Psa: Paul Says The Quirks On The Archer Release Were Prematurely Released And Undergoing Revision
#21
Posted 11 March 2016 - 04:54 PM
#22
Posted 11 March 2016 - 04:54 PM
Bishop Steiner, on 11 March 2016 - 04:44 PM, said:
See...I'd prefer the exact opposite. I can use my piloting skills for defense. I cannot do anything to make my IS weapons work as well as clan weapons.
So for me the biggest thing is cooldown reductions so I can fire faster because I need to kill before they get within 180m on LRM's, and faster SRM's are always welcome. I'd want less heat because again, that translates into more DPS. Velocity is meaningless on LRM's, but useful on SRM's. And tighter grouping would be okay, but really, the grouping on LRM's needs tweaked overall, not just as a quirk for one or two mechs.
#23
Posted 11 March 2016 - 04:55 PM
Queen of England, on 11 March 2016 - 04:54 PM, said:
That's usually "Poli-Speak" for "Dang it, we got yelled at, let's make changes before we get any more pack cancellations!!"
#24
Posted 11 March 2016 - 04:56 PM
Queen of England, on 11 March 2016 - 04:54 PM, said:
Speaking of. Where are the patch notes and did PGI forget about the Command Console buffs?
#25
Posted 11 March 2016 - 04:58 PM
Xavori, on 11 March 2016 - 04:54 PM, said:
See...I'd prefer the exact opposite. I can use my piloting skills for defense. I cannot do anything to make my IS weapons work as well as clan weapons.
So for me the biggest thing is cooldown reductions so I can fire faster because I need to kill before they get within 180m on LRM's, and faster SRM's are always welcome. I'd want less heat because again, that translates into more DPS. Velocity is meaningless on LRM's, but useful on SRM's. And tighter grouping would be okay, but really, the grouping on LRM's needs tweaked overall, not just as a quirk for one or two mechs.
So if you have piloting skill keep your foes at your effective range. It is called kiting.
And they 5W does have velocity quirks. Up to 9 x LRM5 in two groups on chain-fire with the recent LRM changes and a cooldown module!? Lolz.
#26
Posted 11 March 2016 - 05:00 PM
Bishop Steiner, on 11 March 2016 - 04:28 PM, said:
I think an LOL is in order...
#28
Posted 11 March 2016 - 05:21 PM
No one wants LRM focused quirks or no armour.
#30
Posted 11 March 2016 - 06:07 PM
#31
Posted 11 March 2016 - 06:16 PM
Ted Wayz, on 11 March 2016 - 04:35 PM, said:
Yeah, they better take care of that.
Um, Ted?
They -increased- cooldown and decreased spread to the point that still, nobody in their right mind uses LRM 20's other than desperation.
#32
Posted 11 March 2016 - 06:24 PM
LegendaryArticuno, on 11 March 2016 - 05:21 PM, said:
No one wants LRM focused quirks or no armour.
Actually quite a few people do want LRM quirks, because some are tired of seeing every missile mech just turned into a Splat Build.
Go figure.
#33
Posted 11 March 2016 - 06:27 PM
Something like:
Missile Velocity 20%
Missile Heat Gen - 10%
LRM20 Spread -33%
Would make me happy.
#34
Posted 11 March 2016 - 06:28 PM
Energy quirks? Wut?
#35
Posted 11 March 2016 - 06:53 PM
Bishop Steiner, on 11 March 2016 - 06:24 PM, said:
Go figure.
Splat mechs arent even that popular or OP, laser and ac boats are more reliable. General missile quirks will mean you aren't shoehorned into any given missile and gives players the much needed ability to choose.
It's better to have a versatile mech, than a one trick pony.
Edited by LegendaryArticuno, 11 March 2016 - 06:54 PM.
#36
Posted 11 March 2016 - 07:02 PM
Making all mechs into vanilla jack of all meta trades just really makes creating "new" mechs totally pointless, in general.
#37
Posted 11 March 2016 - 07:21 PM
The quirk preview depicts the same incorrect loadout.
The Archer post they may after the patch notes carries both errors, uncorrected, after PGI was made aware.
Now Paul is saying that the quirks we are seeing weren't supposed to be released yet.
...
What's going on?
#38
Posted 11 March 2016 - 07:26 PM
Serious folks, you really do not know what havok you are literally bringing down on your head. Making the missile systems on these mechs more powerful is really not something you want.
But please push PGI to do so. Your future missile overlords thank you.
#39
Posted 11 March 2016 - 07:28 PM
sycocys, on 11 March 2016 - 06:07 PM, said:
Say what you will, I'd sooner they do this that just use Paul's Dartboard Of Balance and then act surprised at release, as per normal.
#40
Posted 11 March 2016 - 07:31 PM
Oh noes it's going to have -% cooldown nerfs instead of buffs!
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