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Patch Notes - 1.4.59 - 15-Mar-2016


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#161 Alardus

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Posted 15 March 2016 - 09:09 PM

View PostTarl Cabot, on 15 March 2016 - 08:27 PM, said:

This may get lost but for some of you having issues getting the game to run after patching, Force 32bit selection has been removed and can not be changed in the patcher nor an actual file edited.

The thread below has to create a no-patch shortcut to run the game in 32bit. Make sure though that you have fully patched the game through normal means.

http://mwomercs.com/...2-force-32-bit/


Good. Losing functionality for its users is always a positive sign. /s

View Postchrmnma0, on 15 March 2016 - 08:25 PM, said:

Enough with the cosmetics. I enjoy textures, but I rather resources be put into hit detection, animation, weapon balance (ppc), maybe more cockpit options for controls, better damage actualization (what gets destroyed), etc.
If you are going to penalize people for TK, you NEED to have a forgiveness system...at least when the idiot runs in front of 2 ppc shots, it won't be my fault...


Amen brother. MW3 wasn't an explosive online scene because of the game cosmetics. We could play MW2 online if it had a really fun and solid gameplay function.

They need to realize that needless cosmetics does not improve the user experience as much as coherent game functionality.

Edited by Alardus, 15 March 2016 - 09:11 PM.


#162 Volthorne

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Posted 15 March 2016 - 09:39 PM

View PostAlardus, on 15 March 2016 - 05:01 PM, said:

Good old richer syndrome. I'm glad you're here to tell anyone who doesn't have your kind of money that their problem is not spending enough. The problem is that software developers get to hide so many flaws in their designs BECAUSE of more powerful hardware. Its easy to mask bloated and memory/cycle hogging code of a poorly developed software in a machine that has 8gb of ram and a 5.0 processor.

I am poor, FYI, compared to some of the whales. Very poor. I can't even afford to rent an apartment and have to live with my parents. Money has literally nothing to do with anything. I am looking at my resource monitor and Steam is using a grand total of 58MB of memory, and less than 1% of my CPU on average; Google Chrome with one tab open is more resource intensive. If Steam is having resource issues, then clearly the hardware is at fault - or the user, if you have 60 different Steam browser windows open.

By the way, this is on a cheap-sh*t $400 laptop that I bought for college. Take your old-*** hardware and gtfo.

#163 Toddasaurus

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Posted 15 March 2016 - 10:21 PM

After patching my game now has weird graphics glitches... Sometimes, when turning/looking around, the environment has this extreme ghosting effect, where everything is extremely pixelated. I reinstalled the client, removed then reinstalled my graphics drivers - no effect. It still does it. It wasn't doing this prior to the patch, and nothing has changed on my computer. I have messed with ALL the graphics settings in the game, doesn't do anything. But, switching from DX11 to DX9 in game fixes it. Weird.

For the record, I'm using an Acer Predator 15 with the GTX980m GPU.

Am I the only one having this issue?

#164 Serpentbane

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Posted 15 March 2016 - 10:52 PM

"the spawns have been moved closer together but are otherwise mostly unchanged."

Why not just drop within weapons range imideately? Why use 30 sec on walking? Why let the player think at all?

What happened to the slogan. The thinking persons shooter?

I much rather have larger maps, and more time and options for strategic play. All ppl do now is run into each other, and shot until someone dies...

Edit: First game, and I see a game mode built to make this a even more "clash in the middle" kinda game.

Edited by Serpentbane, 15 March 2016 - 11:04 PM.


#165 Pat Kell

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Posted 15 March 2016 - 11:17 PM

Gotta say, not a fan of this team damage penalty timer. For example, people who take streaks have their left over streaks sit on dead mechs for a certain amount of time and anyone who runs through those takes damage, sometimes killing them. Sometimes, in the heat of battle, you are zoomed in and a friendly strafes in front of you and you damage/kill them. Sometimes, you drop an arty and it clips a wall and you arty your whole team. There are many other examples of how you can rack up a sizable amount of team damage with bugs, invisible walls and unintentional movements into firing lanes. Seems like a good way to get people to quit playing the game because they don't want to wait 20 minutes before launching a match. Surely there is a better way to handle this. I know I don't have any better ideas off the top of my head but surely some smart guy or gal out there can toss this around and come up with a better way of dealing with this. For now, I guess I will live under the current rules and hope that I don't get penalized.

#166 mad kat

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Posted 16 March 2016 - 12:10 AM

My first game was a mess serious lag and rubber banding which i hadn't seen since i last 64bit client. I had upped my client to high textures to see the extra fidelity but it didn't hit the FPS as bad as i thought but still had major issues with lag. Tried to change settings back and the game froze. A la 64bit client used to. Turns out they've removed 32bit option??? Weirdly after restarting the client and rejoining with textures on medium again all was fine.

Why can't this company get a single patch right? Every single time a new patch rolls out something ***** up or is changed that previously was fine and no-one had requested changing. Yes a lot of this patch is great i actually like the new mode as it forces brawling which has been largely gone from this game for a while, i like the new textures and the map is kinda cool. The team damage penalty is nice too. But there is always something that they mess up.

Luckily i have no faith in the company anymore anyway but they have a cool product..........That they need to stop messing about with. I've tried explaining this game to my brother who recently started, looks like he's given up already.
Posted Image

Edited by mad kat, 16 March 2016 - 12:17 AM.


#167 Serpentbane

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Posted 16 March 2016 - 12:52 AM

View PostAlardus, on 15 March 2016 - 05:01 PM, said:


Good old richer syndrome. I'm glad you're here to tell anyone who doesn't have your kind of money that their problem is not spending enough. The problem is that software developers get to hide so many flaws in their designs BECAUSE of more powerful hardware. Its easy to mask bloated and memory/cycle hogging code of a poorly developed software in a machine that has 8gb of ram and a 5.0 processor.

Yeah, perhaps I do have a shitload of money, but then again, most hobbies do cost. Are PGI going to halt development to support all kind of non gaming computers? Yeah, to increase the player count they probably would. But to a certain degree only. You really cant expect to be able to play this game on all kind of rubbish. And optimicing code do not work magic. No offence btw.

#168 Icantswim

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Posted 16 March 2016 - 12:53 AM

View PostPat Kell, on 15 March 2016 - 11:17 PM, said:

Gotta say, not a fan of this team damage penalty timer.

This.
Let's face it, penalty system needs improvement. When it comes to CW groups it just doesn't work right. Here are some situations I encountered:
1. I gathered 6-10 men group for CW. And one pilot was having connection issues. he disconnected and reconnected 2 games in a row. That led to several minutes penalty for a whole group, which is silly. Or you suggest that I should have kicked that poor pilot? It's not his fault the game kept crashing on him.
2. Have you ever used arty? If the answer is yes, then you know that it's super easy to hit allies with it. Your enemy is moving forward, you drop it in front of them, they stop, your teammates push a bit further and you end up with 100+ team dmg. That's an arty for you. And now if somebody gets unfortunate enough to get in that type of situation whole team is going to get penalized which is once again silly.
3. In CW everybody gets 4 mechs and 30 minutes to pewpew eachother. Which leads to much higher values of team dmg than in solo queue. That leads to a simple conclusion that CW penalty threashold should be at least 4 times higher. And once again, it's just silly when a 12 men team should wait several minutes because somebody got a bit unfortunate.

Riddle me this, if somebody in a 12 men group really went nuts and started TK others, do you really think we would keep him in our group? That means if pilot isn't kicked out then he's ok and doen't deserve any punishment. Consider this as if we forgave him.

Another possible solution is an option to bail yourself out of the penalty with Cbills. That's not exactly fair, but I would rather pay some Cbills than wait several minutes because of some silly mishap.

#169 Serpentbane

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Posted 16 March 2016 - 01:17 AM

View PostPat Kell, on 15 March 2016 - 11:17 PM, said:

Gotta say, not a fan of this team damage penalty timer. For example, people who take streaks have their left over streaks sit on dead mechs for a certain amount of time and anyone who runs through those takes damage, sometimes killing them. Sometimes, in the heat of battle, you are zoomed in and a friendly strafes in front of you and you damage/kill them. Sometimes, you drop an arty and it clips a wall and you arty your whole team. There are many other examples of how you can rack up a sizable amount of team damage with bugs, invisible walls and unintentional movements into firing lanes. Seems like a good way to get people to quit playing the game because they don't want to wait 20 minutes before launching a match. Surely there is a better way to handle this. I know I don't have any better ideas off the top of my head but surely some smart guy or gal out there can toss this around and come up with a better way of dealing with this. For now, I guess I will live under the current rules and hope that I don't get penalized.

What? I have played this game for years, and as far as I can remember I have never killed a friendly mech. The amont of damage done by accidentaly shooting a friendly will not trigger penalties at all.

Actually, if you have so big problems shooting friendlies that this becomes an issue for you, I really hope you quit playing the game.

#170 KursedVixen

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Posted 16 March 2016 - 01:21 AM

View PostIcantswim, on 16 March 2016 - 12:53 AM, said:

This.
Let's face it, penalty system needs improvement. When it comes to CW groups it just doesn't work right. Here are some situations I encountered:
1. I gathered 6-10 men group for CW. And one pilot was having connection issues. he disconnected and reconnected 2 games in a row. That led to several minutes penalty for a whole group, which is silly. Or you suggest that I should have kicked that poor pilot? It's not his fault the game kept crashing on him.
2. Have you ever used arty? If the answer is yes, then you know that it's super easy to hit allies with it. Your enemy is moving forward, you drop it in front of them, they stop, your teammates push a bit further and you end up with 100+ team dmg. That's an arty for you. And now if somebody gets unfortunate enough to get in that type of situation whole team is going to get penalized which is once again silly.
3. In CW everybody gets 4 mechs and 30 minutes to pewpew eachother. Which leads to much higher values of team dmg than in solo queue. That leads to a simple conclusion that CW penalty threashold should be at least 4 times higher. And once again, it's just silly when a 12 men team should wait several minutes because somebody got a bit unfortunate.

Riddle me this, if somebody in a 12 men group really went nuts and started TK others, do you really think we would keep him in our group? That means if pilot isn't kicked out then he's ok and doen't deserve any punishment. Consider this as if we forgave him.

Another possible solution is an option to bail yourself out of the penalty with Cbills. That's not exactly fair, but I would rather pay some Cbills than wait several minutes because of some silly mishap.
Add to the fact that people 'love' to play Limbo with clan lasers.

Also this system can easily be abused, and can easily make people leave the game, trolls will walk in front of your fire just to give you and in certain cases your whole team long wait times just because they walk in front of you on purpose, Tick some silly person off they stand in front of you blocking your shots,and also making you team one down, just because their mad, trust me, it can happen, and it will too at least once somebody is silly enough to do it if they get mad, people can hold silly immature absolute idiotic grudges.

It would be alot better and more efficient to penalize by just actual team kills instead of team damage I don't know of a single game where I don't do team damage, due to people walking in front of my fire or through my fire, to mistakes (because sometimes you can't see the friendly blue arrow, and this is suppose to be a combat game, and in combat it's usually a shoot or be killed situation.

Edited by KursedVixen, 16 March 2016 - 01:29 AM.


#171 Serpentbane

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Posted 16 March 2016 - 01:21 AM

View PostIcantswim, on 16 March 2016 - 12:53 AM, said:

This.
Let's face it, penalty system needs improvement. When it comes to CW groups it just doesn't work right. Here are some situations I encountered:
1. I gathered 6-10 men group for CW. And one pilot was having connection issues. he disconnected and reconnected 2 games in a row. That led to several minutes penalty for a whole group, which is silly. Or you suggest that I should have kicked that poor pilot? It's not his fault the game kept crashing on him.
2. Have you ever used arty? If the answer is yes, then you know that it's super easy to hit allies with it. Your enemy is moving forward, you drop it in front of them, they stop, your teammates push a bit further and you end up with 100+ team dmg. That's an arty for you. And now if somebody gets unfortunate enough to get in that type of situation whole team is going to get penalized which is once again silly.
3. In CW everybody gets 4 mechs and 30 minutes to pewpew eachother. Which leads to much higher values of team dmg than in solo queue. That leads to a simple conclusion that CW penalty threashold should be at least 4 times higher. And once again, it's just silly when a 12 men team should wait several minutes because somebody got a bit unfortunate.

Riddle me this, if somebody in a 12 men group really went nuts and started TK others, do you really think we would keep him in our group? That means if pilot isn't kicked out then he's ok and doen't deserve any punishment. Consider this as if we forgave him.

Another possible solution is an option to bail yourself out of the penalty with Cbills. That's not exactly fair, but I would rather pay some Cbills than wait several minutes because of some silly mishap.

Again, I really do not see this as a problem. I really do not believe players accidentaly do so much team damage every match that they end up with a 20 minute penalty...

#172 MovinTarget

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Posted 16 March 2016 - 01:21 AM

Suggestions for the tactical changes in Conquest and Domination... I understand what you are trying to do but instead of killing us will waiting how about once the enemy team is all dead *AND* they have no chance of winning (i.e. you've uncapped all their caps at least back to yellow or have your timer lower than theirs in domination after they've all died) then we can skip the wasted minutes and get to the next game?

#173 KursedVixen

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Posted 16 March 2016 - 01:37 AM

View PostMovinTarget, on 16 March 2016 - 01:21 AM, said:

Suggestions for the tactical changes in Conquest and Domination... I understand what you are trying to do but instead of killing us will waiting how about once the enemy team is all dead *AND* they have no chance of winning (i.e. you've uncapped all their caps at least back to yellow or have your timer lower than theirs in domination after they've all died) then we can skip the wasted minutes and get to the next game?
One word: complainers.

#174 ELETTRO

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Posted 16 March 2016 - 03:58 AM

Failet to initialize the game.
I'm done , downoladed twice times the patch , the second time i get file corrupted
Before i run the repair tools ...with all box checked.
Nothing.
I have also premium time active , and cant't join in game.
Thats the first time after years of mwo
Sad.

#175 Elizander

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Posted 16 March 2016 - 04:19 AM

View PostELETTRO, on 16 March 2016 - 03:58 AM, said:

Failet to initialize the game.
I'm done , downoladed twice times the patch , the second time i get file corrupted
Before i run the repair tools ...with all box checked.
Nothing.
I have also premium time active , and cant't join in game.
Thats the first time after years of mwo
Sad.


You can probably e-mail support and request them to put your Premium on hold or something.

#176 Akula0815

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Posted 16 March 2016 - 04:27 AM

View PostELETTRO, on 16 March 2016 - 03:58 AM, said:

Failet to initialize the game.
I'm done , downoladed twice times the patch , the second time i get file corrupted
Before i run the repair tools ...with all box checked.
Nothing.
I have also premium time active , and cant't join in game.
Thats the first time after years of mwo
Sad.


Your not alone with this it seems.
For a buddy of mine it helped to completely uninstall, deleting of rest trash and then fresh reinstall (so the worst case...).
Save your settings before that (backup the "profiles"-folder in \Documents\Saved Games\MechWarrior Online).

In the past pgi has been quite generous in giving you the lost premium time back (+x) when telling the support about your problem.

Hope to cya on the Battlefield

aku out

Edited by Akula0815, 16 March 2016 - 04:28 AM.


#177 LordBills

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Posted 16 March 2016 - 06:02 AM

I see conquest mode have some rule changed on ( paper ) but nothing changed in real fight. Enemy slaughter us, or we slaughter the enemy team depend on what team move together and fight together.Oh yes noone cares about cap, and why, because meanless just a secondary thing.I think only have some game change if limited the entry tonnage level or weapon level btw i dont care capping mode in a WAR game, of course this is just my personal opinion.

#178 kapinga

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Posted 16 March 2016 - 06:46 AM

PGI,,,,,,,,,,,,,,,,,,listen up!
you guys are a bunch of goofs i mean come on, domination, dont you mean skirmish with a twist, like conquest,or assault. Some one needs to expand their brain a little and figure it out, that most players dont want a cap situation, they want to fight. Every mode ive been in turns into a skirmish, because thats the way it ends up, most would rather kill 12 mechs than anything else. I know i do, and until the game changes for the teams to be able to have some kind of mission, i will play all modes as skirmish. If ya dont like it change it, you can block me if ya want , but then ill really have a reason to sh@t can this game. Hell the old mw4 is far more enjoyable to play! and why do's it always take so long to load a game after a patch?

#179 mikerso

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Posted 16 March 2016 - 07:49 AM

View PostSerpentbane, on 16 March 2016 - 01:17 AM, said:

What? I have played this game for years, and as far as I can remember I have never killed a friendly mech. The amont of damage done by accidentaly shooting a friendly will not trigger penalties at all.

Actually, if you have so big problems shooting friendlies that this becomes an issue for you, I really hope you quit playing the game.

View PostSerpentbane, on 16 March 2016 - 01:21 AM, said:

Again, I really do not see this as a problem. I really do not believe players accidentaly do so much team damage every match that they end up with a 20 minute penalty...


On the flip side I was having fun with a streak boat archer, when my team mate walked into my firing line. I had already locked and fired at 200 m. I blew half of his thunderbolt away. I got penalized when he walked into the fight I already had going. Is it my fault or his.

#180 Lord Damian GTO

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Posted 16 March 2016 - 07:56 AM

I did see forward to this patch, but some stuff did not come in the patch as was told before the patch.

Domination could be a good gamemode, but they reduce it from 3 minutes to 1 to fast.
Yeah I now it sucks to wait if you have killed all other.
But that is also the point. People has not learned that gamemode and play it like skirmish( like they always do)
But there is room to make this gamemode much better.
Put a timer on the cap so you can only cap max 10% on every time you cap. Then you must go outside the zone for 30 seconds. That would remove the camping that I see now.
It would also force the people to play it like it ment to be.
Now all goes to the zone and try to kill the other team. No strategy at all and its just a skirmish play.

The conquest mode could be better. After you cap one place it should start a timer that make it go to neutral again after, say 1-2 minutes. Then you are forced to recap if you want to win. Also you can make a bonus so you get more c-bills/ experience the faster you cap. That should also force people to play that game mode.

Assault is also today a skirmish play. 90% of the time you play, its ending due the fact one team has killed the other.
Even here it should be a reward/bonus for the cap, that is worth much more then just kill the other team. Even here a timer could work.

Also one bad thing is the new mech.. The archer. I did think the LRM was to much before, but now its stupid. Meet a team with , say 6 archer and you are forced to stay in cover most of the time, due the LRM rain. Dont matter if you have AMS, as they are used up very fast, even if you have 10000 of them. Also to use ams you often need to remove something else you need on the mech. I hope they se over this LRM stuff and make more balance in the game. After the archer its just to much LRM in the game.

But overall I think this patch was a very very good one. Many good stuff was in it.
The team damage/killing penalty is a very good thing. I can not count how many game I played and got damage, even some times even before I meet the enemy. Sure its a complex thing, but as a programmer I dont see they problem to sort it out and make it even better. So it do give penelty to thos that keep damage other team member game after game.
But even now I think its a good thing. Its just need to be tweaked some more.
I like the idea to have a forgive system, so you can forgive a player. Sometimes you do damage to your team mates, but you do not mean it and they know it.

To bad the alfa strike system was not in the patch, as promised. Its so boring to see people alfa strike and shout down all the time, instead for trying to keep the overheat at bay. ITs not that hard.

Edited by Lord Damian GTO, 16 March 2016 - 08:01 AM.






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