100+Matches for the full earning in SoloQueue. I also only had ~1,2 Kills per game on average. However i did ~1,96 Kills most damage dealed. My avg. damage was ~530 over 131 matches. Sure without the assault firepower getting this damage numbers is harder - the lighter you get the more tradeoff is distraction, while the fatties do the damage or support them. Making valuable kills, say when you are pushing and where in voip, call out enemies/uavs to focus, don't hill hump alone and so on help much to overcome a stalemate situation and benefit with wins. In the end my W/L ratio was 1,51 (~66%). And yeah some short series up to 5 losses i faced too. But in the end the bar only slided 1/10 of its full length.

#129 Douglas grizzly

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Posted 22 March 2016 - 09:23 AM

the way the match making is now it is flatly impossible to make any headway on the psr rating. Not only that you have to have over 500 match score to advance and since you are being put in very unbalanced matches you will always lose any progress you make. Yeah i know some trolls will say it is perfect that way but that is because you are trolls and dont know anything. Some of you who say you can win are just other tier people who are playing your alternate accounts. I gave up trying to make any headway because it is set up to always lose.

#130 Kosh 95

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Posted 22 March 2016 - 10:08 AM

View PostDouglas grizzly, on 22 March 2016 - 09:23 AM, said:

the way the match making is now it is flatly impossible to make any headway on the psr rating. Not only that you have to have over 500 match score to advance and since you are being put in very unbalanced matches you will always lose any progress you make. Yeah i know some trolls will say it is perfect that way but that is because you are trolls and dont know anything. Some of you who say you can win are just other tier people who are playing your alternate accounts. I gave up trying to make any headway because it is set up to always lose.


If higher Tier players are capable of advancing their alt accounts, then you've discovered the secret to advancing your own. Get good.

Edit: It took me exactly 68 matches to get this account to Tier 3.

Edited by Kosh 95, 22 March 2016 - 10:11 AM.


#131 Jables McBarty

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Posted 22 March 2016 - 10:13 AM

View PostMrMadguy, on 20 March 2016 - 12:00 AM, said:

MS = Match Score here. Not XP, not dmg.
Posted Image


For once, I agree with MadGuy. Initially I preferred the current PSR. By weighting the team's performance it helps compensate for prima donna behavior, but then it's also heavily weighted in favor of a rise.

On the other hand...I don't know. I think maybe they need to change the values a bit, but I do think that the win/loss should affect it. Ultimately it is a team game, team performance needs to be weighted in.

Anyway, coming to this conversation late. Maybe all this has been said before....

OP: Why are you concerned about Tier? I love love love playing my HGN-IIC(O) but I always post high scores in it, so my PSR keeps going up. Pretty soon I'll be in Tier 2 and I'll be getting smashed constantly any time I hop into any other 'mech besides that IIC.

#132 Xavori

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Posted 22 March 2016 - 10:18 AM

View PostJables McBarty, on 22 March 2016 - 10:13 AM, said:

Ultimately it is a team game, team performance needs to be weighted in.


Except that for solopuggers like myself, team performance is entirely random and beyond my control. So why exactly should my PSR have a massive RNG component in it?

#133 Kosh 95

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Posted 22 March 2016 - 10:19 AM

View PostXavori, on 22 March 2016 - 10:18 AM, said:


Except that for solopuggers like myself, team performance is entirely random and beyond my control. So why exactly should my PSR have a massive RNG component in it?


Beyond your control? You are part of the team. The outcome of that team does depend on what you do.

#134 Douglas grizzly

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Posted 22 March 2016 - 10:24 AM

View PostKosh 95, on 22 March 2016 - 10:08 AM, said:


If higher Tier players are capable of advancing their alt accounts, then you've discovered the secret to advancing your own. Get good.

Edit: It took me exactly 68 matches to get this account to Tier 3.


How much cheats did you use though? As i stated before it is impossible under current system to advance, especially since damage you do is not being considered at all in determining your score.

#135 Douglas grizzly

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Posted 22 March 2016 - 10:29 AM

one thing i have noticed when i do manage a win is that the psr does not go up much if at all and that advance is wiped out by a small loss. The psr system needs to be redone so that when your team is steamrolled like most of my teams are, then you dont get such a huge loss. To stay the same at a bare minimum on a defeat the requirement should be 150 instead of 400.

#136 Jables McBarty

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Posted 22 March 2016 - 10:35 AM

View PostXavori, on 22 March 2016 - 10:18 AM, said:

Except that for solopuggers like myself, team performance is entirely random and beyond my control. So why exactly should my PSR have a massive RNG component in it?


View PostKosh 95, on 22 March 2016 - 10:19 AM, said:

Beyond your control? You are part of the team. The outcome of that team does depend on what you do.

^This.

I'm a solo pugger something like 80% of the time (and my two most frequent drop companions are lower tier than me, so we tend to get rolled pretty often in group queue), but I also recognize that the other 11 people that drop on my side of the map are also to some extent my responsibility.

Listen, you can't control anyone besides yourself. And you can call out things like "Flankers on our Left" or "Someone help that Atlas, he's getting circled by a Jenner," and half the time nobody listens. But half the time people do. If you never call those things, then nobody can respond to them, so your team gets rolled, and you lose, and your PSR should go down even if you posted decent damage. Because even if you are in a DWF on the other side of the map, by pressing CAPS LOCK and calling for someone to help that Atlas, you've affected the outcome of the game--you performed better, your team performed better, you "deserve" to go up in tier.

(Actually, side note if you play lights/light hunters, use the "Show Team Info" button frequently to check on the status of your assaults. If you see a solo assault on your map who is circling and their health % is falling, they are probably being swarmed by lights and could use a hand.)

#137 Roadkill

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Posted 22 March 2016 - 10:43 AM

View PostDouglas grizzly, on 22 March 2016 - 09:23 AM, said:

the way the match making is now it is flatly impossible to make any headway on the psr rating.

And yet my PSR continues to climb. Go figure.

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Not only that you have to have over 500 match score to advance

No, you don't. This has been explained to you several times. Pay attention.

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and since you are being put in very unbalanced matches

No, you aren't. A steamroll doesn't mean the match wasn't properly balanced, it just means that one team exploited an advantage and the other team failed to react.

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you will always lose any progress you make.

No, you won't. Unless you are already in the correct tier, which based on your posts sounds like you are. If you're already in the correct tier, your PSR shouldn't change.

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Yeah i know some trolls will say it is perfect that way but that is because you are trolls and dont know anything. Some of you who say you can win are just other tier people who are playing your alternate accounts. I gave up trying to make any headway because it is set up to always lose.

You've demonstrated a complete lack of understanding, and a complete unwillingness to learn.

Go away, troll.

#138 Jables McBarty

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Posted 22 March 2016 - 10:44 AM

View PostJables McBarty, on 22 March 2016 - 10:35 AM, said:

Listen, you can't control anyone besides yourself. And you can call out things like "Flankers on our Left" or "Someone help that Atlas, he's getting circled by a Jenner," and half the time nobody listens. But half the time people do. If you never call those things, then nobody can respond to them, so your team gets rolled, and you lose, and your PSR should go down even if you posted decent damage. Because even if you are in a DWF on the other side of the map, by pressing CAPS LOCK and calling for someone to help that Atlas, you've affected the outcome of the game--you performed better, your team performed better, you "deserve" to go up in tier.


Honestly, I think this is the biggest thing that has affected my W/L and hence my Tier--communication.

Anybody who wants to raise their tier should listen to that Tier 1 adage "Teamwork is OP."

Calling out info helps, taking the lead helps. People won't always listen, but you can't control that.

And this is why I disagree that W/L shouldn't affect rating--because every game is affected by things that don't go into your score. There's no Cbill bonus for "correctly identifying a flanking maneuver" or "distracting an enemy lance of assaults while your team pummeled their heavies and mediums," but those are the tactics that can lead to wins.

OP: Keep studying the Strategy sections of the forums, work in calling out targets ("Focus fire on Delta"), work on your microskills and your builds, and you'll eventually go up.

Someone said previously in this thread "Stop focusing on it and it'll go up." That was my experience. I hid my tier when I was in 5 (after lots of games--so it wasn't the early playing bonus), and after a month of play I unhid it and I was at the top of Tier 4. Stop focusing so much on it and it'll go up.

#139 Roadkill

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Posted 22 March 2016 - 10:45 AM

View PostDouglas grizzly, on 22 March 2016 - 10:24 AM, said:

especially since damage you do is not being considered at all in determining your score.

*sigh*

Wrong. Again.

50% of your damage is added to your match score.

#140 ArmandTulsen

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Posted 22 March 2016 - 11:07 AM

PSR score should go up slower as you increase in tiers and go down faster.

Edited by ArmandTulsen, 22 March 2016 - 11:17 AM.






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