Bishop Steiner, on 17 March 2016 - 08:50 AM, said:
I agree, though in theory, the only reason reason for the smaller launchers in TT was because Lighter mechs couldn't use the larger ones effectively. They provided no advantage in RoF, grouping, etc. So I can also see where LRM5 cooldown being normalized could be argued. IDK, fix the one thing, then see if they need more, I guess, right?
Well, consider the case of autocannons. An AC/10 has less damage than an AC/20 in TT, but it also has longer range and more ammo/ton, which means that there are actual specifications-type reasons to select it for some machines over the AC/20, outside of simple slots/weight considerations. Same with the AC/5 and the AC/2 (sort of) - each autocannon has its own distinct characteristics that give it room to exist alongside other autocannons, even on the same machine at times.
LRMs? The LRM-5 has the exact same range/targeting profile, in TT, as the LRM-20. It has the same ammo/t, as well. It...basically has no reason to exist, outside of being smaller/lighter for use on smaller 'Mechs, as you said. IN a system where all LRMs are normalized on spread and cooldown both, the LRM-5 becomes kinda strictly inferior to the LRM-20 in a combat sense, only used if you don't have room/weight for an LRM-20...at which point you probably don't bother with the LRM launcher at all.
That's mostly what I'm figuring we should try and avert, if possible. Shorter cycle times for LRM-5s, at the expense of requiring much greater proportional investment for Artemis direct-fire bonuses under some variation of my original ideas, would possibly make sense as a balancing tool. 1t Artemis for an LRM-20 vs. 4t Artemis for four LRM-5s is a pretty massive drawback for small launchers - they should get
something to offset that onus, perhaps?