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Those With/getting Vr Post Here


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#21 masCh

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Posted 24 May 2016 - 09:23 PM

Got Oculus DK2 in October 2015. That's when I left MWO and started playing Elite Dangerous on VR.
I may come back to MWO when it gets VR.

Planning to order an HTC Vive when I upgrade my computer to the nvidia 970 or newer.

#22 Enviolator

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Posted 25 May 2016 - 06:08 AM

My VIVE is here and I'm dying to try it in MWO!! I would totally throw my money at PGI if necessary to get it going! Problem is HTC already took my money....oh well, guess I'll work overtime till MWO is VR capable!

#23 Rummelbude

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Posted 27 May 2016 - 04:04 AM

VorpX is the key. Now has Vive Support. But no 3D and Curved Cinema Mode. Still impressive. Native Support would be great. Will it ever come? Playing Elite Dangerous is a good idea till MWO get VR Support.

#24 LordNothing

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Posted 27 May 2016 - 04:36 AM

vr is a maybe for me. id have to at minimum upgrade my video card, which will no doubt require a psu upgrade as well, and it has to fit in my mini-itx cube, which doesn't have a whole lot of extra space in it. i am not going to run a case that is bigger than the apollo guidance potato. thats stupid. its 2016. itx or die.

#25 Peter2k

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Posted 27 May 2016 - 05:21 AM

View PostImperius, on 07 May 2016 - 01:18 PM, said:

I'm preordering the GTX 1080 Founders Edition this month and selling of my GTX 980's.


I would highly suggest to wait for solutions from Asus and the like
The GTX1080 uses only one 8 pin connector, which is nice on a point of how far things have come performance vs power draw
But I'd rather have a board with 2 6 or 8 pin connectors
Also while the blower on nvidias design isn't bad, custom coolers would allow higher overclocks while reducing noise
Except if you're gaming with an extremely small case, where a blower design would actually give you something on the upside

Personally I'm gonna wait on partner cards, which should come out at the same time, or extremely close
And gonna put a custom loop on that beauty

#26 Taffer

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Posted 27 May 2016 - 05:35 AM

I'm still waiting for Mack to review these newfangled things before I even consider one.

#27 Dudeman3k

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Posted 27 May 2016 - 09:42 AM

pipe dream VR enthusiasts.

MWO is not, and can not be compatible with the technology.

need I remind you, PGI can't even write in Decals, let alone compatibility for a joystick (any of you remember that fiasco?)

I lol'ed at your bright eye'd, bushy tail, hopes.... we too had them, but we also know PGI isn't exactly smart enough to make it work. (again, if they cant even make a joystick work properly, do you really think VR ever will?)

#28 Peter2k

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Posted 27 May 2016 - 10:57 AM

View PostDudeman3k, on 27 May 2016 - 09:42 AM, said:

pipe dream VR enthusiasts.

MWO is not, and can not be compatible with the technology.


And it so was not already working on the last PGI party, including headtracking, which was supposedly awesome
or so Russ said
/s

I'm salty at PGI too
But if Russ was impressed by it
At least they would have a good reason to work on performance

#29 Peter2k

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Posted 27 May 2016 - 11:00 AM

View PostTaffer, on 27 May 2016 - 05:35 AM, said:

I'm still waiting for Mack to review these newfangled things before I even consider one.


It's awesome if you can afford one now, and the rig to support it
Otherwise the next iteration would have better resolution( which is actually a big deal that close to you're face), and maybe come down in price and graphics cards would be more ready for VR at reasonable prices

#30 Alexander Garden

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Posted 27 May 2016 - 11:13 AM

I'm the self-professed VR fanatic person here. Started with the DK2 and have been running hobbyist development with the Vive for a little while now. If you were here for our Steam launch party in December you may have had a chance to try out the (very simple) Atlas 'Mech Repair Vive demo I put together for it, or you got a chance to sit down and run around in MWO itself on Canyon Network with an Oculus DK2 setup.

More than a few of us here are really stoked on VR in general, and its potential for MWO. Right now our hurdles are less on the technical side, more on the practical design side. For me, proper implementation of VR is more than hooking it in and getting the bare minimum in place. UI alone is a huge component of proper implementation, for frontend/menu and in-game HUD, and it's those kinds of things that we're currently looking at for proper native VR support in the future.

#31 Dudeman3k

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Posted 27 May 2016 - 11:54 AM

View PostPeter2k, on 27 May 2016 - 10:57 AM, said:

And it so was not already working on the last PGI party, including headtracking, which was supposedly awesome
or so Russ said
/s

I'm salty at PGI too
But if Russ was impressed by it
At least they would have a good reason to work on performance


again, however...

#remember the joystickfail

#32 Devkill Ward

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Posted 28 May 2016 - 01:26 AM

I have the vive and the oculas is still on its way. I would love to see vr support for mechwarrior online. For those that are to young mechwarrior 2 had native support for vr helmets back then :).

#33 CMDR Sunset Shimmer

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Posted 28 May 2016 - 02:44 AM

View PostMister Blastman, on 26 March 2016 - 03:18 PM, said:

No money for VR, so, I would rather PGI focuses spending money on technologies and improvements that can help the majority--not some way overpriced upgrade that most folks can't afford these days.


As time goes on, VR will become cheaper to adopt... focus on VR now, saves dev time in the future.

#34 LordNothing

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Posted 28 May 2016 - 02:49 AM

i remember there were a lot of games around that time that had vr options in their setup. granted vr was still a dinosaur. if you had a few thousand lying around you could have a set, but i didnt know anyone who did. i also remember when games had lan support, long before the average joe could afford a lan. you could still take your rig to a lan party but that was it. now every house is a hotspot and the games all dont let you do that. sad.

anyway now that we have vr that probibly doesnt suck im probibly too old to use it. i would probibly get motion sickness or something, like i do when i try to play classic doom. also dont want a big umbilical sticking out of my head. maybe wireless? also is it going to spy on me? probably.

Edited by LordNothing, 28 May 2016 - 02:55 AM.


#35 Oderint dum Metuant

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Posted 28 May 2016 - 03:30 AM

View PostKrivvan, on 26 March 2016 - 02:53 PM, said:




That looks terrible.

#36 Sorbic

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Posted 28 May 2016 - 06:32 AM

View PostMister Blastman, on 26 March 2016 - 08:58 PM, said:

I can't even watch 3D movies. My eyes are incompatible with them, with or without my glasses.


My brother! err I mean same here. Until a recent surgery I had a very lazy eye and the brain just never mixed the images from my two eyes in the normal way. Going to Avatar in 3D and watching people reach out for those floating things made me a sad panda. lol The surgery didn't fix it as my brain now needs re-training.

I am interested in VR but will have to find one I can play with for a bit. Even regular monitors make me sick if they're big. And forget about Golden Eye in single player mode. :P

#37 CreszZ

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Posted 30 May 2016 - 08:43 AM

Guys!

You can totally play with full VR support in stereoscopic 3D with the Oculus right now !!!(all versions - though the DK! is pretty lame by comparison).

Been playing in VR since the DK1 using Vorpx and Tridef....now though I have it completely dialed in on the CV1 using Vorpx - here is how you make it work:

Get Vorpx and make sure it's the latest version, then you are going to use "game optimizer" to make a custom profile based on "Crysis 2" from the local game profile directory you can try other templates, but I found that this one works best...follow the instructions in this video...


You are going to take the "Crysis 2" profile and rename it and click the "Add" tab in Vorpx and link it to the MWO client which should be in the Pirahna folder in both the 32 and 64 bit bin subfolder (whichever system your using). Save it and start Vorpx followed by starting MWO normally and - Hurray!!!! it works (I had to start it several times to get it to boot at first -works like a charm now)

The game is in full stereoscopic 3D with tracking and is completely AWESOME!! too awesome as I now have Oculus face from playing for hours on end.

Your going to have to tweak some settings to make things look right and get the tracking dialed in, I found that going to the testing grounds and getting your mouse settings and field of view set was a must and you are definitely going to want to assign the Vorpx "edge peek "to a hotkey so you can see all your mech overlays in the cockpit display.

the first thing your going to want to do is change your field of view to something over 110 degrees from the game options menu (I have mine at 113), then your going to need to mess with your mouse sensitivity settings to get the head tracking perfected while your in the testing grounds. I have the acceleration at zero but what your aiming for is that you can look all the way left or right with your head and when you look back straight ahead it centers naturally - this takes awhile, but is totally worth it!

Use "Z - normal" as your Vorpx render option and you should get a high frame rate (I am running 92 fps with an i7 and 980GTX)

I was at the Pirahna studios for the Steam launch party and they had a DK2 running the game and the configuration I have outlined here is as good or better.

#38 CreszZ

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Posted 30 May 2016 - 09:00 AM

I don't have a Vive - but supposedly Vorpx supports it too, so hypothetically - the above settings should work...

#39 CreszZ

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Posted 01 June 2016 - 07:39 PM

I have tried a few of the other game profiles in Vorpx to see if I can get full geometry 3D but so far the closest I got was "Crysis 3" which came up showing it had geometry 3D as an option, but ironically turned out only to work on the menu screen and then pretty much just knocked your frame rate down to under 30 fps and in 2D when it launched a match- the exact opposite of using "Crysis 2" as your template which loaded your start screen and Mech Lab in 2D but loaded the game itself in 3D.

Please Post here if you find a geometry 3D solution - meanwhile, the Z-normal 3D is really good when you get it dialed in...

#40 CreszZ

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Posted 03 June 2016 - 12:28 AM

I DID IT!!!! - got Geometry 3D to work!!!

get it in Vorpx from "cloud downloads" - I made profiles for Steam too...

- you need the game to be using DX9 to load right every time





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