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Nerf The Arctic Cheetah Please.


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#21 PyckenZot

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Posted 21 March 2016 - 04:39 AM

View PostDynamo, on 21 March 2016 - 04:30 AM, said:

Don't even get me started on those damn jenners, they are equally as bad. Especially oxides.


And I disagree on both points.

Yes, both mechs can ruin your day if you are not paying attention or your team f**** the whole deal up. But both can log off the moment they lose a leg (and the Jenners' body is so large you don't even need to leg them to get a good shot in)

#22 kesmai

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Posted 21 March 2016 - 05:03 AM

@paigan: My first post was definitely a try to convince the op to play that mech. The screenie thingie was just a little challenge. To be honest, i wont be able to even score 1 600+ dmg match atm. I haven't played them for months and i'm not good either. But it is overpowered and needs a nerf, so the op should play the mech and proof that it is op. the cheetah needs nothing atm. Neither a buff nor a nerf.
*endofrant*

#23 SplashDown

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Posted 21 March 2016 - 05:21 AM

View PostDynamo, on 21 March 2016 - 01:33 AM, said:

ECM, slim profile, high damage, fast.

Too strong, it needs to be tonned down a bit. Not too much, but it needs to be tonned down some.

I'm prepared to hear a flame fest from people, but I care not because they're most likely people who play the ACH or have money invested in one in which their opinion to the contrary is at the detriment to game balance.

The mech needs to be nerfed. Thank you for reading.

Ina word...NO!

#24 Paigan

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Posted 21 March 2016 - 05:38 AM

View Postkesmai, on 21 March 2016 - 05:03 AM, said:

@paigan: My first post was definitely a try to convince the op to play that mech. The screenie thingie was just a little challenge. To be honest, i wont be able to even score 1 600+ dmg match atm. I haven't played them for months and i'm not good either. But it is overpowered and needs a nerf, so the op should play the mech and proof that it is op. the cheetah needs nothing atm. Neither a buff nor a nerf.
*endofrant*

If you read and understood my post, you pretty much MUST agree it's weird why it has positive quirks in the first place while being near perfect and that it is considerably better (~"OP") than comparable Mechs (MLX, KFX).

If not, I call a lack of ability to think logically.

#25 Prof RJ Gumby

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Posted 21 March 2016 - 05:45 AM

If there's a one light mech that could use some nerfing, it's the oxide. It's overquirked.
ACH is a very good light, but not an OP one anymore

#26 MechWarrior5152251

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Posted 21 March 2016 - 05:50 AM

ACH is the best light, but still nothing compared to a WHM, Dire, SCR, TBR, etc.

#27 kesmai

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Posted 21 March 2016 - 05:52 AM

@paigan the ach is not near perfect. Do you also compare commandos, spiders and firestarters with each other the same way you compared the clan mechs?

Edited by kesmai, 21 March 2016 - 05:52 AM.


#28 Alistair Winter

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Posted 21 March 2016 - 05:57 AM

View PostKrivvan, on 21 March 2016 - 01:50 AM, said:


Tell me you actually had an AC on that Urbanmech, and I will subscribe to your newsletter.

#29 mogs01gt

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Posted 21 March 2016 - 05:58 AM

I agree! Nerf em because my FPS sucks after the patch and they are a PITA to hit!!!
Posted Image

#30 MerryIguana

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Posted 21 March 2016 - 06:20 AM

Speed tweek nerf was more than enough. They are too slow now.

#31 DjPush

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Posted 21 March 2016 - 06:25 AM

I just wrecked one in a Dragon-1C so.... Can't really agree with you on this. They are pretty formidable in the right hands. However, they have already been nerfed. Twice, in fact. I doubt you could knock it down any lower.

#32 Gyrok

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Posted 21 March 2016 - 06:30 AM

View PostPaigan, on 21 March 2016 - 03:57 AM, said:

I played it when it came out.
I'm a TERRIBLE light pilot. I normally pilot assaults (or "tiny assaults" like the adder).

All I did was never standing still, running in circles around enemies.
Even right in front of a whole lance.
Didn't matter.
Lag shield and broken hitboxes made me almost invulnerable.
When I died, then only because of my own stupidity (i.e. standing still)

WHY, ffs, does it have to have quirks at all?

Compare it to the slightly lighter MLX: The ACH is like TWICE as good.
There are WAY worse Mechs that have no quirks at all, like the Highlander IIC or the Orion IIC.
Apart from the MLX needing MASSIVE quirks to become viable, the ACH CLEARLY needs no quirks at all. Maybe even some minor negative ones for having SUCH good attributes (ECM, laser vomit hardpoint-amount, torso weapons, small profile and obviously broken hitboxes)



Or maybe see it from a completely different approach:

Why do Mechs ned quirks?
Because some have disadvantages due to
- geometry
- amount of hard points
- location of hard points
- moronic design decisions in BT that PGI cannot fix without getting the wrath of the purist zealots.
- fixed equipment (*cough* MLX, SMN, EXE, SHC, *cough*)


Then look at the ACH:
- good geometry
- LOTS of hardpoints (compare MLX, KFX)
- good location of hardpoints (2 on the shoulder, best you can get)
- good design decisions (good engine, both ES and FF)
- The sole lonely single drawback: fixed JJs. You'll probably always want 1-2, but not necessarily 6.

So the "perfection" value of the ACH is something like ... 95% or so?
Okay, so give it small JJ-quirks and that's it.

Why would such an excellent mech need any more (positive) quirks?
If the ACH needs quirks, then I request -20% Energy heat and +20% energy range for my beloved Warhawk.


What positive quirks??

There are basically no positive quirks on the ACH, and there are none that matter for sure...

#33 Roughneck Cobra

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Posted 21 March 2016 - 06:32 AM

Quirks for being a Cheetah

1) Being an Atlas's favourite snack when he spots you.

2) Being everyone elses favourite snack treat next to dropping an Oxide or Jenner IIC.

#34 Narcissistic Martyr

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Posted 21 March 2016 - 06:32 AM

View Postkesmai, on 21 March 2016 - 01:37 AM, said:

Play it yourself first. Post your op screenies where you do your constant 600+ / 4 kills matches. 8 or 10 screenies will be enough until tomorrow.
then we can have a discussion.


Wait... does that mean I need to hide my JR7-IIC and Oxide from the nerf bat?

#35 Gyrok

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Posted 21 March 2016 - 06:35 AM

View PostPaigan, on 21 March 2016 - 05:38 AM, said:

If you read and understood my post, you pretty much MUST agree it's weird why it has positive quirks in the first place while being near perfect and that it is considerably better (~"OP") than comparable Mechs (MLX, KFX).

If not, I call a lack of ability to think logically.



The only "positive" quirks on the ACH are one for 4% LBX spread...(because that makes sense on a 30 tonner Posted Image)...and another for 4% missile spread.

That is it...there is some 5-10% accel/decel stuff and 2.5% turn rate...but that is so small it really does not matter.

EDIT: If you doubt...look yourself: http://snafets.de/mwo/clan_quirks.htm

Edited by Gyrok, 21 March 2016 - 06:36 AM.


#36 kesmai

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Posted 21 March 2016 - 06:36 AM

@ narcissistic martyr. Yes I start a whining campaign tomorrow. At least one nerf jennerS thread per hour is a must and everyone opposing me is already an id.iot.

Edited by kesmai, 21 March 2016 - 06:40 AM.


#37 Krivvan

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Posted 21 March 2016 - 11:14 AM

View PostPaigan, on 21 March 2016 - 03:57 AM, said:

WHY, ffs, does it have to have quirks at all?

It doesn't. Which is why it doesn't have any. (Well there are a couple mobility ones but they aren't significant)

View PostAlistair Winter, on 21 March 2016 - 05:57 AM, said:

Tell me you actually had an AC on that Urbanmech, and I will subscribe to your newsletter.

Unfortunately no, they were from way back in the Urbanmech challenge (the Urbanmech has had its heat nerfed since then...)

It was the one I ran in this tournament:

I know I ran a whole bunch of AC5 + 3xML Urbanmech games with relatively good match results, but I don't seem to have taken any screenshots of those.

Edited by Krivvan, 21 March 2016 - 11:18 AM.


#38 Gyrok

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Posted 21 March 2016 - 11:15 AM

View PostKrivvan, on 21 March 2016 - 11:14 AM, said:

It doesn't. Which is why it doesn't have any. (Well there are a couple mobility ones but they aren't significant)


Unfortunately no, they were from way back in the Urbanmech challenge (the Urbanmech has had its heat nerfed since then...)

It was the one I ran in this tournament:


A tiny buff to arm structure would not bother me...honestly. Not significant mind you, but enough to get it equal to 35 tonner arms.

#39 Scout Derek

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Posted 21 March 2016 - 11:30 AM

Um... no.

Wanna know my other answers?

No, no, and no. How about, N. O. No.

Why, you ask?

Well, to start off, the Arctic Cheetah, like all the rest of lights, are considered OP in 3 Categories, Speed, Profile, and Firepower.

The Cheetah only gets 1.5, 1 for profile and .5 for speed.

It's not the fastest but it is enough to help it take advantage of it's profile and do some impressive tanking, that is, if the player is good and the one shooting at him is a horrible shot.

In a bit here I'm going to upload part of twitch Stream from S O L I T U D E of him performing in a Arctic This Saturday night. I know we had tier 1s and tier 4s mixed within our groups because one of my unit members were Tier 4 while the rest of us 2s or 1s. I'll explain my point furthermore when the video is ready.

#40 TheMisled

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Posted 21 March 2016 - 11:37 AM

I went 1 v 2 against arctic cheetahs in my LCT-1E with 6 small pulse lasers after they started capping our base. I killed one of them and the other got kill stolen by some scrubby streak crow last second. They're no where near as op as you seem to think.

Edited by e1itegamerpro, 21 March 2016 - 11:38 AM.






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