QuantumButler, on 17 March 2016 - 06:10 AM, said:
What they really should do is make lrms fast, tightly grouped, and pretty much direct fire, with indirect fire being as accurate as dumbfiring is now unless you have a spotter with TAG or NARC. No ballistic trajectory, similar flgiht path to streak missiles.
Turn them into a direct fire weapon with minimal guidance as they're supposed to be, make them actually fun to use.
and so still largely inferior to true direct fire weapons?
And make all the weapons more of the Same-ish?
Can't say where I see that necessarily making them more "fun", in itself. Maybe it would. IDK.
I see why PGI went the route they did, because they tried to give things their own feel, but it certainly did leave it with issues, too. So maybe this would work.
I certainly wouldn't mind them redoing the indirect fire, but in Btech, using another mech as a spotter for indirect fire was the rule, not the exception, since they didn't even have NARC and TAG, essentially til the Clan Invasion. It should be less accurate, and probably with a bigger spread than now, without NARC or TAG, but it shouldn't be dumbfire inaccurate.
Regardless that would require degrees of changes, as would pretty much all the A+ ideas, that I doubt PGI would actually conceded to making.
QuantumButler, on 17 March 2016 - 06:21 AM, said:
I thought it was because they did 1.5 damage each + bonus bugged splash damage and came down on your head vertically so virtually no cover was valid.
That would be correct. They did have a different flight pattern, I think back then, but it wasn't until the bugged dmg and hammer of gods on your head drop angle that they were an issue.
Speaking of old 2012 firing patterns....man I miss the old SRM launch patterns....
Edited by Bishop Steiner, 17 March 2016 - 06:31 AM.