Mind you..... NOt a fan, in general of "massive" quirks, though in some cases (Atlas durability, really crappy weapons like LB-X, etc) they may be justified.
Aaaaaand, no worries here.
Pretty underwhelming, The only one with "significant" structure buffs, also get's no agility buffs, so it's pretty moot, TBH. Not a surprise though, since don't want more P2W cries.
A bit of a surprise one doesn't see a bit more ST structure or Armor buffs, and that some like the 5S got nada for the Torsos.
2R and 5S got some pretty decent agility buffs, no complaint there, Not sure if turn rate on the Wolf model will outweigh the accel/decel buffs on the other 2.
As for puzzling?
Energy weapons quirks on 3 of them? Completely secondary weapon systems, and in all cases, your most vanilla of weapons on the mechs, yet they waste "quirk points" on those, instead of doing a little bit to try to make them more LRM viable.
That puzzles me.
Seriously, the only Archers that remotely make sense to have energy buffs, are the Kurita Models that pack dual Large/ER LArge Lasers. And of course, which are NOT in the pack.
Thoughts?
*EDIT********
the armament shown on the ARC-2R is NOT the correct "stock" loadout, but a play build that QA apparently missed when they took the Quirk Screnngrabs. (Confirmed by Russ)
The Correct loadout is:
-2x LRM20,
-4x MLasers.
Please refer to the Sales page to clarify any confusion about correct armaments.
https://mwomercs.com/archer
Edited by Bishop Steiner, 10 March 2016 - 11:53 PM.