Kieva, on 13 March 2016 - 08:37 AM, said:
Recently, I have been observing more and more units resorting to camping in their drop zone if they're defending a counterattack and acquire kill lead after an offensive rush.
My interpretation of the Code of Conduct is that this is a violation of it's rules aforementioned. The players are taking advantage of a game mechanic to protect fresh spawns (and honestly, something that would realistically happen in BT lore) to get that extra 12 LL or however many the dropship has, and on maps such as Hellebore Springs, it's an extremely cheap alternative to actually playing the game the way it's meant to be played.
In my opinion something really... REALLY needs to be done to eliminate this tactic.
Ideas worth submitting are that dropships will fire on all mechs, not just hostile, though I would prefer just turning off their lasers all together. I've yet to be in a CW game where my team actively spawn camped, so all those dropships do is create situations like this.
Of course, these are just thoughts. Share yours.
The drop ship zones were introduced to stop camping of mechs by winning teams, and in assault it works ok, as the defending team gets to organise and not get farmed, and if the other team hide in the back field you can still win your match.
Counter attack however organised teams exploit these zones, they attack get a one or two mech advantage, take down the base, then retreat and hide, in one drop zone, with the drop caller, altering the lances to make sure should the supposed defending team, actually get a kill, the fresh mech drops in the DZ that the supposed attacking team is hiding.
Yes it Happens.
I dropped in a Davion 12 man that did exactly this before I went back to the Lyran Commonwealth, and its disgusting.
Also defending teams do this because the counter attacker needs to have kill advantage and take down the mini base.
Its an exploit and one of the reasons I stopped playing CW before I gave up completely on CW I made a point of reporting the people in teams that do this.
Frankly the old way was better, because fail teams that can't defend their own DZ's deserve everything they get, but this fix made CW worse and brought a big easily abused exploit into the game, which didn't exist until P.G.I tried to fix things for the cry babies.
Edited by Cathy, 14 March 2016 - 07:39 AM.