#461
Posted 03 June 2013 - 07:16 AM
Also, I am not in favor of 3rd person view in actual combat, however I am in favor of it being viable on the testing grounds.
Will factions be able to have training run drops? In house trade and storage? C-Bill pool? Faction specific upgrades, bonus, penalties, etc etc?
#462
Posted 03 June 2013 - 08:26 AM
I don't know about the other stuff except that there was talk about faction specific weapon variants, I think, as well as the bonuses for rank and/or LP are in.
#463
Posted 03 June 2013 - 05:04 PM
#464
Posted 03 June 2013 - 07:50 PM
Nothing else matters, everything else is relatively fine... without CW PGI is really just messing with our hearts and emotions.
Please stop.
#465
Posted 07 June 2013 - 09:47 AM
#466
Posted 07 June 2013 - 09:53 AM
#467
Posted 07 June 2013 - 12:31 PM
Viper69, on 07 June 2013 - 09:53 AM, said:
I haven't really Left I do look at the forum at least once per week and play a few match's here and there when I feel like it....
#468
Posted 09 June 2013 - 05:03 AM
Why on earth is people expecting so damn much from these guy's!
there doing a wonderfull job at it. trying there best to get everthing as smooth a possible!
plenty of mechs to play maps. maps isnt disapoitining either
and it's FAR better then mechwarrior 4 was.
plenty of the good elements in from Mw3
so really why keep people bitching.
CW inst just like a click on the button magic
there is tons of coding. and they dont release it until its playable and then they gonna watch and seek for improvements
whe should be thankful on how much thay have done so far!
#469
Posted 09 June 2013 - 06:59 PM
LtColClaymore, on 09 June 2013 - 05:03 AM, said:
Why on earth is people expecting so damn much from these guy's!
there doing a wonderfull job at it. trying there best to get everthing as smooth a possible!
plenty of mechs to play maps. maps isnt disapoitining either
and it's FAR better then mechwarrior 4 was.
plenty of the good elements in from Mw3
so really why keep people bitching.
CW inst just like a click on the button magic
there is tons of coding. and they dont release it until its playable and then they gonna watch and seek for improvements
whe should be thankful on how much thay have done so far!
I'm not bitching I'm just saying were CW.....I guess that bitching but there people on the forum bitching more about Splatcat and pop tarting LRM being OP ECM Being OP not enough maps and other stupid things only thing I'm complying about is the lack of CW....
#470
Posted 10 June 2013 - 12:13 AM
LtColClaymore, on 09 June 2013 - 05:03 AM, said:
Why on earth is people expecting so damn much from these guy's!
there doing a wonderfull job at it. trying there best to get everthing as smooth a possible!
plenty of mechs to play maps. maps isnt disapoitining either
and it's FAR better then mechwarrior 4 was.
plenty of the good elements in from Mw3
so really why keep people bitching.
CW inst just like a click on the button magic
there is tons of coding. and they dont release it until its playable and then they gonna watch and seek for improvements
whe should be thankful on how much thay have done so far!
I'm pretty sure PGI/Piranah is working to a schedule. (You are, aren't you?) CW implementation would, at a guess, be at the end of a long line up of game engine fixes, balances, extra features, fine tuning and once there's enough assets in place.
#472
Posted 10 June 2013 - 04:37 AM
Edited by shotokan5, 10 June 2013 - 04:40 AM.
#473
Posted 10 June 2013 - 06:56 AM
Edited by Dredhawk, 10 June 2013 - 06:59 AM.
#474
Posted 10 June 2013 - 02:01 PM
they should create a lobby like we have had in MW4 zone then the community can create there own CW
Edited by Ballentimes, 10 June 2013 - 02:01 PM.
#475
Posted 10 June 2013 - 02:54 PM
#476
Posted 11 June 2013 - 09:14 AM
InnerSphereNews, on 07 December 2011 - 04:00 PM, said:
As a Faction Player, loyalty points are earned by playing and winning matches. As the player accumulates loyalty points, they will gain a military faction rank at pre-determined loyalty point totals. If a player loses LPs by decay or negative actions, they will be demoted.
Gaining ranks earns special privileges and items, including membership to special units, unit skins, and bonuses to C-Bills and XP. These are all non-permanent and subject to the player maintaining a certain rank level. At the highest possible levels, players can begin to influence their faction by controlling which planets are targeted in territory conquest.
Mercenary Corp Players
As a Mercenary Corporation, all members’ earned loyalty points go to the Merc Corp. The Merc Corp must have a minimum amount of loyalty points with a faction before they are able to engage in planetary combat on behalf of that faction. Loyalty points also determine the type and level of contract a Merc Corp is permitted to bid on. These loyalty point restrictions mean that a Merc Corp’s membership, must remain active in order to maintain the required level of LPs.
Ranks are created within a Merc Corp by the Merc Corp leader. The naming of the ranks is entirely up to the Merc Corp leader who can assign Merc Corp level permissions to each rank.
Lone Wolf Players
As a lone wolf, the player can earn loyalty points through participation in random matches, however these LPs have no positive or negative implications. A lone wolf player does not have any ranks.
So LP provides:
- non-permanent bonuses to Faction Players.
- ability for Merc Corps to bid on contracts and fight for sides.
- nothing for Lone Wolves.
Correct?
#477
Posted 13 June 2013 - 05:10 AM
#478
Posted 14 June 2013 - 04:17 AM
nobody in the world can setup a game that fast
what most company's do in a 5 year's
her we see live build up of the game
Thinking CW would be online NOW
is really lame to believe from day one we would get this
Hench remember all that they had to have heavy discussion to even think if they would start this or not
and we firts had the Unreal engine , and now Crytek
doing that isnt like changing the spark plug of your car that will run the next day
sure PGI said alot and some where gutsy to tell
and i can place my self in a situation that some are disapointed by it
but in fact you have to thank it to your self for not seeing the big picture here
and trusting the words to much and hook some wild expectations to it.
but gees look at MWO and the plans as it is now its Great. sure it doent offer much for gameplay
with just assault and conquest
but its BETA people..
Everything we got is not 100% Correct , and they are working on that
Everything that is one it's way is not 100% certain either
and take carefull planning to do it right
what we are actually playing is just the basic's and whe are the test pilots to see how that goes along
and they need feedback that is importend to them. not ony our sake
whe should be thank full that its not some
Denvelopers game that we have **** to say about
We can play
We can earn Cbills
We can collect items
We can buy en equip mechs
We can unlock extras
We can learn the game
but the world wasn't build in one day also xD
i Really dont get this , but i understand the world
we all want things to damn quick.
CW will come.. and i expected ther would be delay's fromday one WHY
Menu contol doest allow it and heck i was right UI2.0 is comming!
how large is the IS
the whole planing to have battle's of none important Planet's
and important one's according to the BT lore/history
Hiring system and contracting
its not something they guys pull out of a rabbit hat
there is WORK to be done and lot's of it
and since so many her Whine and Cry about LRM This SRM that ,
omg they NERFED this and go freeking histerical by litterly spaming the heck out of PGI
(ever see Ask the dev's some really doent look what oters said and think is my quesion needed?)
Gues why CW doesnt gets as fast as "Everybody" Want's?
whe asking to much of them
Balance this
Balance that
Change that
Add this
when does this come
for us its like increasing a number from 4,5 to 5.0
for example a laser
* if people Whine about lacking range for instance and increase damage*
they think go from 670 meter's to 890 is easy
and from 4.5 to 5.0 damage
and done
WRONG
Animation has to be alterd
Duration taken account with
effects live.
the little bar on the menu for weapon status
since they alterd is does the code still functions fine in EVERY possible situation during a game session
before you know it where 3 weeks furter
Just by asking to increase Range and damage.....
and we do this with hunderts of items and countless variants
for them it's like hunderd of coding lines
hours/day's of testing
headache giving .debugging
Prepping a patch package
turn the servers off.
Warm people in front it that by email (few hunderds of thousends?)
every move you make has countless effects that goes along with it
if you ask me they can shut down the forum's
let them build how it should be for another 2 years
open a poll once a while
and do what they do best, since they dont have the time to make Every body wishe's come true
and THEN show us what they got and ask feed back
and if people Having trouble with what i say..
Find me during a game and fight it out with me!
Gees i forsee a time MechWarriorOnline becomes MechWarrior Whine.
becouse so many Ex Cod players an newby's dont under stant how mechwarrior was and should be
and want it easy otherwise *it aint not Fun* wel develop some skills and take your time learn somthing
it's a Arcade annex Simulator.
with a Balance of both let PGI figure out HOW okay
singing of Gonna enjoy this game as it is NOW!
Edited by LtColClaymore, 14 June 2013 - 04:28 AM.
#479
Posted 14 June 2013 - 04:38 AM
#480
Posted 14 June 2013 - 05:15 AM
LtColClaymore, on 09 June 2013 - 05:03 AM, said:
Why on earth is people expecting so damn much from these guy's!
there doing a wonderfull job at it. trying there best to get everthing as smooth a possible!
plenty of mechs to play maps. maps isnt disapoitining either
and it's FAR better then mechwarrior 4 was.
plenty of the good elements in from Mw3
so really why keep people bitching.
CW inst just like a click on the button magic
there is tons of coding. and they dont release it until its playable and then they gonna watch and seek for improvements
whe should be thankful on how much thay have done so far!
Let me answer this with an other quote:
Ed Steele, on 10 June 2013 - 12:51 AM, said:
And well, Ballentimes is also right:
Ballentimes, on 10 June 2013 - 02:01 PM, said:
they should create a lobby like we have had in MW4 zone then the community can create there own CW
Private matches would make the waiting time much more interesting, as it would allow custom leagues to provide motivation until CW and later on next to CW.
Who says, if you play in a community run league, you cannot play in CW?
But somehow PGI seems to feel under pressure by community based projects, that would grow with a (real) lobby.
I don't now which of two possible visions scares me more:
1. PGI fears some community based leagues could trouble their nice upcoming CW.
or
2.That they might not be able ( in a sense of competence and /or infrastructure ) to provide the tools for some tiny private matches....
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