Deathlike, on 28 March 2016 - 12:33 PM, said:
I'm trying to refer to this specific statement you made...
Where the hell did you get such numbers?
I said specifically, at WORST, you could get 15% less torso twist speed and 5 degrees reduction of your torso twist (TBR-A LT + TBR-S RT).
Where you get 30% is beyond my comprehension.
-20% twist speed
-10 deg yaw angle (twist angle)
-5% accel/decel
-10% reverse speed
You are losing 20% speed and 10% angle, plus losing another chunk of accel/decel mobility...
That is significant...I swear it was 30%, but I double checked and we were both wrong, it is 20% and 10%
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Somehow you added the MDD when that's not even the case.
I said in ideal circumstances (this primarily means a IIC mech and NOT an omnimech). So, lumping in all the bad omnimech designs does not fit the bill here. Noone really needs a 360CXL in an Ice Ferret, but we do, and we're stuck with it anyways. It's serviceable, but certainly not optimal.
The rest the bad Clan Mechs in that list are simply just squishy (bad scale most of the time) and often times have locked hardware (particularly the engines) that restrict how much more effective they could be w/o them (I would run an XL250 on a Cute Fox or Badder any day, every day, if it means avoiding the trudub sub-250 penalties).
At work, working from memory, forgive me if I miss one somewhere...
As for the rest of it...since the IIC mechs are worse than their omni counterparts, pretty much across the board (a few niche builds does not a new king of the hill make)...omnimechs are more than relevant. Clans do not even have decent battlemechs at all beyond the HBK-IIC and IIC-A, and 2 of the J-IICs. The KDK may change that...it may end up being a better EXE with no mobility in spite of MASC too...so we shall see I suppose. Knowing PGI, I would not hold my breath.
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Again, you overrate the DWF not being used at all (it does get used, but certainly not the first goto option and used when it makes sense to).
In the sad case of many of those mechs, including the Summoner, Gargoyle, and other... tonnage considerations through Omnimech rules is why they aren't even in the same convo as the Timberwolf, let alone the Hellbringer that has NEITHER FF or Endo. Hellbringer and Dire Wolf have tonnage.. many of the others are tonnage constrained and are limited.
Basically, when it comes to Clan Battlemechs the differences becomes obvious. Trying to skew your world view based on Omnimech limitations is faulty, because the deficiencies of the majority of Omnimech is simply total tonnage waste.
Except the most relevant clan mechs are still omnimechs, in spite of the supposed IIC advantage...
The problem that no one wants to admit is that the IIC mechs have to rely on clan weapons...weapons that have been nerfed so hard they have trouble with super quirked IS mechs using super quirked IS weapons.
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There are better builds than that. CXL225 is the better sweet spot than the stock CXL200. Sure you lose out on tonnage, but going at the speed of a Warhawk in a 50 tonner is asking for trouble.
Going 75 instead of 70 is not a huge victory...mind you...and you run less ammo/armor to get to that 225. I guess it depends on what you have as a personal life expectancy in that mech.
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Then why did you even mention the days when it did have stupid splash damage? The only times that it was a thing were the short lived lurmaggeddons. Otherwise, it wasn't a thing ever.
Because it was so asininely broken that it was OP by a mile...that was the last time LRMs were legitimately a thing...which is to say they will never be that broken again.
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It's garbage, even though I've seen them fielded in pub play. I'm sure it's fun, but it's garbage. AC2s have never been a real thing.
If you drive lights/mediums, try that dakka shawk sometime...it is seriously a suppression machine. You have to work for the kills...but you can literally, single handedly, hold off an entire push with that 1 mech.
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It's not a death sentence... it's only a crippling reminder that you potentially effed up.
Or, you are the last one left/one of few left because your team effed up, or you get flanked by a lance of oxide/J-IIC and get a ST smoked while engaging a much larger force because your team is mostly dead, or you...
You get the idea...
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Mistakes made with IS XL is permanent. Mistakes with Clan XL is delayed.
That is just it though, the structure quirks give IS XL mechs a good 2-3 more chances to make mistakes...what is enough?
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Was not aimed at you (aimed at Dimento)...however...if you run lights, why the hell are you discussing heavy mechs?