Community QNA 2 - Ask the questions
#121
Posted 08 December 2011 - 07:24 PM
-Is their a maximum size for Merc companies?
-Will their be any incentives for Lone Wolf players? If so, any that faction and merc associated players can't get?
#122
Posted 08 December 2011 - 09:31 PM
#123
Posted 08 December 2011 - 09:42 PM
Can you give us a walkthough for faction units?
What kind of ops do you see Lone Wolf players engaging in?
Edited by Cyttorak, 08 December 2011 - 09:44 PM.
#124
Posted 08 December 2011 - 09:58 PM
#125
Posted 08 December 2011 - 10:24 PM
...can a Merc Corps member or a House Loyalist receive an in-game payment to share deployment information, deliberately botch a mission and make it look like an accident, or perhaps snuff-out his squad...?
EDIT: You do have to admit that intelligence-sharing between players in this persistent universe is a real possibility... and all the canon Factions do have their moles in other peoples' holes...
Edited by Prosperity Park, 09 December 2011 - 01:43 PM.
#126
Posted 08 December 2011 - 10:36 PM
1. Can you elaborate any on Faction Ranks and Command and Control.
2. Can you elaborate any on Faction units? Will we have the full gamut of line units etc?
3. What is your proposed Command progression?
4. Economy for Factions?
5. Solaris VII?
Edited by Kyll Long, 08 December 2011 - 10:38 PM.
#127
Posted 08 December 2011 - 11:12 PM
What would be the point of joining the FRR and trying to climb the ranks if you know you're going to get stomped and there is NOTHING you can do about it, not even grab a bunch of Drac or Steiner territory to get out of the way. Would bring up the same issue with what happens to St Ives but that's so far down the time line I'm pretty sure we'll be playing MW7 with our brains by then.
#128
Posted 09 December 2011 - 12:02 AM
#129
Posted 09 December 2011 - 02:56 AM
#130
Posted 09 December 2011 - 03:13 AM
i am not sure has this being covered but I would like to know.
Are mechs on rental basis or permanent ownership?
Please advise
#131
Posted 09 December 2011 - 04:40 AM
Would it be possible to make it so that the re-earning of previous levels of LP take less time than the original grind?
For example, I play steady for four months and have 1000 LP. Life happens (as it always does) and I am not able to get back into the game for a month and return to find my LP degraded to 500. Now, since I have reached that 1000 threshold, re-earning the 500 LP I lost would only take one to two weeks of steady play instead of a two months.
#132
Posted 09 December 2011 - 06:51 AM
Odin, on 08 December 2011 - 01:31 AM, said:
I wanted to pick up on the dying concept here, perhaps naively... (and with apologies, I may have skipped a couple of question pages)
- What constitutes a kill? Disabling/Crippling a mech? Outright reactor overload? Forcing the pilot to eject? Something else?
- Is there any form of "You keep what you kill?" being applied here. For example, in past games if I took care how I took out an opponent, there was potentially more materials/mechs to be salvaged for my gain.
- Do you "Die"? Is ejection and pilot survival guaranteed/automatic? If manual, and you fail to eject/escape, does your pilot and presumably your profile and achievements die with them?
- How tied to a planet are you? How will transport work? Is there some form of "public" transport network that allows lone wolfs to get around the system?
#133
Posted 09 December 2011 - 10:20 AM
#134
Posted 09 December 2011 - 11:34 AM
Can we refer to time as Real Hula Time (RHT)?
#135
Posted 09 December 2011 - 12:30 PM
How will occupying a planet work? Will the former occupants be able to attack it again right away or will there be a down time? Are the worlds going to be linked in so much that before you attack a certain world you have to occupy one prior to it, or will you be able to attack any planet at any time?
How will a merc unit gain LP for a faction if it can not work for the faction prior to gaining a certain LP with the faction? Perhaps I misunderstood this.
Will our hula girls rank up with us? Do I get different skins to use as I progress through the LP ranks? Do I get Matt as a hula girl if I become the "man in charge" of a faction?
How will you balance the rewards (such as increased xp and increased cash) for occupying planets? It seems like a rich get richer system here, I suppose this ties in with the question of how you will balance the factions against each other so that none truly dominate. This also pertains to long time players vs short time players. Many people have irl obligations, and many don't, how will you balance the fact that this would tend towards giving long time players even larger gaps with people who don't have the ability to play as long? Again this also extends to the lone wolf types, if joining a faction and gaining LP gives extra rewards like that, wouldn't it again be a punishment to the casuals that don't want to necessarily pick sides?
Will factions be able to attack merc controlled worlds and vice versa?
It is said that you can gain LP's by downing an "enemy" mech, how will "enemies" be determined? Will faction leaders determine who is the "enemy" of who? Will there be alliances? Will it all be cannon driven?
It might have been asked but, considering shortly after release there is a massive clan invasion in the time line, how will this effect the IS worlds. Will they be considered a separate faction, More house factions, dev controlled, etc. etc.? Will it reset the map back to what it "should" be based on cannon in the event that major line redraws happen through the course of the players deciding the "history"? Probably too soon to ask this question. haha
I suppose the real question is when can I play?
Edited by BullsI, 09 December 2011 - 12:32 PM.
#136
Posted 09 December 2011 - 12:51 PM
1) What will the minimum size of a merc company?
2) You mentioned that some worlds will be operated by the DEV's (Core worlds) Will this control be used to introduce PvE assisted content at a later date? By PvE assisted I mean large numbers of A.I. controlled mechs to make battles feel EPIC with player units inter-spaced?
Rik
#137
Posted 09 December 2011 - 01:11 PM
Cyttorak, on 07 December 2011 - 05:33 PM, said:
Hey
Look at the map ... there is no fed suns and lyrian comm. Its the Fed comm now. They joined into one faction.
#138
Posted 09 December 2011 - 04:35 PM
Edited by Haeso, 09 December 2011 - 04:36 PM.
#139
Posted 09 December 2011 - 05:22 PM
Or can i be THE BOUNTY HUNTER, ARMY OF ONE ?
#140
Posted 09 December 2011 - 06:17 PM
13 user(s) are reading this topic
0 members, 13 guests, 0 anonymous users